Posts Tagged ‘Knights’

Merry Christmas fellow jammers! – BoltStorm

Friday, December 25th, 2015 5:45 pm

Hello fellow devs and gamers, we’d like to wish you a merry christmas!

BoltStorm - Merry Christmas

If you haven’t tried our game yet, you can:

PLAY HERE!

Enjoy your holidays!

Cheers.

BoltStorm – A week after the jam

Sunday, December 20th, 2015 9:08 am

Hello everyone,

It’s been a week already since we made BoltStorm, hectic snake-like dungeon shooter. If you haven’t tried it yet, we recommend you do:

PLAY HERE!

Bolt Storm indeed!

We did some major bug fixes right after the jam and now we’re working on gameplay and visual fixes for problems reported by the players. As for any other jam game, BoltStorm still needs a lot of work. If you have any feedback that you’d like to give, please do so as it will help us improve the game.

So How did we start with BoltStorm? To keep it short, our goal initially was to come up with a small concept and polish it well. Three main points of focus were: Simplicity, Juiciness, Progression. We managed to focus on first 2 points, but the progression part was lacking as the time ran out. We had more plans regarding progression but we ended up with something very simple, where player grows in size and as they level up, game becomes gradually more difficult by throwing a lot of enemies at them. Maybe we will expand on that later on.

Kickback, Screenshake, Damage feedback, Permanence.. just a bit of juiciness.

What needs to be noted is that we took examples from Vlambeer’s Art of Screenshake. If you are an indie dev and haven’t heard of it, go watch it HERE! (by Jan Willem Nijman) You will be surprised to learn that simple visual feedback in your game can make a huge difference.

There’s more to write about, but that’s it for now. If you’re interested in our projects or how we make games, find us on Facebook or Twitter and ask anything you like! Meanwhile we’ll be playing and rating your games(maybe Stream too?). Send us your games!

Cheers.

Good evening devs and gamers!

This Ludum Dare we’re working on a small survival shooter with simple progression that is similar to Snake. The theme for this game is Growing. We decided not to go for the two-button controls theme. In this game, a band of Knights try to survive the attack of the evil executioners! As player levels up, their numbers and firepower grow, but enemies increase in number as well.

– Stream Link! –

We already have most of the environment done including the characters and animations, you can see a bit of it from the following GIFs:

Knight follower – Idle animation

Enemy executioner – Idle animation

 

We still have a lot to do, including the environment props and projectile models,  particle systems, audio and UI. Our plan is to make the game as juicy and as polished as possible. We have some gameplay GIFs to show as well:

Initial gameplay – Less enemies

Enemy numbers increase and player levels up!

We’ll get back with more updates late, we still have a lot to do. Want to follow our Stream? Click here!

Mirror Mirror On the Wall

Posted by (twitter: @CScribes)
Saturday, April 18th, 2015 1:53 am

LDJAM32_Girl_Sketch Photo Apr 18, 12 44 31 AM Photo Apr 18, 12 39 47 AM Photo Apr 18, 12 37 30 AM Photo Apr 18, 12 30 18 AM

 

From newest to oldest sketch. Our weapon, an enchanted mirror. Still working on the theme but it won’t involve cute dear!

Clutch the Crown GIF!

Posted by (twitter: @jacobpeltola)
Sunday, December 7th, 2014 8:02 pm

So I made a sort of defend and attack sort of game because I interpreted the theme as such, couldn’t get sound in but this is the most art I’ve done for a game before so that’s new.

here’s my entry page if you wish to play, it’s 1-2 players.

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