Posts Tagged ‘ld32 postmortem’

TVGS Ludum Dare Real-World Meeting Post Mortem

Posted by (twitter: @OmiyaGames)
Friday, May 15th, 2015 11:41 am

[Cross-posted from Tech Valley Game Space]

The Ludum Dare 32 Showcase at Tech Valley Game Space

The Ludum Dare 32 Showcase at Tech Valley Game Space


For Ludum Dare 32, we hosted our second Ludum Dare Real-World Meeting here at the Tech Valley Game Space (TVGS) in Troy, NY, USA. Compared to our previous hosted event (LD 31) we had a greater number of attendees, including a healthy mix of newcomers and veteran jammers. How did it turn out? Get ready for the super-detailed TVGS post-mortem!

Why a real-world meeting?

So this one is an important question: why would we have a real-world meeting for a game jam that prides itself in being online? The short answer is that a real-world gathering provides a number of distinct advantages, both for jammers and Compo participants, that wouldn’t be possible if one were to work from their own home. To explain these advantages, however, let’s start by discussing some spiritual differences between Ludum Dare and Global Game Jam.
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Post Mortem and Future

Posted by (twitter: @Nik_teddy)
Saturday, May 9th, 2015 4:57 am

Hello Frinds from around the world.

Today I’ll try to write my first LD Post Mortem post.

The theme “Unconventional Weapon” was one of the few that I couldn’t match with a game idea… Too much boundless! After some brainstorming and some sleep I got the Origami idea!¬†After some time I added the ninja one… But then I needed a way to get some new paper evey time. The postman idea I think was the best I could match!
I never did a runner game, I am usually bounded to the visual novel or dungeon crawler gameplay mechanics, but this time I wanted to challenge myself and create something new.

What went good:

  • The working mood, I never get really frustrated
  • The graphic, I am really happy that I’m slowly getting bettter in my pixel art.¬†Unfortunately I had really little time for the ¬†Background and I don’t really like it.
  • The concept Idea, I’m really happy that the idea is really original!
  • The experience, the fact that I learned things that I didn’t really know and that today I’m better than yesterday.
  • The origami quicktime Idea. I like it, some people think that it “slows” the game flow, but maybe with a little more work it could be more smooth and enjoyable.

What went wrong:

  • The game fluidity, I don’t know why but it seems that the game has some sort of frame loss and is lagging.
  • The spawning system. Is random. I tried to set up a pattern spawn but every time hitted the fact that I couldn’t make it work in the right way and the “fixed object” got overlaped from some box.
  • The game content. I had planned 2 more origami to make, and at least 4 more obstacles, like suspended signs over the street, in the way to add a little more complexity in the jumping system.
  • The fact that I had to completely change the jump mechanic because the first 70h one was bugged (I really thx a friend of mine that got the bug.. I hate u <3).
  • The fact that origami, besides the “Flyin letter” one, are a little too useless… Maybe it would have been better to put a little more attention in that mechanic…

 

By the way I’m happy of what I had done.. And I would work a little more on this but I can’t decide. I have another game concept that I created the past months about a fighting game with card decks and stat and a lot of pretty girls… What should I work on? I can’t really decide…

So.. I NEED YOUR HELP.

Please complete this form! I want to know what you think!

If you need, here’s my #LD32 entry!

SPLASH 3

 

 

Thank you all again for this great experience! I love ya all! ;D

 

P.s. I’m sorry for my English, but unfortunately It’s a little rusty…

You Brought A Knife To A Gun Fight! Audio postmortem!!

Posted by (twitter: @AlexDJones)
Monday, May 4th, 2015 8:35 pm

Instead of a written post, I thought it would be a good idea if Alan and I recorded our thoughts on the jam, what went right, what went wrong, what we liked and what we’d improve for a podcast! The result is linked below. Enjoy!

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