Posts Tagged ‘ld’

PEACHY! – The game

Tuesday, December 15th, 2015 1:33 am

Do you like peaches? Do you like climbing tall towers? Than check out “PEACHY” here:

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62399

 

Now we got houses!!!

Posted by (twitter: @mirror_reversal)
Sunday, December 13th, 2015 12:10 am

Houses are so awsome!! Dont u think?

mbgqox9ezn

Have na idea to improve it? Comment here 😉

Something unexpected about LD34 and me

Posted by (twitter: @GameGems)
Friday, December 11th, 2015 9:24 pm

Hello! As #LD33 in august gave me a great boost in productivity, I was going to spend the 48 hours of #LD34 in a special way. I woke up at 4am local time intending to complete the game I am currently developing and then take an engine I made back in 2010 and make a full mobile game of it. So, the idea was to use the LD atmosphere to reduce the number of projects in my “postponed” folder.

But you know what? The first game uses Two Buttons during the most of playing time. And the engine I developed was first used for Growing structures on the screen.

So, the world is telling me that I’m moving in the correct direction! Sure, I won’t submit my games to Compo but I’ll keep you updated via posts and twitter.

And about the technology used:

I’ll use Air/Action Script 3/Starling for the Two Buttons and perhaps the same or HTML5/JS/Phaser for Growing (you know, in fact the original engine was made in Object Pascal – so old it is :) )

My new game

Posted by
Sunday, December 6th, 2015 12:28 pm

I have just made a new game, if you would like to buy it you can purchase it at a minimum price of $0.15! http://adenmansongames.itch.io/dark

If you have a little money and want a nice experience of puzzle-platformer, be sure to support me and buy it, you will get a cookie! Also be sure to Tweet with the hashtag #adenmansongames or #darkgame. Thanks for reading this, be sure to act and support me!

I’m in and Wallpapers

Posted by (twitter: @thatrepixelated)
Friday, August 14th, 2015 9:25 am

I’m in. This will be my first Ludum Dare ever (tough I followed many of them) and I am really excited. Due to school, the only main Ludum Dare event I can attend is the summer one. I am thinking of attending Ludum Dare with my friend, but he originally refused the idea of attending because he thinks he is not enough experienced. I will try to convince him to help me in at least the audio work as he is a very good guitarist and we have played music together for many years.

I will be using Unity with C# as it is the only language that I have really got into. I will be going for the 72 hour jam for my first try to minimize the stress (and to possibly have my friend come over and help :) ). I will be streaming my progress on my Twitch.tv page (twitch.tv/thatrepixelated) as suggested by many previous LD-ers so that I can review my progress later. I will also try to update progress on my twitter (@thatrepixelated). Any help provided by previous LD-ers would be really appriciated as I want to use my only opportunity in the year to attend, in the best way possible.

On to the Wallpaper.  I have created these wallpapers around 3 weeks ago but I haven’t had time to post them. Finally I have the time so here they are.
This is the link to the imgur album that contains all of the wallpapers (I cannot upload pictures to the LD website because the Add Media button is not there :( ) :

LD33


It’s basically the same wallpaper in lots of versions. They are all in 2560×1440 resolution and there are mobile versions too (in the same resolution) so that it will fit all (or at least) most of your devices. 😉
I will soon upload these images to the Ludum Dare 33 Wallpaper post too.

I hope you will have a great Ludum Dare and a great weekend. :)

It’s that time again!

Posted by
Saturday, April 25th, 2015 11:07 pm

Playandrate*witty, intellectual, vaguely pop-culture oriented comment about playing and rating more Ludum Dare entries*

Hey, everyone! I’ve finally managed to settle in a bit to continue playing your games. I know we had quite the lengthy experience last night, playing a very enjoyable (but lengthy to stream) board game created during Ludum Dare — but we’ll be going back to our regularly-scheduled list now!

I’m going to continue to play in accordance to how people show up in chat via the stream, to give the best personal feedback possible. Just remember that I will be playing all the games on my list regardless, so even if you don’t jump in during a stream, I will continue to play, rate and give feedback to your entry when I’m able to!

Looking forward to seeing you there! :)

Sword_Click_HereDon’t forget to PLAY & RATE the game I worked on: EX-SWORD-STENTIAL CRISIS!

It needs more love.

480px-Tumblr_static_heart

Ex-Sword-Stential Crisis — Day One Development

Posted by
Thursday, April 23rd, 2015 12:23 am
Sword_Click_HereCLICK HERE to play EX-SWORD-STENTIAL CRISIS!

So by the time Saturday afternoon rolled around, we were all patiently waiting for Daniel to finish up his work on “Rocket Fist” so he could submit it to the contest and we could finally start putting together our game for Ludum Dare. In the meantime, I had already passed the concept art on to Rachel, who started on the base goat model. I’d already started on Rusty and was already thinking about how I was going to put together clumps of grass to be effectively cut.

rusty_swordModeling Rusty was honestly the easiest part of the whole process. 😀

Admittedly, grass is not one of my favorite things to do in 3D. I knew it was going to take me a couple of tries to get the grass exactly how I wanted it. Having grass in a game that has volume and substance to it is not only really rare to see in large quantities (as putting a lot of polygons on grass is super-hella-wasteful in terms of resources), it’s also something that’s generally reserved for large plants, because that’s how the grass generally ends up looking when done in this style.

The overall challenge for creating the grass was to:

  1. Make the clumps of grass visually appealing for the player.
  2. Make the grass look like grass, and not large-leaved plants or bushes.
  3. Have it take up as few polygons as possible. but still have volume.
  4. Create more than one “variation”, including cut versions of the grass.
grass_stuffHere are my 3 finished grasses (cut/whole), the finished bases for the grass (far left) and the scraggly rejects in the front.

It took me a few attempts. I moved up from bunching together separate strands of grass, to forming a clump of thin grass and attempting to deform it, and then moving up to creating a large-leaf plant on purpose, where I then positioned and sized down the leaves to create sensible blades of grass.  I used the soft-selection tool to shape the grass into different forms. I then removed the tops half of the grass to give it a trimmed look.

Daniel then implemented an awesome physics explosion/animation for the cut grass pieces so they’d burst and fall and splay all around when you destroyed a grass clump. It was a fantastic touch, as the sight of all the cut grass on the ground really gives a sense of accomplishment and adds some texture to the otherwise flat-colored ground once the grass stalks disappear.

At this point, Rachel had finished the base goat mesh and passed it off to me to get it ready for rigging. To prevent unwarranted deformations in a mesh when being animated, you absolutely must model your meshes to facilitate movement. You can do this by creating cuts around joints, giving more polygons to places that squash and stretch (knees, shoulders, elbows), and giving fewer polygons to the inside bend of those joints.

goatFinished goat model. You can see where the cuts were made to facilitate squash/stretch around certain joints.

Since we wanted to have two types of creatures instead of just one (to give some visual variety to the environment), a sheep model would also have to be constructed. As I planned to make a new sheep model out of the goat model, we went right to work as Daniel (begrudgingly) started rigging and animating the goat. I deleted some of the body, sized up the existing mesh to form a bulky wool coat, and Rachel reformed the horns to be twisty and twirly.

goat and sheepSheep and goat models side-by-side.

This, by far, is the most effective way to create diversity in your models — like the three R’s: Reduce, Re-use, Recycle. The more you can cut back, stylize and re-purpose already existing assets, the easier time you’re going to have completing something a bit more complex. Since Daniel had already rigged the goat (which has the exact same major joint groups in the same spots as the sheep), all he had to do was copy the weights from one model to another and — tada! Two rigged and animated animals, ready for slaught  — er, I mean, observing! :)

And the goat was promptly imported into Unity and given ragdoll physics! The. End.

In my next post, I will talk about making simple textures that look great, creating the overall level/environment and the most interesting job in game development, ever: the chaotic task of placing foliage.

Dragon Lens Studios Presents: Cumulus (Prototype)

Posted by
Monday, April 20th, 2015 8:41 am

Menu

Cumulus is a throwback to the Classic Adventure/RPG style but with a twist: Your only weapon is a sentient cloud!

This fully playable 2D Prototype was built by our team from scratch using Unity, Tiled, Tiled2Unity, iTween, Photoshop, Audition, and Audacity.

Our team has never used Unity before this Game Jam! We literally were learning as we developed this.

Screenshots:

StartNPCCast

Direct Download Link

Controls

Player Movement: Arrow Keys or WASD

Cloud Movement: Right Click

Cloud Powers: 1, 2, 3, 4 (While Cloud is Moving)

Talk to NPCs: Space

Posted by
Saturday, April 18th, 2015 9:44 pm

What are tiles? What are pixels? Seriously though, I don’t think I’ll have time to make this into some fine pixel art. So now they’re just half-painted backgrounds. Everything looks nice zoomed in, at least, but it would be better as pixel art…ah well.And I kind of dropped the ball on textures and just copy-pasted the wall from the exterior when I needed one ‘ v’ . Shhh…

 

1 2 3 4

 

I’m realizing more and more that I don’t have time to do everything I want (which isn’t much to start with!). So it will be reduced to a single boss and some fetch quests. That way, I can get all the animations I want in. I hope… I have no idea what I’m doing, so that’s how it is. Oh crap…I need to think of a name.

1D4

Posted by
Saturday, April 18th, 2015 2:54 am

 

“roll 1D4 for use of an unconventional weapon.”

gamegif13

image123123

soon to be implemented weapons.

Just a couple of questions regarding tutorials

Posted by
Monday, April 13th, 2015 1:08 am

Hi all, I plan on doing my second attempt at Ludum Dare Compo, and I am wondering if it is ok to use this tutorial:

http://www.microbasic.net/tutorials/shadow-mapping/Home.html

 

It is used with Libgdx (At the moment libgdx by default can not do multiple lights with dynamic shadows and this tutorial makes it possible)

 

Should I make a separate blog post which lists the things (tutorials, programs etc.) I am planning to use?

 

During the compo do I have to do the tutorial from scratch? Or can I just use the completed one I have already done?

 

Thanks.

MiniLD #57 post-mortem “Zodiwhacked”

Posted by
Friday, February 20th, 2015 6:12 pm

Well this was my first entry here at LD. I would love to say I learned some things, but I probably didn’t.

 

Overall, I had a great time. I seemed to have struggled the most with the theme. For the life of me I couldn’t come up with any concepts or any ideas.

However I still managed to crank something out. It definitely needs more work, a direction would have helped exponentially during this whole process. But I’m happy with it, I think…

 

Moar Streaming! Let’s get to my goal!!

Posted by
Saturday, December 20th, 2014 7:28 pm

PlayandrateAlmost there. Almost there. Come watch me on Twitch!

My goal is to a) run out of games on my list or b) get to 100 Coolness — whichever comes first!

If you still want your game played and rated and given some amazing-tastic, in-depth feedback, there is still a chance!

TC_DL_MWThere’s also still a chance to play and rate the original prototype of “A Fine White Line”!

Twitch Stream is Up! — Also aFWL Update!

Posted by
Thursday, December 18th, 2014 9:56 pm

PlayandrateFeeling a little under the weather today — but that doesn’t mean I can’t play some games!

Not been too great today. As we get closer to Christmas, it starts turning into a perpetual wave of get-togethers and celebrations and food and a lack of a spare 6-8 hours where I can sit and give more feedback! I’m getting close to the end of my list though. Once I run out of games (I’ve played, rated and given loads of feedback to 79 games at present), or when I make it to 100 (whichever comes first, dependent on how many people continue to add to the list and how many games I’ve had my eye on but haven’t played yet), I will stop. I need to get back to my RL work — oh. And —

THE FULL POST-LD VERSION OF “A FINE WHITE LINE” IS IMMANENT!

That’s right, everyone!! I’ve finally gotten some things straightened out, and a full-on, post-LD version of “A Fine White Line” is NOW in production!

(I swear I WILL make a Post-Mortem. Eventually.)

TC_DL_MWDon’t forget to play, rate and comment on the LD entry!

Daniel Snd , who worked on “BUGGED OUT” during this LD has been graciously taking his time to help me with a well-thought out programming structure for the game. I have so much heart-felt appreciation for this, like you WOULDN’T BELIEVE.

Go! Play “Bugged Out” if you haven’t yet!! It’s fantastic!

 

BuggedOUT

 

Check out Daniel Snd’s YooToobs! He makes tutorials! GOOD ones!

Late Night Gaming! Let’s get through a few of these!

Posted by
Wednesday, December 17th, 2014 12:25 am

PlayandrateWhat’s better than a Christmas Party Potluck and a late night spent playing games? Not much.

I can’t move because food.

Since I’m pinned under the weight of my own gut, I might as well make myself useful and play some of your games!

It’ll be a short night tonight — but it’ll be a good one!

TC_DL_MWIf you haven’t already, make sure to play and rate “A Fine White Line!”

Late Sunday Night Gaming — Let’s Clear the List!

Posted by
Sunday, December 14th, 2014 9:53 pm

PlayandrateCome live vicariously through my gameplay on Twitch!

I’ve watched the I Am Technician tutorial at least five times. I am ready.

This is going to be good.

TC_DL_MWDon’t forget to play and rate my entry, “A Fine White Line”!

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