Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘LD9 – Build the level you play’

LD9: Bumpcraft

Posted by
Wednesday, December 5th, 2007 2:08 pm

This time the theme was “Build the level you play”. In this game you are controlling a spaceship. Normally your craft or ship jumps with small bounces. You have only control, space-key, which makes your craft jump a lot more. Simple as that.The goal of the game is to collect the triangles hidden in the level. The count depends on the level you are playing. After you have chosen the level you get a change to build the level. This happens also with one key, space, here you need to carefully craft the level so that your bumpcraft will make its way from start to end and in the meanwhile bounce on all possible triangles. Well, that’s the gameplay.

Bumpcraft

Try it out! [ http://traction.untergrund.net/temp/bumpc10.zip ] Game finished 2nd in the final results, which was big surprise for me :-) I didn’t feel at any point that this game was that good :-)

LD9 Entry: boredBuild

Posted by (twitter: @fydo)
Sunday, December 2nd, 2007 5:30 pm

The theme for LD9 was ‘Build the level you play’ so I thought a neat game mechanic would be a board game in which players take turns constructing the board before they play. As it turned out, I was leaving for my honeymoon on the second day of the competition, so I really only had about 24 hours to work on the game.
With this game I did the development a little backwards. After planning a little bit, I usually jump into coding, but this time I did all the graphics first, then did the coding. I may adopt this methodology for future competitions because as I’m working on the graphics, I can think of more ideas and such. :)

boredBuild-screenshot1boredBuild-screenshot2

Graphically, I think it looks pretty good. However, in terms of gameplay, this game is a little boring (as the title may suggest). I think the extra 24 hours would have helped me flesh out the ‘building stage’ part of the game, which would make the resulting game a little more fun.

Game written in Python+Pygame, here’s a zip with a win32 build and source: http://fydo.net/programming/LD9-boredBuild.zip

Battery

Posted by
Monday, November 26th, 2007 12:08 pm

Battery was my entry to LD9. The theme was “Build the level you play”. Initially, the open voting hinted at a clear winner of the theme “battery”, for which Hamumu found the best explanation: Battery is a place where bats are hatched. Now, when I woke up the morning of the LD, first thing was I checked the theme, and it mysteriously had shifted. So, I decided to make an RTS where you start with nothing, then have to build up the battery you play.Battery

The title screen.

Battery

An in-game shot. Basically, you can order bats to dig (build the level you play), and in the new cave room build different structures for hatching worker and soldier bats and providing food to them. At fixed intervals, a wave of most horrific enemies will attack the battery – so you better have enough soldiers by then.

[cache: storing page]