Posts Tagged ‘#ld2016’

Nest; Our first Ludum!

Posted by
Monday, December 12th, 2016 10:23 pm

titlescreen
Our game, Nest, took all weekend for my buddy programming it, and several hours for me to do the art. In the end we have a playable game! Some parts like the menus are unfinished, and we didn’t have time to implement some animations, but the sound was a pleasant last minute addition!

My first idea was basically Smash TV with one room. You control a guy constantly being assaulted by different minions. By the time I had the knight and the monster drawn and animated I realized this probably was about as much as I could do in the time I had (due to other responsibilities over the weekend.) And besides, having enemies teleport in is kind of a lame trope at this point.

So I flipped the idea on its head and turned the room into a monsters lair which the people are assaulting. This gave me an objective, protect the eggs, and allowed me to flesh out my much nicer monster sprite.

Check it out!
Anyway, we both learned a LOT and plan on making more games in the future, using what we learned here. Enjoy!

By Alexzander Stone (Programmer) and Casey Fallon (Artist, www.cfallondesign.com)

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