Posts Tagged ‘latestart’

First Time Ludum Dare + Game Programming in C++

Posted by
Sunday, December 18th, 2011 4:40 pm

So, My first attempt at Game programming coincided with Ludum Dare #22….Which also coincided with me moving back home from university for Christmas….overall -> massive challenge

My breakdown of events:

  1. I haven’t produced anything worth submitting – only got much of the backbone finished
  2. I have learnt a lot about the workings of C++ and the SDL library
  3. I managed to produced my very first makefile to automate building and debugging
  4. I have a basis for a game I have wanted to make for a while
  5. I might still have some time to finish in time for the Jam Deadline
So yes, after having only started work on my game about 15 hours after the start, plus having to learn how the SDL library worked while I was at it, I managed to bite off far more than I could chew.
Even if I do miss the jam deadline, It won’t put me off entering next time (If I can fit it around University).

Let’s get this party started. Finally.

Posted by
Sunday, August 10th, 2008 5:04 am

There’s about 14 hours left in the competition. I’ve got SDL installed, its includes and libraries set in visual c++, and some SDL tuts in a firefox tab.

I think I’ll start working now.

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