Posts Tagged ‘ld48’
Hey folks! This time I’m running for the Jam with Syrhmak, a good friend of mine who joined me as a badass artist.
We’re working on ZIGGURARK, a dungeon crawler with half-cut, genetically recombined animals living in a pre-Columbian Ark ruled by the mighty Tezcacoatlus.
How cool does that sound?!
You, the Explorer, after discovering the ZIGGURARK in the heart of the jungle, stumble upon an ancient tool used for recombining DNA and creating twisted biological hybrids.
Using the weapon, you’ll have to take your hybrid through the perils hiding in the dark rooms of the ZIGGURARK…
Art: Pyxel Edit
We’re almost halfway through! We already have 30 hilarious animal combinations (and we’re planning to add more), the intro splash screen and some basic levels. Basic game mechanics are in place as well!
Lots of fun so far… Good luck everyone! Keep up the good work!
Every single year we are plagued by poeple who still use unity web player or PC/MAC downloads only, if only you could just export to webGL and your game could be played in a browser…. well you can.
every LD i get frustrated by this and every LD i say to myself “next time you should create a video about using webGL”. but i dont because im usually too busy… well my friends, i may need to get an extension on my uni assignment now but BAM! i did it.
For Anyone thats in…. ill just leave this here:
This weekend will certainly be interesting. I’m really hoping for a decent theme to work with, somehow last LDs didn’t really appeal to me.
Since I’m in Germany, Europe I will start later, roughly 4-5 hours after the inital start. Can’t justify staying up that late into the night, especially not being productive at all. (Plus I have work again on Monday.)
If I feel like it I might stream the whole thing over on Twitch, but don’t count on it. 😉
My tools of trade are the following:
Engine: Unity 5 or SuperPowers
Code Editor & Text Editor: Visual Studio, Atom, Notepad++
Audio: Fruity Loops, Audacity, sfxr, Abundant Music
Graphics: Photoshop, 3DS Max
Misc: 2 Monitors (24″ + 22″), Cherry MX-Board 3.0 Mechanical Keyboard with Brown Switches, Xbox 360 Gamepad, M-Audio KeyRig 49 MIDI Keyboard, Coffee, Cats to cuddle with <3
Finished my entry for LD35. Didn’t get to do a lot of stuff that I wanted to do but still pretty happy with what I submitted.
It’s a small quick dancing pattern game.
So there it goes, another Ludum Dare. What a blast! At the end I wanted to just give up, but I stepped over myself with help from my friends (AtomicVikings and @Quaternious) and the fact that I didn’t want to skip yet another Ludum Dare even if I should have do other stuff.
Anyways, the game is submitted as it is. I haven’t squeezed enough time to do music, sfx, gfx, animations and more content. But overall it seems to comply with the basics of the design doc, so I am fine with that. It could’ve been more, if not my poor time management, but ain’t it always? 😉
So enough about how, let’s talk about what.
Town is a game where you play as wizard (I’m a what? 😮) hero Hayley that is trying to stop the evil Quazhooman shapeshifting beast from wrecking, otherwise, peaceful town of fine people into shreds. And of course pillage it along the way. You need to use your wizardy powers to target it weaknesses and stop it, before it can destroy the fine establishment of a town, or die trying.
The game place as a clicky-clicky game where you need to use best spells to target monster’s shape most effectively. Each shape has a set of attributes (Fire, Water, Air, Earth, Holy and Dark) that either provide a strong point against attacks of those natures, or weaknesses that let you exploit them, dealing more damage.
The player can also return stolen goods while fighting the monster, and use those resources to learn more powerful spells, upgrade oneself’s fortitude, and get more proficient in art of casting spells.
All in all, I think the game turned out fun enough, at least it was fun to do!
You can try it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24636
Thanks for playing! And here’s to next great Ludum Dare!
– RedPanda aka Dima Kalchenko
P.S. Sorry for any mistakes, I am exhausted… 😛
I’m done. It took a while, the concept was simple, but all is well.
I am dying to try out other games.
Please play and rate this game – Link to game
Good luck to the rest of you guys!
So yesterday I had family obligations and didn’t really do much work. Today, I am in! My 48-hours challenge got to be a 24-hour challenge but that didn’t stop me last time and it won’t stop me now!
I’m working in Twine, which helps me cut down content-creation time (text only, huzzah!) and is a pretty easy interface.
Let’s see where we get!
I’m thinking because I hardly have that much time left, a quick and simple game that most gamers would be able to play is the way to go.
Plus, I could always improve on quality and features of the game on later dates.
Let’s do this, I’m pumped!
BTW, anyone else that’s created a persona character type for ludumdare challenges? just curious happy game dev
I have a playable game tonight! I can rotate my barren planet around using the left/right arrows (that’s two controls, check it) and the rain increases the growth rate of my plants (you heard the word growth, right?). So okay, maybe that’s a loose definition of playable, but it demonstrates the core concept, which is a bar I don’t usually hit by Saturday night. Sure I don’t have any levels, I only have one kind of plant, and a lame growth animation, and I’m missing numerous key game elements, and there’s no music or sound or menus, and there’s really no goal other than watching the plants grow … but screw you, man! It’s playable! Woo!
I gotta keep the energy level up in here before I fall asleep on this pile of candy wrappers.
I’m so excited for another Ludumdare and this one is going to be really special for me. First of all I’m going to use a new engine that I have never used before, the godot engine. Second of all is that I’m going to spend the entire saturday developing my game on a laptop. The reason behind the laptop is that I will be sitting on a train the entire saturday and therefore I will need to use a laptop and to top it all off, the train doesn’t have wi-fi. Using a new engine that I have never used before without an Internet connection is going to be quite interesting. But anyway, here is the list of all the tools I will be using:
- Engine: Godot engine
- Graphics: GIMP
- Text-editor for notes and other stuff: Neovim
- Sound effects: Bfxr
- Music: Not really sure
This Ludumdare is going to be really awesome, I can already feel it! Good luck everyone! 😀
It appears that I’ll be participating in my third Ludum Dare this weekend, first time in the 48 compo! I will be busy most of Friday night but I think I’ll still try to enter in the competition this time around. Since my time frame is much smaller, the game should be a bit more basic than my previous entries. After working on Bionic since October, I am immensely excited to make a fresh game!
I will be using various tools:
Graphics: Blender, Gimp, Photoshop
Audio: LMMS, Audacity, SFXR
Something I will do is create a time lapse of the development, like I did in LD33. I hope you stay up to date @PowerSparkGames during development, thanks for reading!