Posts Tagged ‘ld48_11’

(T+48:48) Final Entry: BlockOut v0.LD48_11

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Sunday, April 20th, 2008 6:50 pm

LD48_11 Screen Shot #3

BlockOut v0.LD48_11
LoneStranger – 04/20/2008

This is by far not what I wanted it to be. There are only two brick types implemented, but I think its enough to get the idea of the game I wanted to do.

I wrote it using the Sun JVM version 1.6.0, however, it should work with version 1.5.0. It will not work with 1.4.2, because it needs the System.nanoTime() method.

My game is like Breakout… only in reverse.  The object of the game is to protect the goal from the bouncing ball by placing bricks on the field of play.  Bricks cost money, which you earn by playing and the computer’s misfortune.

The ball will bounce around and the computer will attempt to keep it in play. The player gets points/money for each couple seconds the game is going. If the ball leaves the field of play through the bottom, the player gets bonus money.

If the ball leaves the field of play through the top goal, the game is over and the score is reported.

I know the collision on the bricks from the side isn’t the best. I have some solutions in mind but not time to implement them.

You can download the game from my website and the code as well.

[Update] I used Eclipse as my IDE, and Photoshop to do the graphics.  That’s all the tools I used.  Oh, except for this pen and scratch paper.

[Update 2] I changed the above link to the zip version of the download.  The jar just wasn’t handling some pathing stuff right.  I’ll check into it for the eventual post-LD release.

(T+42:55) Update – New Screen shot, homestretch?

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Sunday, April 20th, 2008 12:56 pm

I’m behind where I want to be, but I’m still chugging along.

LoneStranger LD48_11 Screenshot 2

So, it’s not really obvious from the screen shot, but this is not your usual Breakout game.  The idea is the same; the ball bounces and removes the bricks.  The catch is that you aren’t controlling the paddle.  The computer is.  Your job is to build up the wall and protect the goal at the top of the screen.  You do so by buying different types of bricks and deciding where to place those bricks for the best protection.

I’m not sure if I want to ‘scale back’ the graphics to make it look more minimalist, more in line with the hollow ball and paddle.  I think I’ll be able to get at least a basic game ready to play before the deadline.  I can see myself adding more things into post-LD revision later on.

(T+03:48) I have a Jumbo Size box of Gobstoppers..

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Friday, April 18th, 2008 9:48 pm

… and a bouncing ball.  With paddle.  But no collision.

LoneStranger’s LD48_11 Screen Shot #1


Posted by of LoneStranger Designs (twitter: @lnstrngr)
Friday, April 18th, 2008 7:20 pm

I made a list of the probable theme winners yesterday and I pretty much had ideas for all of them.

Except Minimalist.

So I’ll probably just take one of my other ideas…. and minimize it.

Oh well.  Time to get crackin’.

(T-00:03) Friday Dinner – Pizza

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Friday, April 18th, 2008 5:55 pm

Sausage and Portabella Mushroom Pizza

Sausage and Portabella Mushroom.  We got the sausage pizza from the Supermarket and added the mushrooms.  Yum!  Now, only moments away from the theme….

Under 23 hours to go….base code

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Thursday, April 17th, 2008 7:20 pm

Like I said in my entry earlier this week, I’ll be using code from the book Killer Game Programming in Java. I took the example from Chapter 12 and stripped out all the game logic, graphics and sounds, leaving the game loop and the classes related to images and sounds, etc.

I’m really looking forward to this compo.  I am going to try to get out of work a little early so I can head on over to the grocery store and pick up a take-and-bake pizza for dinner.  I’m not totally set on the toppings yet, but I may go with some fancy mushrooms and maybe some sausage or something. 

Games, Java, Baseball and Tomatoes

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Monday, April 14th, 2008 8:25 am

I’m going to give the LD48 a shot this time around.  It’s been years since I have actually attempted any kind of game coding, and I yanked out my old Killer Game Programming in Java book this week and started going through the chapters again.  The personal challenge with this compo is that there is a baseball game (KC at Oakland) on Saturday that I’m going to attend.  That’s a huge chunk of hours out of the 48.  Perhaps I can come up with a way to make them useful.  Design? Sketches? We’ll see.

At least I don’t have to plant my tomatoes this weekend.  I did that yesterday.  I turned some half-barrels into self-watering planters.  If anyone cares, I’ll have pictures on my home blog,, later this week. 

So I’ll probably use the design patterns from the aforementioned coding book and code in Java.  I’m using Eclipse as an IDE.  I have used Eclipse for some of my work coding in J2EE, but I didn’t know about it the last time I was messing around with game coding.  It’s nice to be able to get the method completion and object browsing that you can do in VS, only not using VS. 

The last LD48 that I did enter was way back in late ’01 or so, for LD48_2: Construction/Deconstruction with a minor in Sheep.  I’ll have to dig out that old fossil if a game that I submitted.  It sucked.  In short, all you did was huck sheep from one side of the screen to the other, knocking over bales of wool.  But I guess the real success was that I completed something in 48 hours.  It’s a challenge in itself.

Anyway.  Good luck to all!

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