Posts Tagged ‘labyrinth’


Posted by
Sunday, December 7th, 2014 6:49 pm


(Except when he needs to use it to avoid being crushed to death)

2 explorers
A constantly changing labyrinth
4 walls of death
A hoard of treasure for the taking
And two hats…




Explorer 1
Movement = Arrow Keys
Drop/Pick up Hat = Enter

Explorer 2
Movement = WASD
Drop/Pick up Hat = Space


Steal treasure and halt giant walls of spikes with your trusty headwear.
But watch out! It may stop traps, but it won’t last forever!
Make sure to plonk it back on your head so it stays in good nick.

Wait! What was that? Seems you’re not alone.

Outrun your opponent as the labyrinth closes around you and outlive them


Work together with your rival to build up your riches then stab them in the back.

To the victor, the spoils!


In the Indiana Jones films, his hat is always the object that seems to survive against the ridiculously impossible odds. We took the durability of the hat to it’s extremes by making it an object that could be used to protect our adventurer against the dangers of the tomb. In these films, the hat always ends up back on the head of the hero, so for the mechanics we made it regenerate health as long as it returned to it’s owner’s head.

—————-<BUILT BY IN 12 HOURS>—————-

Rafal Bryks 
Christophe Canarapen

Alex Johansson

Music Production
Ryan Woodlands-Mooney

Sounds and & Death Song
Will Bedford

Enjoy and any feedback or suggestions are greatly appreciated!

Gameplay Done

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 1:57 pm

Cool. With 5 hours to go, I’ve completed the gameplay for my entry. It’s extremely basic – you just have to collect all the treasures from a giant labyrinth – but I’ve got my title screen and ending screens in there and everything. Here’s a screenshot demonstrating my line-of-sight stuff:


Now I need to get started replacing all the placeholder graphics. Ack! Then again, maybe I should just call the game “Title Screen”…

If I get all that done, I’ll add some sound effects and then think about extra polish. But at this point, I’m not going to be adding any more gameplay elements.

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