Posts Tagged ‘LD #28’

Game Development; A Four Month Retrospective

Posted by (twitter: @powderblock)
Monday, December 16th, 2013 11:39 am

So, I have been learning C++ for some four to five months now. Last Ludum Dare, I used C++ to make a text adventure game. That was the first ‘official Ludum Dare’ game I made with C++, and I was pretty happy with it. This game had no graphics or sound, and that’s because I didn’t know how to program those at the time. This LD, I made a game with graphics and sound, personally, I think it’s pretty cool I was able to learn these skills in just four months.

Or, as I put it in a post on the second of October; “I am still learning more and more about C++ and OpenGL, so maybe next LD I will have sound and graphics. Who knows.” I am proud that I was able to make something playable in OpenGL and SDL in the span of just 48 hours that also had sounds and graphics. Thank you, everyone.

difference_menus
My progress over just four months, represented by menus.

I will still be doing a post-mortem after the voting ends, I just thought I could share this cool experience with you guys.

Last Chance Supermarket: Gameplay video

Posted by
Monday, December 16th, 2013 8:45 am

Hello everyone. What a great experience this Ludum Dare has been, and the best part (playing everyone else’s games of course) is still far from over!

I’ve just created a video for my entry and thought I might share it with you guys, enjoy 😉

You can play my entry HERE.

Progress

Posted by (twitter: @@tman_BOSS)
Saturday, December 14th, 2013 10:06 pm

I’m making a sort of rouge like rpg game this time, it’s been really fun to make, here’s a screenshot:

first screenshot

One shot

Posted by
Saturday, December 14th, 2013 9:58 am

Right, progress to report! I am pleased.

The game is pretty much about a Space Assassin sent to end the war for the greater glory of Empire Earth. You only get to bring one piece of kit with you, though. Will it be a knife, or a stealth cloak? Or maybe you’d prefer a pack of cigarettes?

So far I have the introduction, the main planning screen, an inventory system, stats as well as imagemaps generated from dictionaries.

I am very pleased with Ren’pys screen language. It is awesome.

Right. New attempt at posting screenshots:

Title screen

 

You only get one

Main planning screen

 

 

logo_montaje_2

Hello everybody! This will be my second time in Ludum Dare. The last time I participated in the Combo competition and now, three months later I am going to participate with my incredible team of Mechanic Moon Studio:

Eduardo Perez Pastor: Designer and artist

Felix Herrero: Musician

Me – Javier Martinez: Programmer

The last time I did a simple puzzle game called Scorpio 10. Its main fault was that the game was too serious and the music and graphical design was not enought good due to my lack of skills, but today I have a great team and we will compete trying to do an original and fun game. This time we are going to use Game Maker Studio again and we will try to our best. We will keep you informed through these blog entries (in English) and our website (in spanish).

Good luck everybody this weekend!!

In

Posted by
Friday, December 13th, 2013 11:09 am

Unity w/ 2d Toolkit, Photoshop / GraphicsGale, BFXR.net, Pixitracker

Team KwaKwa is in!

Posted by (twitter: @kraklegrand)
Friday, December 13th, 2013 5:09 am

Three talented artists in Lyon, France. Three designer/programmer/musician in Lausanne, Switzerland. We are ready to rock this week-end!
Framework:
– Python + PyGame + PyBox2D

I’ll be active in the IRC-Channel as kraklegrand

Maybe, I’ll stream something on twitch…

Looking forward for tomorrow!

Posted by (twitter: @@matskyyro)
Friday, December 13th, 2013 2:24 am

I’m in yet again.

I’m having a tiny real-world gathering with some first time LDers over the weekend, so I’m expecting this compo to be even more fun than usual. It’ll be great to have testers and fellow creative minds all around you, not to mention a common pool of snacks and refreshments 😉

Here is hoping I’ll finish my second entry this time around, I’m starting to feel a bit embarrassed by the long gap since my last finalized entry in LD #24. Fingers crossed!

As for my choice of tools, I’m sticking to what I know best:

  • Game Maker
  • Bfxr
  • GIMP

Nothing fancy! I’m also trying to limit myself this time around and make doubly sure I don’t attempt creating something that I haven’t done before, or at least know clearly how to do. I’ve learned my lesson – going in over your head in a 48h competition is a recipe for disaster.

See you guys in about 16 hours. Best of luck to everyone!

I’ll give this another shot

Posted by
Thursday, December 12th, 2013 12:30 pm

Haven’t properly coded in a few months though. This is gonna be iffy… =D

I’m going to be doing the jam, and using BFXR, Unity, and Paint.NET. I think I’m allowed to use open source assets? I’m not in it to win it – nor am i expecting to – anyways, so I will be     t(-_-)t

Boo: Too Busy! D: (… maybe)

Posted by (twitter: @BrainSlugs83)
Wednesday, December 11th, 2013 2:27 am

Really want to do this — and actually keep it simple enough to finish an entry for once — but dammit — I’ll probably be working my balls off this weekend, making sure an over budget / behind schedule product ships. — or sleeping — :-/

Choices, choices…

If I do do it, it’s going to be like a super-simple, ridiculously small scale game — maybe even in WinForms… — super casual — and I’ll probably take all 3 days and only put like 4-8 hours in a day — if that.  .NET, BFXR, and PaintBrush… — not shooting for the moon this time — no overconfidence to slow me down — if somebody can recommend a better suite to make animated sprites, I’m listening, the tools section selection is kind of balls…

Dammit all to hell, I think I just talked myself into doing it… I’ll get a project template set up, I guess… and … but… If the theme sucks, I’m not forcing it…

Troisieme Ludum Dare

Posted by (twitter: @goyalanshul)
Monday, December 9th, 2013 11:05 pm

I am in. All set and ready to crank some code over the weekend.

My standard toolset: Unity3d

[cache: storing page]