Posts Tagged ‘l’

GROWL confusion – Various fixes

Posted by (twitter: @Ulydev)
Sunday, August 30th, 2015 11:31 am

So, a lot of people have been complaining about my entry, GROWL.



The main drawback of my game is that people can’t seem to understand the gameplay mechanics. To me, it just summarises as “inverted Hexagon”.

There’s been a very annoying bug in GROWL for the past few days : the green path to the next note was not displayed properly. I think this has confused many players, so I just fixed it.

I also added a fullscreen mode -which you can enable/disable by pressing the “F” key-, and lowered the difficulty as a (very) few amount of people survived longer than 15 seconds.


I hope this little yet efficient update will let you, players, enjoy GROWL more.

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