Posts Tagged ‘LD25 Jam’

Beach, Please! timelapse video

Posted by (twitter: @elisee)
Monday, January 7th, 2013 6:59 pm

Just realized I hadn’t posted this timelapse of our jam entry recorded by Toinane (thanks!) here yet:

The first 16 minutes show us working an infiltration game (first 24h), but then as we realiezd we weren’t going to be able to do something fun and complete in the short time left, we decided to switch to a simpler, more directly fun project involving a dictator shooting tourists hogging his beach. You can start watching at 16:45 if you want to see the second project directly.

The software we used to work together in real-time is called CraftStudio (I’m the developer of it), it’s a blocky, pixelarty 3d game-making platform with a strong focus on being easy to use for people of all backgrounds / ages and featuring fully collaborative editing tools over the Internet.

If you haven’t already, you can play Beach, please! here. It’s fun, I promise.

Beach Please - Title screen

 

I’m in for LD25!

Posted by (twitter: @fungusgames)
Friday, December 14th, 2012 2:59 pm

Greetings, programs!

I am in for the LudumDare 25 Jam with my buddy Alex, who is doing LD for the first time!  This would be my second go.  Give him a warm welcome.  Our plan is to create something bigger than my last rushed entry, which I only had a total of 6 hours to work on.  We have long dreamed of being an indie dream team.

Tools:

  • Language: C++11.
  • Libraries: Allegro 5 (video, audio, input, system),  fungus_booster (my utilities)
  • Audio: Audacity, puredata
  • Graphics: PyxelEdit, ASE (Allegro Sprite Editor)

I will sadly still be at work for part of the Jam (8 hours of it) through no choice of my own.  But, given that I have help, and a much clearer decision to enter and prepare before hand, I think we’ll come up with something awesome!  May the best game win!  I love you all.

Shameless plug:

If you like my C++11 utility libraries, please use and share them!  Docs are a work in progress.  I’ve recently switched to github/cmake from SVN/codeblocks, so there are not a lot of commits, but it is quite mature.  Threading, networking, serialization, configurable hash_map template, and many nifty odds and ends.

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