Posts Tagged ‘lddreamteam’

Dream Team’s first screenshot

Posted by
Saturday, August 24th, 2013 8:11 pm

DreamTeam-1stWIP

Things are coming along very nicely, and the team is working well together. We aren’t ready to announce how we’re approaching the theme of ’10 Seconds’, but we are ready to show off a quick teaser image from the game. The first few hours of the Jam were spent discussing ideas, drawing concepts, and drafting documents that outline the game mechanics. Scheduling and communication is key when working with a team, especially when you’ve never worked together before and your team members are not in the same room (or continent!).

The game is playable and art is being delivered at a steady pace. The music is starting to take shape, and the core mechanics are being implemented. Everything seems to be on schedule. We just have to keep track of our minimum requirements and avoid hitting those tier 2 and 3 stretch goals. We can’t let this thing get too carried away, as much as we may want to.

Lead Programmer / Assistant Artist
Ditto
@Dittomat

Lead Artist / Animator / Assistant Programmer
Arne
@AndroidArts

Sound Designer / Assistant Artist / Animator
SonnyBone
@Phantom_Green

It’s Official: The Ludum Dare 27 Dream Team Lineup

Posted by
Tuesday, August 20th, 2013 4:12 am

LDDreamTeamPosterSlim

———-

Lead Programmer / Assistant Artist
Ditto
@Dittomat

Sound Designer / Assistant Artist / Animator
SonnyBone
@Phantom_Green

Lead Artist / Animator / Assistant Programmer
Arne
@AndroidArts

———-

We could have some kind of stupid catchphrase like “WE DARE TO DREAM” but we’ll just say it like this:

We’re gonna make something awesome. We hope you like it!

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