Ludum Dare 34
Coming December 11th-14th Weekend

Posts Tagged ‘ld48’

Another great Ludum Dare, Submitted!

Posted by (twitter: @PandaDima)
Sunday, August 23rd, 2015 10:04 pm

So my game is called Plothole.
It should’ve been an adventure/mystery game about a detective who investigates some of the recent murders that might be a a job of one serial killer. SPOILER: in the end the detective would uncover that his 2nd (schizophrenic) self is in fact that serial killer.

In reality Plothole is an unfinished game with only core functionality and not much content at all. (Art is really hard and slow for me)



After thoughts:

Amazing Ludum Dare! Even though I once again haven’t finished a game, I totally loved (almost, that missing boolean not bug costed me 2 hours of work) each second of it! I learned a lot about Unity’s new UI system, discovered new game genre I might like and wanted to do and finish! I had great time overall, nice to get distracted from some unpleasantness that happens around. I hope everybody had amazing time too, here’s to another great Ludum Dare, and for many more!

I always shared my LD brainstorming results after LD, so here goes: Although I usually did it in Google Drive, I try to move away from Cloud Storage, coz I am paranoid.


  • To Mr. Mike Kasprzak, for Ludum Dare itself and still maintaining it, and even making a new version!
  • To Unity Engine Team, for amazing Game Engine.
  • To… Microsoft, for Visual Studio and C#
  • To All the Open Source developers, for everything! Much love <3
  • To Ludum Dare’ers, for amazing community! ūüėÄ
  • To Zhoot, AtomicVikings, yuraSniper, Leo, Sk–į–Ļ, Zet and Thok, Jorge and my family, for being there.
  • To Caffeine, for keeping me alive. XOXO

Cookie Monster Got Nothing On Me. Finally Finished!

Posted by (twitter: @kidando)
Sunday, August 23rd, 2015 9:03 pm

Runner 2015-08-24 04-34-51-525 Runner 2015-08-24 04-35-02-225 Runner 2015-08-24 04-35-07-904 Runner 2015-08-24 04-35-17-971 Runner 2015-08-24 04-36-19-514

Barely made it. 1 minute more and I would died from anxiety :D.

The game is finally here.

Give it try and please rate.

To JAM or not to JAM?

Posted by (twitter: @PandaDima)
Sunday, August 23rd, 2015 9:55 am

So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.

Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?

Day 2 Progress

Posted by
Sunday, August 23rd, 2015 6:21 am

Soooo in the first day i spent 24 streak hour, and Slept for 4-5 hours and now i’m back with big news


-2 New levels

-Main men√Ļ

-Better AI

-Better illumination


I will make another level and the next part is my favorit, the music :’)

do you remember me? i’m the “frostyninja” guys and the creator of one of the most loved and hated song

Good morning Ludum Dare’ers!

Posted by (twitter: @PandaDima)
Sunday, August 23rd, 2015 3:53 am

It’s a new day, and new features must be added, new bugs discovered (and created), new content be made. I wish everyone luck, and remember it’s all about the fun in the process!



Not that much more progress done, going to be a stressful day tomorrow. But I hope I will be able to deliver somewhat nice product.

First Unimpressive Screenshot

Posted by
Saturday, August 22nd, 2015 2:34 pm


Not too much to look at yet, but… it might be slightly more impressive if I mention that I just wrote a ray-casting system from scratch? ¬†And that I’ve never done this before? ¬†Next step is to dynamically generate maps! ¬†Yeah! ¬†Then I have to decide if I’m going to do textures or not (Probably not for Compo – I don’t have much time), figure out how to populate the space with other beings, and do… my secret idea.

I also should figure out a real name for this thing, huh?

Pics and Gifs of the monster. You are this guy!

Posted by (twitter: @kidando)
Saturday, August 22nd, 2015 2:16 pm

Sweets Sweets_ATTACK Sweets_RUN_2

After spending way too much thinking about what game I was aiming to make, I pretty much have idea in place. The hard part (this guy) is over…. for now… muahahahaahahahaha…. coz…hahaahaha… I am…. a monster.. hahahahaha.

But seriously, follow my instagram and twitter. I post updates there first.

I do everything but core mechanics, I think I’m in for a rush tomorrow

Posted by (twitter: @PandaDima)
Saturday, August 22nd, 2015 1:32 pm

Art is hard part 2. Aka it takes to long!

Posted by (twitter: @PandaDima)
Saturday, August 22nd, 2015 10:11 am
Art takes too long!

I’m no artist and art takes too long!

Status Report – End of Day 1

Posted by (twitter: @keyle)
Saturday, August 22nd, 2015 8:43 am

Status report end of day 1… I am stuffed ¬†ūüėÄ

13 hours straight!… But I think I’ve made great progress.

Follow me on twitch if you want the latest, I will be on later.  Or follow on twitter.

ld337 ld336 ld333 ld36

A bit of progress aka Art is hard!

Posted by (twitter: @PandaDima)
Saturday, August 22nd, 2015 8:40 am
A bit of progress

A bit of progress

Post Mortem: Chiptunes are fun!

Posted by (twitter: @qrchack)
Tuesday, May 12th, 2015 4:24 pm

So, seems like the best (music-wise) Ludum Dare game I made music for scored #84 out of 1468 (in Jam). Not bad, glad I focused on just audio this time. Looking forward to beat the record next time!

Nearly Finished And It Looks Nice

Posted by (twitter: @DRAGONMASTER412)
Sunday, April 19th, 2015 7:57 am

Written In: Java + LWJGL + Slick2D

Entry: Jam

Team Size: 2

Team Members:




  • Infinite Terrain
  • Perlin Noise – Used to create a hillish effect.
  • Billboard Sprites
  • Stamina
  • Health
  • Unconventional Weapons
  • 3D

Completion: 75%

Art: Me + Teammatescreenshot #19.04.2015 13.51.47

Objective: Survive waves of zombies using the unconventional Weapon

2.5D Metroidvania inspired by Bloodborne!? #LDJAM

Posted by (twitter: @EmotionTheory)
Saturday, April 18th, 2015 3:16 pm

I’m Adam Thompson AKA @EmotionTheory and I’m in!

site | blog | twitter

I’ll be participating in the Jam since I’ve lost a bit of time, and since I appreciate the more lax approach it takes.



I love Metroidvania games – who doesn’t? – and have been wanting to make one for some time now, so¬†I’m taking this chance to do just that!

I’ll be using Unity 5.0 & ProBuilder (I’m putting off learning some Blender yet again), and Photoshop for 2D stuff.

The idea

From brainstorming:

  • An underwater metroidvania with free 2D movement ala Aquaria
  • Basic controls of moving & dashing
  • Abstract character art as seen in @thatgamecompany‘s Flow
  • Silhouette / flat shaded environment elements
  • Bloodborne inspired map layout! Checkpoints (anemonies, you can fast travel between each), unlocking shortcuts, non-linear design (I’ve got a map drafted)
  • A handful of interactive elements; mines, blowfish, currents, etc
  • A handful of collectibles; starfish? Heh.

This might sound like a lot is going on, but I absolutely want to simplify *everything*. I’d like to prototype the absolute core elements of a metroidvania game and truly explore what I find magical about the metroidvania structure.

As such, there is no real *combat*. There will be dangers you must avoid like in VVVVVV, and the challenging Bloodborne inspired checkpoint and map system will encourage players to explore and locate shortcuts.


Here’s my todo list, ordered¬†by priority

  1. Get player controls (arrows, analog, mouse) + camera follow working¬†–¬†Left click to move + right click to dash (also keyboard + gamepad controls)
  2. Create sandbox environment – greybox playground
  3. Create checkpoint (anemones) + fast travel system
  4. Construct map layout (very very basic Рentirely seamless)
  5. Create + add in walls (shortcuts) that can be opened up
  6. Create + add in collectible starfish prefab
  7. Create + add in challenge elements
    1. explosive mine prefab – static + moving variant
    2. ???
  8. Create “underwater feel”
    1. background colour gradient
    2. particle effects – bubbles, light rays
    3. color tint effect
    4. wave effect
  9. Make some additional art
    1. generic background rocks
    2. some plants + stickers
    3. ambient fish

I’ll admit this sounds like a heck of a lot to do – but for a prototype I’d be happy if I simply get a character moving in a non-linear world with checkpoints and fast travel.¬†

That’s my goal!

site | blog | twitter

^ Follow me here ^

Luthwyhn Dare #8

Posted by
Thursday, April 16th, 2015 7:51 pm

I’m in! ¬†This will be my 8th Ludum Dare entry (not counting two that I began and had to abort without submitting anything due to illness) and I’m super excited because 32 is my favorite-est number! ¬†This will be a good compo, I’m sure of it!

Planning on using JavaScript again because I get far more reviews when people don’t have to download anything. ¬†Also my standard GIMP, Notepad++, Chrome, and sfxr if I do sound. ¬†I’m also happy that I’ve got not one but two friends who are also competing this time! ¬†Hooray friendship!

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