Posts Tagged ‘LD #29’

Herbert passed the $1 mark and I’m in!

Posted by (twitter: @Ronin748)
Thursday, November 6th, 2014 10:50 am

2014-10-31 01_59_16-Greenshot

So it appears my October Challenge game “Herbert Crawler” has already made a couple of dollars. I suppose I’m a proper indie dev now? No? Well, it looks like I will be making more gubbins in a few weeks with LD31 just around the corner.

I will probably be using:

– C++

– OpenGL and/or SDL 2

– Visual Studio 2013

– Photoshop CC

– sfxr

You can get said game here:

2014-11-06 19_47_27-Embed Herbert Crawler Post LD Edition - itch.io

Here’s a quick 10 second trailer for Orbital Burrow

Posted by (twitter: @MakeAGame)
Friday, May 9th, 2014 4:31 pm

Magma OST

Monday, May 5th, 2014 1:55 am

We’ve heard a lot of positive feedback on the soundtrack to our game Magma (check it out here) and decided to post it here.

Demon Shanker 2

Posted by
Thursday, May 1st, 2014 8:45 am

Our team had a load of fun with this Ludum Dare. The entire weekend was one rolling shank pun and it was glorious! We have updated our entry with a patch to the game and a link to the awesome trailer on Youtube, which I have embedded below.

Check it out and leave a review. We hope you will enjoy the game as much as we enjoyed creating it!

Demon Shanker 2

Infection: Behind the Scenes Video

Posted by
Tuesday, April 29th, 2014 10:36 pm

Hey guys, I’ve compiled a little behind the scenes video of our (rather frenetic) LD#29 experience. Enjoy 😉

keyboardmashingSmaller

You can play Infection HERE

Make A Game presents: Orbital Burrow

Posted by (twitter: @MakeAGame)
Monday, April 28th, 2014 10:47 am

aka “Mole Invaders” aka “Moles From Outer Space” aka
“Surface Scratchers” 
aka “Terrorforming” aka “Spacedrills”

DO IT BECAUSE finished!

Posted by (twitter: @MiguelRossoG)
Sunday, April 27th, 2014 2:29 pm

Welp, I’ve released the first build of the game.

Right now, it’s only aviable in Windows, sorry about that.

Also, it has some graphical errors that I haven’t been able to solve since this is my first time working with 3D graphics in GameMaker.

Oh well.

 

Click here to play it!

Also, I’ve uploaded a timelapse making of to YouTube, click here to watch it!

Hope you all get the ‘beneath the surface’ part on this one and have a good time playing it.

 

Well, that’s all for today :) Thanks for reading and good luck with your games!!

Biomes, begone!

Posted by (twitter: @MakeAGame)
Sunday, April 27th, 2014 10:06 am

biomes

We hope you dig our mockup!

Posted by (twitter: @MakeAGame)
Saturday, April 26th, 2014 7:52 pm

DO IT BECAUSE: End of day 1 update!

Posted by (twitter: @MiguelRossoG)
Saturday, April 26th, 2014 5:41 pm

So, day one is over for me, and I’m pretty happy with how it has come out to be.

I’ve made a little video to show the progress. Click here to watch it.

To wrap things up, it’s been a pretty good day for me. As I said in my previous posts, this is the first actual time in which I try to make a 3D game with GameMaker, and it’s been.. Better than expected 😛

I’ll be livestreaming tomorrow here, so feel free to ask me anything.

 

Anyway, see you all and, again, good luck!

End of day one!

Posted by (twitter: @skymandr)
Saturday, April 26th, 2014 3:58 pm

Phew! That was challenging, but I pulled through by playing Portal 2, messing about in Terraria and trying different people’s beers, and making some sketches when I couldn’t keep my mind off the task any longer. A really difficult moment came, when a friend of mine sent me a merge request for the git-repo for the game project I’ve been tinkering on of late, but after having explained my determination not to work on games this weekend, we decided that the merge could wait until Monday — no hard feelings. I’ve also helped play-testing my friend Local Minimum’s entry “Fistula Foragers“. Not much game play yet, but the controls are nice, and the graphics cute, so keep your eyes on it! It actually has a lot in common with the game I’m currently not working on, which was nice but also a source for temptation. Now I’m much to tired for any kind of coding, so I think I’m safe for the day. On-on tomorrow!

I’m starting from scratch

Posted by (twitter: @jeromBD)
Saturday, April 26th, 2014 11:05 am

Well, I spent these last 6 hours working on a idea i liked (controlling dreams & nightmares of a character, his different conscience states, etc.), but the gameplay was really shitty, and I couldn’t improved it  due to my limited skills with construct2… At the end, I started from scratch this afternoon, and now I’m working on a basic roguelike… yes, it’s not very original XD I wanted to create a roguelike since months anyway, and I didn’t have the time to start one, so, afterall, this Ludum Dare is the perfect moment to do it.

I will set the roguelike in a gold mine during the XIXth Klondike Gold Rush. Goals? collect gold nuggets, fight grizzly, avoid ghosts of dead prospector, etc. that kind of silly things.

Graphics will be very basic (ascii tileset probably…).

Mo moles mo problems!

Posted by (twitter: @MakeAGame)
Saturday, April 26th, 2014 10:57 am

We are obviously

misleading you on what

our game is going to be about.

DO IT BECAUSE: Engine completed!!

Posted by (twitter: @MiguelRossoG)
Saturday, April 26th, 2014 9:47 am

Hey there! I’m pretty happy to announce that the engine for DO IT BECAUSE has been completed!

Also, the game now is called DO IT BECAUSE. You might have already figured that out. 😛

 

enginedone

 

Now let’s get into the actual game!

I’m livestreaming right now here:

twitch.tv/mrrosso

Progress so far…

Posted by (twitter: @skymandr)
Saturday, April 26th, 2014 5:35 am

To distract myself from programming, I braved the brilliant and pollen laden spring weather and took a train North. By shear force  of will, I managed to keep myself from bringing out the computer — despite having ample battery and access to power on board the train. It quickly dawned on me, that this struggle could not continue indefinitely, wherefore I sought further distraction and comfort from listening to Big Finish and reading literary criticism. I did concede, that I was allowed to make notes pertaining to games and programming, but only using pen and paper. This small outlet was, I think, crucial in making it through the journey without falling for the temptation of coding.

When I had arrived at my destination, I stayed away from good working surfaces, instead taking solace in my company, in looking at arts and crafts, and in a well-deserved (I  reasoned, after having been so hard at work at not working for so long) ice cream. The real challenge starts now, when I’m firmly sat in a comfy sofa, with the laptop in my lap. But! I shall endure!

Wish me luck!

No Jam or Compo for me

Posted by (twitter: @skymandr)
Saturday, April 26th, 2014 12:39 am

I’ve been programming too much of late. My joints ache, that ol’ carpal tunnel is displeased, and my head is swimming with algorithms and polygons. So rather than participate in LD, I will make a concious effort not to touch any code for the duration of the Jam (or at least the Compo…). It will be tough, I will suffer, but in the end — hopefully — it will be worth it.

Good luck everyone else — see you next time, maybe!

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