Posts Tagged ‘ld48’
Finished my entry for LD35. Didn’t get to do a lot of stuff that I wanted to do but still pretty happy with what I submitted.
It’s a small quick dancing pattern game.
So there it goes, another Ludum Dare. What a blast! At the end I wanted to just give up, but I stepped over myself with help from my friends (AtomicVikings and @Quaternious) and the fact that I didn’t want to skip yet another Ludum Dare even if I should have do other stuff.
Anyways, the game is submitted as it is. I haven’t squeezed enough time to do music, sfx, gfx, animations and more content. But overall it seems to comply with the basics of the design doc, so I am fine with that. It could’ve been more, if not my poor time management, but ain’t it always? 😉
So enough about how, let’s talk about what.
Town is a game where you play as wizard (I’m a what? 😮) hero Hayley that is trying to stop the evil Quazhooman shapeshifting beast from wrecking, otherwise, peaceful town of fine people into shreds. And of course pillage it along the way. You need to use your wizardy powers to target it weaknesses and stop it, before it can destroy the fine establishment of a town, or die trying.
The game place as a clicky-clicky game where you need to use best spells to target monster’s shape most effectively. Each shape has a set of attributes (Fire, Water, Air, Earth, Holy and Dark) that either provide a strong point against attacks of those natures, or weaknesses that let you exploit them, dealing more damage.
The player can also return stolen goods while fighting the monster, and use those resources to learn more powerful spells, upgrade oneself’s fortitude, and get more proficient in art of casting spells.
All in all, I think the game turned out fun enough, at least it was fun to do!
You can try it here: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=24636
Thanks for playing! And here’s to next great Ludum Dare!
– RedPanda aka Dima Kalchenko
P.S. Sorry for any mistakes, I am exhausted… 😛
I’m done. It took a while, the concept was simple, but all is well.
I am dying to try out other games.
Please play and rate this game – Link to game
Good luck to the rest of you guys!
So yesterday I had family obligations and didn’t really do much work. Today, I am in! My 48-hours challenge got to be a 24-hour challenge but that didn’t stop me last time and it won’t stop me now!
I’m working in Twine, which helps me cut down content-creation time (text only, huzzah!) and is a pretty easy interface.
Let’s see where we get!
I’m thinking because I hardly have that much time left, a quick and simple game that most gamers would be able to play is the way to go.
Plus, I could always improve on quality and features of the game on later dates.
Let’s do this, I’m pumped!
BTW, anyone else that’s created a persona character type for ludumdare challenges? just curious happy game dev
I have a playable game tonight! I can rotate my barren planet around using the left/right arrows (that’s two controls, check it) and the rain increases the growth rate of my plants (you heard the word growth, right?). So okay, maybe that’s a loose definition of playable, but it demonstrates the core concept, which is a bar I don’t usually hit by Saturday night. Sure I don’t have any levels, I only have one kind of plant, and a lame growth animation, and I’m missing numerous key game elements, and there’s no music or sound or menus, and there’s really no goal other than watching the plants grow … but screw you, man! It’s playable! Woo!
I gotta keep the energy level up in here before I fall asleep on this pile of candy wrappers.
I’m so excited for another Ludumdare and this one is going to be really special for me. First of all I’m going to use a new engine that I have never used before, the godot engine. Second of all is that I’m going to spend the entire saturday developing my game on a laptop. The reason behind the laptop is that I will be sitting on a train the entire saturday and therefore I will need to use a laptop and to top it all off, the train doesn’t have wi-fi. Using a new engine that I have never used before without an Internet connection is going to be quite interesting. But anyway, here is the list of all the tools I will be using:
- Engine: Godot engine
- Graphics: GIMP
- Text-editor for notes and other stuff: Neovim
- Sound effects: Bfxr
- Music: Not really sure
This Ludumdare is going to be really awesome, I can already feel it! Good luck everyone! 😀
It appears that I’ll be participating in my third Ludum Dare this weekend, first time in the 48 compo! I will be busy most of Friday night but I think I’ll still try to enter in the competition this time around. Since my time frame is much smaller, the game should be a bit more basic than my previous entries. After working on Bionic since October, I am immensely excited to make a fresh game!
I will be using various tools:
Graphics: Blender, Gimp, Photoshop
Audio: LMMS, Audacity, SFXR
Something I will do is create a time lapse of the development, like I did in LD33. I hope you stay up to date @PowerSparkGames during development, thanks for reading!
Been looking forward to this LD for a good while, mostly because the past events I had things come up on the weekend… Somethings seems to get drawn to Ludum Dare everytime I plan on participating. Even this time… but with the difference that I can actually sit in front of my computer and develop, instead of being away from home all the time. And to some extent the dog I’m taking care of during the weekend will benefit my productivity to some degree… be it fluffy d’awwww happiness, notifying me to take a break, provide SFX samples for me and such. Yea, having a dog as your companion is pretty neat.
Tool-wise I’m pretty much using much of the common software others use… but for the sake of it, here’s a rough overview:
⊗ Engine ⇒ Unity 5.3
⊗ Programming & Text Editing ⇒ Visual Studio Community 2015 (C#), Notepad++, Atom
⊗ Graphics ⇒ Photoshop CC, PyxelEdit, 3DS Max
⊗ Audio ⇒ Audacity, sfxr, FL Studio
⊗ Hardware ⇒ 49-Key MIDI Keyboard, PC with 3 Screens + Android Tablet, DIN A4 Paper, Pen & Eraser, Wacom Graphic Tablet, Bosch Tassimo T40 Coffee Maker
Might consider streaming the whole thing via twitch as well. But definitely will post an update once every now and then. Since I live in Germany and the start time of LD is kinda late at night I will also oversleep the start, but then will be rested well once I get up in the morning. Managing your energy and scheduling your overall day, including sleep, breaks and food is important a jam.
Anyways, hope you all have a good week and I will see you this weekend!
So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.
In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)
Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!
I always shared my LD brainstorming results after LD, so here goes: http://codebite.xyz/ld33/ideas/ Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.
- To Mr. Mike Kasprzak, for Ludum Dare itself and still maintaining it, and even making a new version!
- To Unity Engine Team, for amazing Game Engine.
- To… Microsoft, for Visual Studio and C#
- To All the Open Source developers, for everything! Much love <3
- To Ludum Dare’ers, for amazing community! 😀
- To Zhoot, AtomicVikings, yuraSniper, Leo, Skай, Zet and Thok, Jorge and my family, for being there.
- To Caffeine, for keeping me alive. XOXO
So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.
Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?
Soooo in the first day i spent 24 streak hour, and Slept for 4-5 hours and now i’m back with big news
-2 New levels
I will make another level and the next part is my favorit, the music :’)
do you remember me? i’m the “frostyninja” guys and the creator of one of the most loved and hated song
It’s a new day, and new features must be added, new bugs discovered (and created), new content be made. I wish everyone luck, and remember it’s all about the fun in the process!
Not that much more progress done, going to be a stressful day tomorrow. But I hope I will be able to deliver somewhat nice product.