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Ludum Dare 32
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Posts Tagged ‘ld23’

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.


High Flyer:



twitter image

GameGrape Studios (C)’2014. All rights reserved.

LD23 Post-Mortem: Our Man, Dragon

Posted by
Monday, December 30th, 2013 5:05 pm

(cross-posted from my blog here)

(you can play it right here)

When I last submitted an Ludum Dare game, I gave myself an MS Paint trophy. I submitted another game, one I daresay is a bit better than the last, so here’s my reward.

that’s some CGI right there in case you can’t tell.

This LD was a blast. I spent the weekend hacking with four colleagues from Braintree and we had ourselves a hootenanny.

The game is more or less as I had imagined, albeit with a few missing bells and whistles. The last big gameplay feature where villagers build huts is still in-progress, and it could really use a GUI to tell you what’s going on. Still, remarkably complete, especially when compared to how very far short I fell last time.

What Worked Well

  •  Knowing Unity – this time around, I knew the tools somewhat before going in. I have yet to finish a game in Unity, but I have banged out a couple of rough prototypes prior to this. In particular, the Catlike Coding tutorials were very helpful.
  • Comradery – While I remain a fan of the solo format, leaving home to gather with like-minded hackers was extremely helpful. Just as in my daily work, my colleagues inspire me to be better than I am.
  •  One Fun Thing – I took Tom Francis’ advice and made a game around one fun mechanic and prototyped that mechanic immediately. I spent a lot of time making sure the fire-breathing looked and felt just so, but I think that was time extremely well spent. It’s still fun to fly around and set things on fire, even if you don’t understand what the game is really about.

What Didn’t Go Well

  • 3D Modeling – I realized I needed better tooling to make the ork fortresses, which is where I started to spin my wheels. Google Sketchup is a straightforward enough tool, but I really found it hard to navigate. I have a license to Blender somewhere – I need to dig it up and rediscover that tool.
  • Visuals – These aren’t my strong suit. I cheated by going for a very basic look (one kind commenter compared it to Darwinia), but even then I spent more time on them than I ought to have. I don’t know what the solution is here though.

Other Miscellaneous Thoughts
I really had fun with this. One of my 2014 New Year’s Resolutions is to try and make a game every quarter. I have a few things I’d like to experiment with – in particular, I want to see how hard it is to make an online multiplayer game. I am going to finish up Our Man Dragon first though.

As always, thanks to the organizers for making this happen. LD is a very special event for me.


While my game didn’t do terribly well in LD 23, it got overall average scores, I did get quite a bit of plays and a lot of good feedback on it.  I decided why not, take it and expand it out further.  Well this has taken FAR longer than expected and I ended up developing a full cross-platform 2d game engine/library that supports Android NDK/Linux/Windows/Mac in the process, but as of last night the extended edition of my LD23 game “Tiny Defenders” Is available on google play :)

First off, a link to the free version:

And a link to the compo page!

But that’s not  the primary purpose of this post!   I wish i had though of it sooner and done more in between but i’ve started doing video logs of my development so following this sentence i’ll have a few videos, starting with a video of the competition version, showing how the game evolved as i tried new things and added on to what I already had.  I actually think it’s kinda interesting to see how something starts from a tiny little ludum dare game and evolves into a full game.

Click the link to view the rest of this post! i’m hiding it under a “more” tag otherwise it’ll eat up the entire front page….it’s huge!



Posted by (twitter: @RobProductions)
Monday, May 14th, 2012 3:07 pm

For Ludum Dare 23, I made Invasion Of The Trivials which you can play here.

It is a First Person Shooter where you have to save the miniature Trivials from the mega-spheres!

I feel like I did better on this game, but it sort of lost the originality Isolated Assault had.

How I rated Other People’s Games

The games where a lot better overall this time around and I mostly gave 4 stars for most categories.

 Results (Drum Roll)

#211 Audio 3.03
#226 Mood 3.06
#268 Humor 2.58
#289 Graphics 3.18
#387 Overall 3.05
#427 Fun 2.82
#545 Theme 2.79
#704 Innovation 2.33

Audio my highest rank, at #211, which made sense I guess. I put a lot of work into the music and sound effects, so thanks voters!

Innovation, however, was the lowest. I didn’t think an FPS was very original, but the idea of saving the smaller towns was new, so I don’t know what happened here…

Looking at my score compared to last LD, I did a lot better last time, my highest rank being #40. Then again there was a lot less people less time.

STAY TUNED FOR A SPECIAL GAME SURPRISE! (A sequel to a very popular game by Rob Productions :3 )

Nice job, everyone, great LD! <3

Thank you.

Posted by (twitter: @DatamoshGames)
Sunday, May 13th, 2012 6:12 pm

From Argentina, the Datamosh team wants to thank everybody who took the time to rate, comment, critic, enjoy and specially PLAY our very first entry ever at the Ludum Dare: “ONLY US”. Words right now simply don’t have meaning.


Second round of favorites!

Posted by (twitter: @ezacariasv)
Sunday, May 13th, 2012 4:33 pm

After I rated 50 games, I choose 10 entries which I thought deserved more recognition and praise. Now I reached my goal of 101 entries, so I’m picking 10 more games from the total I’ve played so far (of course, without repeating games from my previous list, so if I’m not repeating games here it doesn’t mean I don’t like those entries anymore, lol). To celebrate I reached my goal, I’m also putting pictures this time around!. You have no idea how hard is to select only 10 more entries out of 100 (and believe me, scrolling such a long list to spot the entries you enjoyed the most is not any easier, so if I missed one I’m sorry :( ) but here is my attempt:

Let’s do this!!

This game is beautiful. Simple, fun, polished, play it.






Only 1.5 Days Left to Rate Games…. Play These Games!

Posted by (twitter: @ericdpitts)
Saturday, May 12th, 2012 8:49 am

The title says it all!  Here are some more of the many amazing games I’ve had the privilege of playing thanks to Ludum Dare.  Go and show them some love, we’ve only got until tomorrow night at 9!


Necro Gaia – lazybraingames

A really fun take on tower defense with a great visual style and sound design.  This game only has 7 ratings at the time of writing, it needs some love!  You won’t regret it.


Space Cabin - trylle

The first thing that struck me about this game is its great visual style.  It’s such a pretty game.  As for the game play, it is a visual adventure game that relies heavily on classic text-based adventure game mechanics.  I love this combination, it makes for a very fun and fresh feeling game.


Shrunkit - MagnesiumNinja

A really fun puzzle-platformer with an interesting mechanic.  The puzzles are well thought out and the shrinking/growing mechanic is fun to play with.  With some more polish, work, and lengthening, this would be a game I’d want to buy.  You should definitely go give it a play.


ascii world - dwrensha

ascii world is definitely an interesting game.  I don’t want to spoil the discovery element of this game; I think that’s what makes it so interesting.  Give it a go, it’s pretty short and you can play it in your browser.


Curse of Grimwood – digital_sorceress

A neat little action-rpg that feels extremely polished for the given timeframe.  Definitely worth a go.


Quantum Entanglementicefallgames

Quantum Entanglement is a really well designed puzzle game.  The puzzles feel well thought out and the mechanics at play are interesting and fun to mess around with.



That’s all for now!  Please continue to spread the love around the community and rate more games everyone!  And as others have said, it’s always nice to leave a comment saying what you liked/didn’t like about the game and offer some constructive criticism when you rate a game.  It’s how we all can help each other to grow as game developers, and I think it’s what makes the Ludum Dare community so special.

Phobius post-mortem

Posted by
Friday, May 11th, 2012 4:03 pm

Hey there jammers! It took a while but we finally found some time to sit down a bit and reflect on all that went down during the LD jam. It was our very first attempt. We had no idea what to expect from ourselves or the community and we couldn’t be happier with the experience. That being said let’s get down to the matter!


Check him out here!



Since we basically had no experience making games, we tried to aim for a platformer which seemed, at the time, the simplest way to make something viable in 72 hours. Looking back, not so sure it was the brightest idea. Although we defined this early on, ideas went crazy and at some point we had to stop and settle for the one that fit our skills best. Luckily enough it was one of the favorites almost from the start of the brainstorm.

Regarding the theme we thought of the most obvious topics and discarded them right away to try and make something different. By thinking about various interpretations of world, we came to the inner world of a being or how he perceives it. And so, Phobius deMelt was born!  An overly phobic boy who sees his world close on him as he gradually panics from claustrophobia. It seemed to fit the theme just right and also provide room for a cool mechanic. It would also be very dependent on the audio to set the mood for the character which was a plus.

Pretty fast a story formed around phobius. He’d be going on some kind of a tour to a building with his family but fearing closed spaces he gets scared at the entrance and is left behind. The rest of the time he’ll spend trying to catch up to his family growing ever more phobic with the fact he’s now also alone.



FREE STUFF! Our “tiny” present to the community!

Posted by (twitter: @DatamoshGames)
Thursday, May 10th, 2012 6:00 pm

So, this is our first Ludum Dare. Or was? Just 3 days left!

Anyway, we didn’t know what to expect. I mean, we are from Argentina. A place not precisely known for it’s videogame industry (which is actually growing fast!) And we are just two regular dudes!

Thanks to the comments and feedback that our 72 hs. game has been receiving, we have an extreme motivation to keep developing on it (AND keeping it FREE for browsers!). So we decided to give you guys a tiny present: An HD widescreen wallpaper!

If you haven’t, you can play and rate our entry, “ONLY US”, here!

Again, thank you very much. We still have about 1240 games to play and rate! See yah!

Overpopulous Postmortem

Posted by (twitter: @MakeAGame)
Wednesday, May 9th, 2012 11:56 am

[My name is Carlos Leituga and I’m a Game Designer / Implementer in a Portuguese company, where I’m working on a _NEW_ Hidden Object Adventure. That one is going to take a bit to finish, so I’m back again helping the Make A Game team to create a game in 72 hours for Ludum Dare #23.]



«That’s a wrap!», we said when “alone I art” was submitted, «We’re not going to do another Ludum Dare before making full games out of this and Eggscape, okay?»

We all agreed, until seconds later someone reminded us that the next Ludum Dare was going to mark the 10th Anniversary of the competition.

«#&$*@!», I said, before blacking out and waking up four months later and right when the theme was announced.

«The theme is Tiny World?»

«#&$*@!», there, I did it again.


5 Awesome Ludum Dare Entries!

Posted by (twitter: @ericdpitts)
Tuesday, May 8th, 2012 6:08 pm

Now that I’ve reached the 75 ratings milestone, I thought I’d bring to light just a few of the great entries I’ve come across in my journey for the gold!  These will likely be lesser known entries with fewer ratings, so go give them some love!


Get The FROG Off My World!! - by CitrusPunchSamurai

Get The FROG Off My World

This game made me smile.  It’s a really simple game, but it’s presented very well.  Also, the catchy tune will get stuck in your head for quite some time after playing it!


Bottlecolonies – by tcstyle


A little strategy/puzzle game with a really great, distinct visual style.  Awesome presentation.


Tiny Planet - by CherryNukaCola

The music in this game combined with the euphoric explosions as you send stars off  into the galaxy was very relaxing.   Really nice, simple art style to this one as well.


Darkness Creeping - by AD-Edge

The intro to this game pulled me in, and the creepy atmosphere and interesting little creature-controlling mechanic kept me playing.  It’s a 3D first person puzzler of sorts.  Very impressive for 48 hours.


Interstellar Moai Ranger – by Shifty

This is a super-fun on-rails shooter in the same vein as games such as Space Harrier.  Very nice art style, music, and sound effects.


These are just a few of the great games I’ve gotten to play as a result of this amazing community.  Great job everyone!

Sprace: A post-mortem

Posted by
Monday, May 7th, 2012 1:31 pm


First of all please excuse my English, that might not be perfect.

This competition was my first Ludum Dare, and my first entry was also (more or less) my first game (unless you want to count this Minesweeper in). I must say I thoroughly enjoyed the experience, and I’m positive I want to take part in a future Ludum Dare competition.

Even though I don’t have much to say, I wanted to make a short “post-mortem,” in order to share my modest experience and some thoughts that might be useful to some. If you want to understand better what I’ll be talking about, play the game here (and please rate and comment, if you want!).

What went right, or wrong, or not (yes, I’ve decided to merge the two since I couldn’t split some ideas into these two categories):

  • The idea came to my mind rather quickly. (Some people around me couldn’t believe I had this “dirty” idea; or they thought it was related with a girl, which is false, believe me.)
  • I worked efficiently the first day and I had a functional prototype early enough. However I didn’t work very much the second day, but that was because of French elections and friends visiting me.
  • I managed to create a rather good-looking sperm animation! Actually I spent a lot of time trying to make a beautiful regular 4-frames animation, the last two frames being symetrical to the first two, and I ended up realizing that the symetry was a bad idea: the animation was anything but “natural”, the symetry was visible and didn’t look well at all. I finally decided to draw the 4 frames by hand, without any kind of “regularity”, and it was a success (in my opinion).
  • I appreciated working with HTML5’s Canvas and JavaScript. It was a first try for me (even though I knew JavaScript and HTML fairly well before) and turned out to be surprisingly pleasant to use (I think I like prototype-based programming). I will probably reuse this technology in the future, even though manipulating audio at the moment is difficult with HTML (but Web Audio API is coming…).
  • I failed at improving vertical controls (acceleration). Your “character” goes up or down too fast, and it sort of sticks to the top and bottom edges of the screen. Very annoying at first.
  • I failed at recording other sounds and music. I tried some ideas and was close to a good result, but didn’t have enough time to record and include it into the game.
  • The last two hours of the competition were awfully rushed and that was not necessarily a good point. But at the same time, the emergency of the situation made me sometimes find good and intelligent solutions to my problems. I liked that.
  • As a conclusion: Even though I sort of failed by not using my time very well, this competition showed me that I can produce a (sort of) game in 48 hours. Ok, that didn’t sound very original. Actually I want to say that this Ludum Dare may have made me more confident in regards to motivation. I tend to procrastinate a lot, and I came to the conclusion that I should from time to time impose to myself short delays (like, say, 48 hours?) to accomplish some kind of task or project.

I hope this wasn’t too boring. Thanks for reading!

"Sprace", Niavlys' LD23 entry

Sprace, Niavlys' LD23 entry

Did I offer you to play the game and rate it? Many thanks if you already have!

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