Posts Tagged ‘LD #30’

Ludum Dare to Believe – BONUS SPOTLIGHT!

Posted by (twitter: @ButtonMasherBro)
Wednesday, December 24th, 2014 12:29 pm

In addition to releasing Episode 10 today! CHECK IT OUT HERE

We have a bonus spotlight video of CELL 09!

Now I know what you are thinking… “Button Masher Bros! Why does Cell 09 have a special video?!”

Well the answer is two fold –

1) The version we are playing for this version is the post-compo!

Why are we playing the post-compo?

2) THEY PUT US IN THE GAME! =DDDDDD

Basically, We needed to give this game special attention because it gave us special attention! We are egotistical bastards like that! Being included in someones game was a stretch goal for us here at the Button Masher Bros.

We always dreamed it might happen, but never really expected it to happen!

Today we proudly present our play through of Cell 09!

Title: Cell 09
Category: Jam Entry
Creator: 01010111

If you enjoy what you see, show us that you care!

Be sure to Like, comment, subscribe and all that cool stuff!

This Little Piggy: Behind the Scenes

Posted by
Sunday, August 31st, 2014 7:32 am

Hi there, I created a little behind the scenes video for This Little Piggy, which I’d like to share with you guys. Take a look if you’re curious ūüėČ

Elementry – Beat ’em up!

Posted by
Wednesday, August 27th, 2014 1:33 am

So we found out a way to finish our game on time despite of all the problems we had (idea for the theme, programming, art) and this is it! I hope you spare some of your time to play our game! Gameplay Fire beats Earth, Earth beats Water, Water beats Fire. Have fun! Btw, this is our second game for Ludum Dare.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41003

Screenshot and Story: Progress Report

Posted by
Sunday, August 24th, 2014 10:18 am

Finally made some good progress for our jam. Got both player and AI ships working with swivelling turrets, bullets which hit have a bit explosion effect as you can see in the picture, and health means you can kill and be killed. Our Artist Imaginary llamas has made four different types of ship for the player, pirates and the police. Also this time we have got¬†a Music Composer (what I’ve heard so far sounds amazing!) and a story writer to the team, this motley crew is soon going to need a name.

Your Ship is on Fire!

Your Ship is on Fire!

While plenty of progress has been made there is still lots to do if we hope to complete the trading and markets aspect by the end of tomorrow. Nutta¬†our economic simulation expert (yep Eve isn’t the only game who has one) has just handed me his simulation code that changes the price of items based on supply and demand. Following¬†is some of the background¬†story written by Wishsprite¬†for your enjoyment.

When travelling between jobs I‚Äôd often think about 42. What could the question possibly be? Now that I‚Äôve met the crew of The Folly, I‚Äôm pretty sure it‚Äôs ‚ÄėHow many IQ points do these guys have between them?‚Äô

(more…)

Mockup and tileset

Posted by (twitter: @lowcade)
Saturday, August 23rd, 2014 8:40 am

mockup_00
mockup_01
mockup_02

 

Let’s start animations now D:

Here we go!

Posted by
Saturday, August 23rd, 2014 3:51 am

So I started on my entry today and I am going to call the game Alma for now. It took me a while to get my idea to fit the theme and probably it fits well.

The only problem I am facing is creating art and how time consuming that process is. Even when it is that much of a hassle, it still looks way worse than crap.

Here is my little protagonist

Here is one of the NPCs too.

As you can see, they aren’t the best looking. But here is hoping that this won’t be the main focus when the game is played by people.

Let’s just hope that Alma could live through the 2 days and see day light than die a horrible dark death in the Recycle Bin. ūüėÄ

One progress report before bed.

Posted by
Saturday, August 23rd, 2014 12:30 am

I’ve got the basic code up and running for creating planets, and having them orbit based on a base linear velocity and their current distance from the star. Next step is to add controls for changing that distance, and then I move on the making the planet itself rotate upon its axis and tracking a point on the surface at the pier for the Rainbow Bridge!~ ¬†Before this, though – I sleep.

First screenshot of LD#30 submission The Bifrost Project

First screenshot of LD#30 submission The Bifrost Project

First concept

Posted by (twitter: @lowcade)
Friday, August 22nd, 2014 10:27 pm

Main character concept is done =)

Starlord

Better late than never – I’m in!

Posted by
Friday, August 22nd, 2014 9:55 pm

Woke up from an accidentally long nap after work, only to see the competition had started without me! ¬†How rude! ¬†I don’t have a huge amount of free time this weekend, but I’m going to try my best to finish an entry anyway. ¬†In my past LD efforts I’ve always worked with some form of Python – I’m going a new route this weekend and working in Javascript, to go alongside the efforts I’m making with #JS13k.

My game has been titled “The Bifrost Project” – for the moment I’ll leave it to your imagination as to what that might be about! ¬†Once I get a bit further along I’ll post some screens, and a link to the working prototype!

Good luck everyone!

I’m ready

Posted by (twitter: @lowcade)
Friday, August 22nd, 2014 7:30 pm

Start your engines!

01

Count me in!

Posted by
Friday, August 22nd, 2014 5:00 pm

Two years ago was my first Ludum Dare. Coincidentally it was my last successfully completed entry as well, so I’m hoping for a repeat.

I will be using the following tools:
Unity Pro / MonoDevelop
Blender
ZBrush
GIMP
FL Studio [mobile]

I may or may not use some Unity Asset Packages. I will try to avoid them for the most part, but if I do, I may end up using any of the following:
RAIN
NGUI
PlayMaker
ProCore
Mixamo Auto Rigger

Good luck all! And here’s an obligatory picture of my setup:

Desk setup for LD30!

First Ludum Dare

Posted by
Friday, August 22nd, 2014 4:40 pm

Thought I’d write a post just to¬†try it out.

Here’s the tools I’m going to be using.

Engine: Unity (probably 4.6)
Graphics: Gimp
Audio: sfxr
Plugins: Anything already included in Unity

Haven’t really done a game jam before, so I’m just hoping to complete a moderately entertaining game by the end of it. I’d be fine with¬†just completing¬†a game¬†too.

I’m in!

Posted by
Friday, August 22nd, 2014 12:52 pm

5th time!

 

Tools

gVim – Text editor

GCC – C++ Compiler

GIMP – Pixel manipulation

Blender – 3D modelling

Linux MultiMedia Studio – Music creation

Audacity – Sound editing

 

Source code and assets, as always, are on my GitHub page here.¬† I’m definitely considering networking, but only if I think it fits with the theme (another world, no one can see you, strength in numbers, and destroy the system would work well with networked multiplayer).

 

I won’t be here on Saturday afternoon, so I’ll have to work hard tomorrow night.¬† Luckily, it’s a holiday on Monday, so I could enter for the Jam if I’m feeling confident or stay up until the deadline as I obviously don’t have to worry about work the next day.

 

Anyway, have fun, everyone!

I’m in for my first LD !

Posted by
Friday, August 22nd, 2014 10:14 am

Hey !

This will be my first LD. Don’t know if I will have the time to complete a game, but I’ll do my best.

  • Language : Python
  • Libraries¬†:¬†SFML + Ponypy (a little “homemade” toolkit that I wrote, I’ll upload the sources).
  • IDE : PyCharm
  • Softwares :¬†PyxelEdit (gfx), will try Sunvox (music), sfxr

 

Good luck all !

Final round voting dilemma – a.k.a. I’m in

Posted by
Thursday, August 21st, 2014 4:26 pm

Last April I almost did Ludum Dare. As in, I had the weekend free, I was excited about it and I voted through the week while carefully looking at the pros and cons of each of the themes. Then, the final round rolled around.

You see, I could look at the results of all previous rounds and came up with a system to figure out which the winner theme would be. After that , 36 hours would have to pass by to start ludum dare .. and yet for those 36 hours game ideas kept popping into my head. By the time the theme (and how wrong I was about the winning choice) was revealed I had a great idea in mind… which was completely opposed to the winning theme. I froze, then I got angry, then I tried thinking for ideas that were better than the one I had.. ¬†and then I spent the weekend developing the other idea which was a fun experience.. but it was not Ludum Dare.

So this time around I voted the first four rounds much quicker than last time and it took me until now to vote on this final round, and I did it in a very automatic way. I do believe it was better than to not vote, I sincerelly believe that some +1 votes might have been 0s and some 0s might have been +1s if I had spent as much time as last time thinking about the options, but other thing I learnt about the time I almost entered Ludum Dare (besides not assuming anything) is my thought process on theme preferences.

I’ll try and do a post on what my theme preferences are¬†tomorrow, and I will definetely try and find other posts about it from the rest of you, I find it an interesting theme… (no puns as theme? that’s dissappointing)

As it seems to be a tradition to mention it in the I’m in posts, this is the software I’ll be using:

-I’ll be making a flash game so I’ll code in Flash Professional CS6

-Since coding is my weakest aspect by far, I might just have to go with whatever placeholder stuff I make on flash to test the code I’m working on. If I somehow manage to have more time, I will use Illustrator(I like Illustrator for vector art a lot better than Flash’s tools), or Photoshop (If I have even MORE time than to just create vector art)

-I’ll be happy if I can place some nice graphics in the game, so sound.. now that would be great. If I get to that point I will be using SFXR and if I have even more time I might mess around with GarageBand, although I would be happy with making something I liked in GarageBand in 2 days, let alone whatever is left over of the 2 days after making a game.

Hopefully the second time is the charm, good luck everyone!

We’re in!

Posted by
Thursday, August 21st, 2014 3:52 am

This is our first ever Ludum Dare, and my first time with this specific game engine. ¬†But I’ve messed around with it, and doesn’t seem too bad to use…

Game Engine: libGDX (Java)

Art/graphics: GIMP and a tile map editor

Sounds: MilkyTracker and FL Studio

Hardware: Intel i5 Computer¬†with a lot of hard disk space… :)
Ducky Zero Keyboard (MX Brown superiority!) and some awful Dell mouse while my RAT gets fixed

DeskPhoto:
WP_20140821_11_28_19_Pro

Looking forward to playing everyone’s games!

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