Posts Tagged ‘ld #34’


Posted by (twitter: @@Modoc_Dev)
Monday, January 4th, 2016 11:06 pm


Well I am quite stoked with my rating! Thanks for playing guys 😀
Congrats to JamesMowery with a highscore of 681, well done!

Since my release to Android, I have managed to accumulate over 1,700 downloads, with a 4.93 star rating out of 98 ratings. I’m amazed at that. Hopefully, I will release it to Apple in the future. Might be able to talk my friends into letting me use their Mac. (Silly Apple)

As for 34 Ludum Dare vs Previous, I seem to have increased my average again. Yay! Kinda set an expectation now. Oh, and I reach my goal that I set at the start, “…hopefully try and Overall in the top 100…”. Achieved a rating of #31!
For a graphical representation, because well, why not.

click to enlarge click to enlarge

Play spin-circle


Onward into 2016, with yet more Ludum Dare’s on the horizon!


New Post Jam Version!

Saturday, December 26th, 2015 5:41 am

Merry Christmas everyone!


We just updated (fixed perfomance issues, improved and polished) the post-jam version of our game Winter Quest!

You can play it here:

Winter Quest

Fixes and new builds!

Posted by (twitter: @Galvesmash)
Friday, December 25th, 2015 1:30 pm

Hi there!
First of all Merry Christmas and Happy Holidays everyone!!!

We fixed some bugs thanks to your reviews and comments.
We also updated our page with OSX and Linux versions.


If you haven’t played Breathe yet what are you waiting for? Go check it out!
Don’t forget to rate and comment, we will appreciate a lot your review (We’re gonna play and rate your game too).



Games to have a look at

Posted by (twitter: @@Modoc_Dev)
Tuesday, December 22nd, 2015 11:14 pm

Yay! So reached my goal of 100 ratings. Couldn’t narrow this list down to four, so you get five this time!
In no particular order:

ORD LORDS – Innovation, Graphics
First pinball mechanic I’ve seen and executed brilliantly

Super Left Garden Fighty – Graphics, Theme
Awesome graphic design and feel

Major Tom – Innovation
Unqiue game, great design

Mt Etubo – Overall
This game just works from graphics and sound to gameplay

Button Betting – Innovation, Theme
Great idea, good art. Neat use of a small environment

My Favourites, previous lists


List 1


List 2

Not on the list? Put a link to your game in the comments. let’s check it out!

spin-circle HD

Posted by (twitter: @@Modoc_Dev)
Monday, December 21st, 2015 4:37 am

So after a little more time and effort, and motivation from the awesome feedback, I have finally uploaded spin-circle HD to the Google Play Store.
Thanks everyone for your comments, they are really nice and up-building.


Ludum Dare Entry: spin-circle
Google Play: spin-circle HD
Free to download, no Google+ required, but available.

If you would like my to play your game, please leave a link in the comments. I’ll be happy to check it out when I have time 😀

Breathe Updated!

Posted by (twitter: @Galvesmash)
Thursday, December 17th, 2015 10:50 pm

Fixed some bugs found by you guys!

Breathe Gif

If you didn’t try Breathe you’re welcome to play and rate!

Breathe Entry – Play

Emergency Cleanup Post-Mortem

Posted by
Wednesday, December 16th, 2015 10:02 pm

I had a fun time this Jam making my game, Emergency Cleanup. It is a game about cleaning up toxic waste from a cave, all the while avoiding laser beams. It uses the “Two Button Controls” theme.

Screenshot (63)
What went well:
The core game mechanic: I am very happy about how the main game mechanic turned out. Using the <A> and <D> keys on the keyboard, the player controls an emergency drone which must go into a cave and clean up toxic waste. I think that the drone was pretty fun to control, and that destroying the laser beam receivers with a water gun is pretty fun.
Particles: I really liked the way that the particles added to the game’s atmosphere. I think that they were definitely worth the time that I spent on them.
Graphics: The graphics are nice for the most part. I think that the atmosphere definitely would have benefited from the addition of a more diverse tile set to break up the long stretches of background tiles though.
Sound Effects: I liked the sound effects for the game. There are a few sound effects that could have been nicer, but overall, I think that they enhance the game’s atmosphere.

Things that could have been better:
Sound Effect Volume: Some of the sounds I made were loud, and were not headphone friendly D: . Next time I need to make sure to make my audio levels are much softer, as to not be too loud.
Level Design: I created a long passage from my game’s spawn to the first obstacle with the intention to have the player practice controlling the drone, however, I didn’t take into account that after a few deaths, spending about 20 seconds getting to the first obstacle is very tedious. Next time I should spend more time thinking about how the level will affect gameplay.
Checkpoints: I made a game that takes about 10 minutes to complete, is hard to beat and has no checkpoints. Therefore, I probably discouraged a lot of people from beating the game because of the lack of checkpoints, combined with the tedious level design to begin with. Next time I will be more attentive to making my game much less tedious.

What I learned:
– I learned that the way I was reading in audio crashes on some Linux versions (I don’t use Linux, so I never would have known). I did some research on StackOverflow, and apparently there is a better way that I should have read in sound files which wouldn’t have crashed on Linux. I am glad that I learned about the issue so that I can avoid it in the future.

Thank you very much to everyone who played my game and provided helpful feedback and to the Ludum Dare community for being awesome!

Games worth checking out.

Posted by (twitter: @@Modoc_Dev)
Tuesday, December 15th, 2015 11:21 pm

Here are a few more of my favourite so far.


Agent Hooker – Innovation
Really neat idea for moving around your environment.

Suits the two controls theme nicely, and a good fun game.

Belly Smash – Overall
There wasn’t really a area that stood out dramatically. Just a well developed game for 72hrs.

There you have it. A few more to check out. If you didn’t see my last favourite. Click here.

spin-circle – My Game


My favourite games so far.

Posted by (twitter: @@Modoc_Dev)
Tuesday, December 15th, 2015 1:37 am

There are some pretty awesome games out there, good job guys! Here are a few of my favourite so far.

2 button metroidvania – Theme
Awesome use of two-controls theme. Nice art too. And 8hrs?!

Pete and the Beanstalk – Innovation
Nice idea, and executed very good.

Longbeard – Graphics
Really liked the art style in this game.

I shall post others I like further in the future.

In the meantime, if you wanted to check out my game, that would be great too.


Finished “Compass”!

Posted by
Monday, December 14th, 2015 9:46 pm

My first time participating in Ludum Dare! o/

I made a personal / experimental / alternative game and I’m incredibly satisfied with it (:

Play it here


Posted by
Monday, December 14th, 2015 7:59 pm

Yikes. Between working in a different physical setting, having multiple conflicts to distract me, and lacking motivation in general, I barely put this game together, even under a Jam-esque time limit. I finally wrestled the mechanics into something resembling my original intent after 48 hours and spent the remaining time staring down the barrel of MS Paint lamenting my lack of artistic skills.

The end result is definitely a game, and I am proud of that! As with every Ludum Dare, I have learned a lot and will be able too apply that knowledge not only to future Dares, but to my everyday life at work. Thanks Ludum Dare!

Anyway, this game is about a white-square of a a scuba diver (an allegory for the modern day working suit, trust me) attempting to collect enough undersea treasure to appease her bosses. Along the way, she will have to pay for better equipment out-of-pocket in order to have nice enough things to enable her to actually achieve the goal of collecting 1,000,000 treasure. Here she is living the dream:



See if you too can collect all the treasure by plunging into the depths of the ocean; view/play my game here. Have fun, and well done on completing your own game! I have seen a lot of true gems submitted so far.

We finished it! Snow Grow is complete

Posted by
Monday, December 14th, 2015 6:47 pm


So we finished our jam game and its actually playable!

Check it out here!

My first entry to the Ludum Dare!

Posted by
Monday, December 14th, 2015 5:44 pm

I Have No Keys, and I Must Code
Link to the game page

A game where you must program with limited keys, collecting more keys across challenges.

Not the greatest, nor is it long. But hey, I finished something for the Ludum Dare so I’m happy. Maybe I’ll expand on it later, lots of potential for some good puzzles I think.

GLYPH- Achievement Unlocked: First Ludum Dare Complete.

Posted by
Monday, December 14th, 2015 12:13 am

Hey everyone!

I just submitted my game to the compo, and I thought I could share a bit of my postmortem with you all.



If there’s one thing that the compo taught me was to spend A LOT of time planning. I spent about 30 minutes planning and it was waay too short. I think maybe an extra 45 to maybe even 2 whole hours could have been beneficial toward my goal. This is because although two days might seem like ample time for your idea, it most likely ISN’T. So, that brings me to my first lesson;

#1) Strip down your biggest most awesome-est idea, down to its very CORE. What is it that makes your game fun ON ITS OWN. Meaning, if you were to take out all the fancy graphics and cool stuff, would this mechanic make your game fun? Then once you have that; STRIP IT DOWN MOAR.

This also taught me that you need to focus on ONE aspect of the compo is you want to achieve a certain position on the board. If you want to be high in the graphics section, focus MOST of your time on graphics and make simple mechanics. If you want a coolness or theme section, you need to spend more time on planning than anything to come up with something original. So, here we go to…

#2) If you’re not going to spend a ridiculous chunk of your time composing the soundtrack or the artwork, focus on the MECHANIC. Super Mario Bros, literally has one action; jumping. That’s it. You move to the right, and jump. That’s literally the entire game of Super Mario. Then, you build off of it, adding obstacles (Pitfalls, Enemies,etc), and that’s how we make a game.

and lastly, and probably most importantly;

3) Have FUN, and make the game YOU want to make. Sure, there’s the theme, but don’t take it so literal. I’ve see a lot of people give up on this game solely due to not being able to come up with a good enough idea for the theme. If you got nothing, use Google. Google the theme and see what comes up, or even punch it into a Thesaurus and see what similar words or synonyms come up that can give you a creative loop-hole. The best part of the compo is you get to learn new skills by actually DOING, not by reading or studying. You find where your strengths and weaknesses are and it helps you improve as a game dev.


I hope this helped someone reading this, and good luck to all you guys doing the Jam!


Tools used;

Programming/IDE: GM:Studio

Art: In-engine editor, Cosmigo Pro Motion, Aseprite.

SFX: Bfxr


Posted by
Sunday, December 13th, 2015 9:18 pm


First Jam done. It was great watching everyone’s games develop. I can’t wait for the next one, until then, let the voting commence! Tomorrow, I’m pooped!



Posted by (twitter: @Spoutmorin)
Sunday, December 13th, 2015 8:40 pm

My 4th LD compo is done!


I use both theme



play and rate!

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