Posts Tagged ‘LD #23’

The First 5 Hours

Posted by (twitter: @cakencode)
Friday, April 20th, 2012 11:45 pm

Progress! After about an hour of brainstorming, and an hour of Cake going to a company happy hour (Sorry Zeik!), here is a screen of our first 5 hours of progress.

So far this is Cake’s screen. Lots of Illustrator-ing going on. It took her a good 20-30 minutes to art direct the mood and theme for the game, but so far she’s got character design completed, a few obstacles, and the background. Before the end of the night is over (+ a large cup of coffee) she plans on having most of the world created and brainstorm a few level ideas with Zeik. But the main goal for now is to have most assets created and dive in to the main screen.

Zeik is trying to keep up with the art, since Cake is “pumping out more art than [he] can keep up with”. Despite that, the game is somewhat playable. Still trying to integrate a flux capacitor (har). No, but seriously, we have some game mechanics to hammer out. That’s the goal for tonight….sort of? He’s just trying to do work.

Our current work station and dinner. Not pictured is the giant Starbucks cup that Cake is gulping like water with blearly eyes and the moleskin she relies on like a life-jacket. Ya, we both really enjoy hot wings.

So that’s our progress so far! We’ve set pretty good goals for ourselves for tonight and tomorrow. Neither of us really plan on sleeping before 3am.

Ludum Jamming To: Edward Sharpe & The Magnetic Zeros – Up From Below, possibly going to switch to Cake’s fabulously 80’s mix.

Make A Game is in LD23!

Posted by (twitter: @MakeAGame)
Friday, April 20th, 2012 6:21 pm

A long night of brainstorming awaits us, and we’re dead tired already.

I think I’m in

Posted by (twitter: @Dark_Oppressor)
Friday, April 20th, 2012 3:27 pm

I do believe I will try to make a game for LD23. I’ve done this once before, in LD21, so this will be my second Ludum Dare.

I need to declare my personal code “libraries” upfront. Calling them libraries seems a bit presumptuous, actually. It’s a few little pieces of code (rendering functions, top-level skeleton functions, a couple of pixel manipulation functions, mostly stuff to speed up use of SDL, all in C++). Do I need to post this stuff on here or something? I totally can, but I would have to put it all together or something and stick it up. Let me know!

If you’re still reading, my name is Kevin Wells, and I have a little indie game development company known as Cheese and Bacon Games.

Here we go, I’m in \o/

Posted by (twitter: @DameAilys)
Friday, April 20th, 2012 12:02 pm

So, I’m in for my 2nd Ludum Dare. Like before, I’ll be jaming from my work’s office (CCCP – France). There are going to be 3 collegues in the office all of them entering the compo event. This is gonna be fun ^^

This time, I’ll try to post much about what I’m doing, tweeting more, well communicate more&better (I guess/wish/hope).

You can follow me on my twitter account @DameAilys or my Google+


Let’s get to my equipment :

Ailys equips Construct 2 (again ^^;) as game developpement weapon

Ailys equips Adobe photoshop and Illustrator as graphics armor

Ailys equips the Aviary Suite as sound&music accessories (and maybe a bit of Otomata or SFXR, I really don’t know)

And I’ve got a lot of junk food in my inventory so it’ll be OK =)

 Here’s my working station for the record

And remember Frenchies or French speakers (or you  who just want to say “hi”), there an internet gathering there

I’m in, LD23 style

Posted by
Friday, April 20th, 2012 7:47 am

With Ludum Dare (Daré) 23 starting in a few hours, I figure I should make it public that I’m in.

Still deciding on my tools…

I’m on OSX, so maybe I can get your thoughts and opinions? This will be my second LD. Last time I did web/html/js, since I wanted something that everyone could use. This time around, I’d like to do something a little more graphical.

I installed pygame, but I’m afraid that it won’t run on other peoples’ machines (and I would be learning pygame as I go). I could also do something in C (OpenGL), but I’m afraid of the same thing.

What’s the best approach to get the most users (outside of flash)?

First time Ludum Dare, I’m in!

Posted by
Thursday, April 19th, 2012 8:58 pm

This is going to be my first Ludum Dare and i’m pretty excited!

I’ve been looking through all the themes and voting. I have vague ideas of what I’d do for about a third of the final themes. I think my main problem is going to be controlling scope; Mainly being too optimistic about what I can achieve in such a short time.

Language: Java, using either LWJGL or Libgdx. (I’m more familiar with Libgdx but it is a bit constrained for some things)

IDE: Eclipse FTW!


Audio: BFXR

Caffeine source: Black, black coffee

Distraction: SWTOR and netflix()

Good Luck all!

I’m in. SHIP IT!

Posted by (twitter: @isoiphone)
Wednesday, April 18th, 2012 3:47 pm

This time around I’m going to make things interesting for myself.

I’m building a game from zero to AppStore submission in the 48 hours. For judging there will of course be Windows and Android builds.

I usually roll my own code, but for this I decided to try out a pretty well known framework and try to leverage what I can.


  • C/C++
  • XCode 4.2 / 4.3
  • Visual C++ 2008 Express
  • Photoshop (gfx)
  • SFXR (sfx)
  • Wolfram Tones + GXSCC (music)
  • Cocos2dx (graphics/input/etc)
  • CocosDenshion (audio)
  • Box2d (if I am feeling physicsy)
  • Phillips Beer (


I’m in… James In

Posted by (twitter: @Akagarth)
Monday, April 16th, 2012 3:51 am

Errr… first time for me.

Greetings from Andorra. :)



Game Jam Time

Posted by
Sunday, April 15th, 2012 7:44 pm


Figured i’d go ahead and drop the obligatory tools post.  So here goes

  • Impact Javascript: HTML5 Canvas / Javascript game framework
  • Inkscape: Vector art
  • Garageband: Music
  • Komode Edit: IDE
  • Assorted Tools: Spritemonkey, MAMP, dropbox
  • Energy: UKFdubstep, Skrillex, Nero, Porter Robinson, Pantera, Metallica, Feed Me, delicious panini, and hummus

I can’t wait to play all (well, not ALL) of your games!



Mark Johnson

Count us in!

Posted by (twitter: @cakencode)
Sunday, April 15th, 2012 1:40 am

We’re Cake & Code and this is going to be our first Ludum Dare jam. (Our = Zeik the programmer and Cake the artist) We’re currently working on a warmup game right now called Rainy Birthday and hopefully we can get some part of it done by Sunday/Monday. Our biggest obstacle right now for WW and LD later this week is finding a way to craft music into our games. (Neither of us are skilled musicians unfortunately.) Things will work out somehow……or so we’d like to hope.

Zeik will be using….

Flash CS5/AS3

Notepad++ (aww yiss, we fancy)

and Cake will rampage with….

Photoshop CS5

Illustrator CS5

Coffee + paper + brain

tag teaming with…

Audacity/SFXR/something that creates some sort of melodic tunes


LD 23! Im in! (I think)

Posted by
Friday, April 6th, 2012 5:58 pm

Unless my computer continues to freeze im in for LD 23!

And this will be my very first Ludum Dare, with only one year of programming experience.

Lets see how this goes


Language: C#

Libraries: XNA


Fonts: Fontstruct (if i need a font)

Art: Paint and GIMP

Magical Grapefruit for LD23!!!

Posted by
Tuesday, March 27th, 2012 12:42 am

It’s the perfect theme!

  • A physical object that must be present
  • Being magical, it can be sentient or not, your choice!
  • It’s round so it works in many more physics-type games
  • It’s a delicious grapefruit!
  • It’s non-specific enough that it allows for ANY gametype (not just platformers + “art” games) to be designed around it

Oh sweet god…

Posted by (twitter: @CNIAngel)
Monday, March 26th, 2012 7:54 pm

It begins…


Someone suggested Kittens once again

It’s Java tower defense – preparing for april 2012 jam

Posted by
Sunday, January 29th, 2012 2:16 pm

Finally I was able to overcome myself and created an account and an entry on Still unsure if I’ll be able to participate in the upcoming jam with my homey or if I am still preparing for any jam in the future. Damn, pushing myself hard to understand lwjgl (aka OpenGl in Java) :(

Currently I am working on a Tower Defense game because it is easy to begin with (don’t want to start another Jump’N Run game…). Can’t wait for the theme selection and hopefully it won’t be another indie cliché like “Alone”. However, it there is still some time left and exams to write until the jam begins.

If you are interested in what I do then visit my “homepage”: *click me*

Greetings steamx

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