Posts Tagged ‘#LD48 #LD25’

Automatic Music Composition Tools

Wednesday, December 19th, 2012 4:13 am

H-JEM
Random music composition tools. Better music means more polished games. Random generators are fantastic for inspiration, even to hardcore composers. Compiled with the help of Zeik and ChainedLupine in the LD chatroom.

These are all free except Easy Music Composer, and ACS which is shareware and in my opinion is amazingly useful even without a pro license. For me at least, ACS has an almost 1:1 ratio of success; it prompts immediate inspiration. I’ve personally found Wolframtones to produce quite meaningful ideas as well

music_2

http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
Kindly suggested by AdventureIslands in the comments below. This is quite mind-blowing in fact.

wolfram-tones3

Wolframtones     <- algorithmic, very interesting pattern. Has preset genres like jazz, world, rock, etc.
SoundHelix-logo

 http://www.soundhelix.com/  <- Sound Helix  cool pattern-based compositions

( http://www.soundhelix.com/audio-examples )

images

Circuli   http://www.earslap.com/projectslab/circuli <- ambient generator

scs_emc2

Easy Music Composer http://www5f.biglobe.ne.jp/~mcs/emc.html

images

http://hp.vector.co.jp/authors/VA014815/music/English/autocomp.html< very very useful musical ideas. This is a must

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Greasemonkey’s Autotracker-Bu <- Run “python autotracker.py”, you will get an .it file, then use your favorite tracker ( like http://schismtracker.org/wiki/Schism%20Tracker ) to export it to .wav or .mp3. ( link and description provided by jarnik )

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http://www.bemmu.com/music/index.html <- music driven by a simple math formula. interesting convoluted results

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http://www.earslap.com/projectslab/otomata <- freeware online version, paid iOS app

Please signal boost this post and if possible get it on the official site. What is a community without communal spirit!

Also be sure to suggest more of these

Evil Solitaire WIP 2

Posted by (twitter: @giargiagames)
Saturday, December 15th, 2012 5:03 pm

A couple of screens before going to bed:

Evil_Solitaire_WIP_2Game Screen (still WIP)

Evil_Solitaire_WIP_3

One of the enemies

Luckily I made up my mind regarding gameplay so tomorrow I will be able to start “coding”. And this is great.

The actual game will be a bit different from the screenshot but no biggies..

Unfortunately I didn’t have a lot of time today, and it’s a shame because I think the idea is really cool… well, we’ll see! Nite!

 

Evil Solitaire WIP

Posted by (twitter: @giargiagames)
Saturday, December 15th, 2012 9:46 am

Evil_Solitaire_WIP_1

 

Evil Solitaire

 

Yeah, well done Ludum Dare.

Once again a crazy man will be able to show off.

 

Crucify THIS!

Posted by (twitter: @Prelucid)
Saturday, December 15th, 2012 4:03 am

HEYROMAN

Having a problem with oversized textures. Seems redundant considering the pixelation of my characters. I may have to rework the engine so far to upscale instead of using multiple sizes.

Getting late. I’m no good at sleeping at the light switch, so contemplating how I’ll save time while getting to sleep tonight.

Unnamed reverse tower defense update.

Posted by (twitter: @brycepelletier)
Friday, December 14th, 2012 9:52 pm

I am building in a game Jam architecture with a local friend @DevChagrins. Together, we have decided to build a canvas game with the use of Crafty JS. It will be a reverse tower defense game with a twist. In fact an awesome fun little twist, details later.

ld25

We’re currently moving past the loading screen and into the start menu. Once that is finally finished we’ll begin with the different types of characters and towers. As the villian you are using persuasion to turn friends and family against each other as the masses wade in against a fortified fortress. It will be your job as the overlord villian to pick and manage the types of individuals you send in against the towers and which order they must go in.

Once we get some sort of progress with a static level we will try to add sound and then, if we are satisfied with sound and functionality, build a random level generator. If we finish all of that we’ll try to polish the sprites and look of the game itself.

Zdolshin

Let’s see if we can make this happen!

Posted by (twitter: @mitchellvette)
Friday, December 14th, 2012 12:23 pm

I will be in for the Jam if I can make the time!

 

I will be using Unity 3D, Photoshop, and Blender, and maybe Manga Studio just because.  If I get a change to make audio for it, that will be done in Pro Tools, and I will be using Google, of course. 😀

 

Good Luck to everyone in the Compo and Jam!

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