Posts Tagged ‘konami code’

Fourth time in

Posted by (twitter: @GagaPete)
Thursday, April 24th, 2014 1:03 pm

This weekend, I’ll be participating for my fourth time. I hope everything turns out well and I’ll have enough time to create something nice and playable. This time I’ll use coffeescript, but I will stay within the browser. If I can come up with some nice “touchy” gameplay I’ll try to release it touch ready.
Since I suck at sounds, my game will either stay silent or use some generated sounds. So may I’ll use bxfr or some procedually generated sounds based on this document maybe?

Yet again, the first hours are reserved to make a more or less detailed plan of the game to avoid feature creep.

Editor: Sublime Text 2
Language: CoffeeScript
Graphics: Gimp
Sound: bxfr, LMMS (if I have plenty of time left)
Debugging: FireFox, Chromium
OS: Linux Mint (my Arch Linux pc is broken ATM so I needed a fast to install reliable replacement)

Konami code included

Mini-Theme: The Konami Code!

Posted by (twitter: @Pitzik4)
Tuesday, April 15th, 2014 11:16 pm

So, you know those little mini-themes that have been in the past… how many Ludum Dares? Things like “Goat”, “Potato”, and… “Bieber”, I guess was one. Usually just showing up as little Easter eggs, but in a lot of the games. Those were all failed themes in the voting, I think, but whatever.

How about this for a mini-theme for LD29: the Konami Code! Up, up, down, down, left, right, left, right, B, A, start/enter. Just make something happen in your game when the player enters the Konami code! Some sort of Easter egg. It will be fun!


Wow, it’s like an NES controller with no style.

So, that’s all. I’m definitely putting this code in my game! I hope to see it in some of yours!

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