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    Posts Tagged ‘LD #12 – The Tower – 2008’

    Post compo version

    Posted by
    Monday, August 25th, 2008 2:34 pm

    I made a post compo version, fixing the typo in my name ;) and adding an easy mode.

    Get it here.

    Towerball Post-mortem

    Posted by
    Thursday, August 21st, 2008 1:00 am

    This was my first Ludumdare entry, and not knowing just what I could manage in 48 hours I decided to stick with a simple idea and tools and libraries I’m familiar with. The original game idea was to make the player hit all the walls in a 2d space with a trickier-than-usual to control ball, although this didn’t quite work with the Tower theme. Hence, I decided to turn the walls into a scoring mechanism, and to make a tower to ascend or descend instead.



    Posted by
    Wednesday, August 13th, 2008 9:40 am

    I just realized I misspelt my name on the menu screen in my entry. :(

    Tower Infinite – Post-mortem

    Posted by
    Tuesday, August 12th, 2008 1:22 pm

    Ludum Dare 12 is the first of this event that I have participated in, and I must say I had a lot of fun making my game for it. I learned a few things about game development in the process, many more to do with the actual process rather than technical details, but some there too.


    Post Mortem

    Posted by (twitter: @codexus)
    Tuesday, August 12th, 2008 8:38 am

    Here is my post mortem entry. It’s a bit long so click the read more thingie to view it.


    Timelapse video

    Posted by (twitter: @codexus)
    Monday, August 11th, 2008 9:08 am

    My webcam timelapse video is available on youtube. I’m not posting the screenshots only one as it’s really boring.

    A few tips for people testing my game:

    Use the C key to test the alternate camera style (it’s very hard to play with it but it’s nice). EDIT: Also even in normal camera mode you use the END key to place the camera temporarily behind our blobby hero and view what lies ahead.

    On the second level, you just have to get rid of the creature guarding the jump point. They always move in your direction so maybe you can trick it.

    If everything else fails, use the cheat code: ctrl-shift-J makes a huge jump so you can skip levels or just have fun.

    Windows port

    Posted by
    Sunday, August 10th, 2008 10:49 pm

    Entar has kindly made a windows port.

    Thank you. :)

    Edit: added SDL.dll to the win package, that should fix the problem.

    Final Entry – TowerAssault0

    Posted by
    Sunday, August 10th, 2008 8:46 pm

    As per my earlier post, here is the link to the hastily created TowerAssault0, which has absolutely nothing in common with my original plan apart from the name….

    Look at the .fla at your own peril. This was written between the hours of 3:00am and 4:30am.

    Play Online (Cursor keys to affect trajectory and power, space to fire. You need to refresh the page to try again :>)

    Download ZIP containing source and gameinfo

    (Entry edited for repackaging and changed host)

    So close

    Posted by
    Sunday, August 10th, 2008 7:33 pm

    Well, I gave it my best shot. Day 1 was entirely taken up by my fighting the losing battle with Flex.

    At about hour 34 I completely restarted my project in Flash8, but writing everything from scratch in 14 hours for my main, complex idea, became obviously beyond me, so about 2 and a half hours from the end I started again with an uber-simple game that I could pass off as a submission. I started the code at around hour 47 for this.

    I will upload the finished game when I get a chance, but at the deadline it wasn’t finished, so here is a screenshot instead.

    Almost final

    Did not come anywhere near finishing

    Posted by
    Sunday, August 10th, 2008 7:20 pm

    What I have is far from a game.  Maybe if it was a 3-day competition I could have completed something interesting with it, but as it is now all you can do is run around a tiny test stage.  It’s a very quick and dirty 3D engine with terrain collision and animation.  I have a hard time thinking small sometimes.  Maybe next Ludum Dare I’ll learn my lesson!

    My Tower Thing – Requires Python, PyGame, and PyOpenGL

    AkinTower Ready

    Posted by
    Sunday, August 10th, 2008 6:49 pm

    AkinTower – rip your foes on this tower defence game!

    Akin is a character I made – he came to me in a dream half a year ago

    I made a doll out of him and now I thought why wont I make a game out of him :)

    enjoy the game mates and dont forget to blow them up with Bounching Fireballs!!! yeeeesss

    game have 3 enemys 3 shot types and a survivel mode


    -use the left mouse key to shoot

    -use the right mouse ket to shoot special rage drinking attacks

    -hold rthe right mouse ket for attach menu and pick the attack you want

    find the game here:

    or here

    Edit: Mirror 1 works now just added “http://” and it fixed the problem – lol :P

    Demonic Tower – Finished

    Posted by
    Sunday, August 10th, 2008 6:47 pm

    New hotness:

    Demonic Tower – Bugfix Release (Source and Win32 EXE)

    Old and busted:

    Demonic Tower – Source Package (.zip)
    Demonic Tower – Windows Executable (No Music) (.zip)

    This works fine in Linux, just run main-linux.py (or remove the SDL sound driver directive).

    You’ll need PyGame and PGU to run it.

    I couldn’t get the Windows exe to compile with music, so rather than fighting with it, I just took it out. Everything works fine when running the project itself, but when I compile the exe with py2exe, I get: AttributeError: ‘module’ object has no attribute ‘music’. The mp3 file is still in there (/jams/theme.mp3), so if you want to hear some horribly mastered, feel free to play it in Winamp while you play the game :P

    Yes, I am aware that the connections to the theme are tenuous since The Tower is simply one card of 77 in the tarot, but I wanted to do something different. I was going to make it a plot point, but testing all the cards took a really long time…

    Bugs: Enemies can’t move to the right edge of the screen (past row 10).
    I’ve been able to have the same card in hand twice (The Empress).
    Music doesn’t play in the Windows executable.

    Go here for the bugfix release.

    Tower of Doom is Complete! :D

    Posted by (twitter: @yezu)
    Sunday, August 10th, 2008 6:06 pm

    My first entry for LD is complete. I don’t know what came over me to make an FPS. It’s finished but I had to cut off many features that seemed cool, like levels with many floors and such. It seems that I slept too much, and made some organizational mistakes. Anyway it’s not the best game ever, but it is playable. It has a beging, end, gameplay, win/lose conditons and something that may be called a plot :P

    It is read for Linux  and Windows.

    It has no known requirements for win, maybe somekind of directx, and any 3d capable graphics card. Linux users should make sure they have SDL and SDL_image packages installed.


    To make this ‘killer’ game I used:

    • KDevelop
    • Dev-cpp (for porting to win)
    • GIMP

    It is 4 AM where I live. I’m not sure I will be able to go to work tommorow :/ but anyway, I hopy You enjoy this little creation of mine :)





    Linux Source (this is actually a full KDevelop project after “Distribution Clean”, as far as I know it is full “makable”):


    I’m going to sleep. Have fun :) I had :P

    Super Tower Smashup – The disqualified game

    Posted by
    Sunday, August 10th, 2008 4:49 pm

    Yes, we know that we got disqualified (teams not allowed), but we still wanted to make a game in 48H. So here it is, Super Tower Smashup!

    Win32 EXE: http://rapidshare.de/files/40209706/stsuwin32bin.zip.html

    Source DL: http://asgerbj.dk/upload/supertower10.zip

    Title screen

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