Posts Tagged ‘kitty’

Croquettes! Done

Posted by
Monday, December 12th, 2016 9:00 pm

croquettes_captureLDJam 37 c’est fait! La premiere et certainement pas la dernière. Cette expérience était fortement enrichissante malgré le stress de la compétition et du délai de livraison très court. Vous pourrez constater mon travail accompli durant cette épreuve à cette adresse :

J’aurais aimé faire plus. Il manque encore l’ audio, quelques visuels et un peu de règlages mais pour un prototype fait en 72 heures c’est fonctionnel. Un peu mieux préparé,  j’espère faire beaucoup mieux la prochaine fois.

Un grand merci à Mike pour ce super évènement (malgré les bug du nouveau site) et bonne chance à tous les participants.


Posted by (twitter: @tinyruin)
Sunday, May 26th, 2013 6:19 am

Kitty Says Laptime

Posted by of LoneStranger Designs (twitter: @lnstrngr)
Saturday, August 25th, 2012 10:51 pm


Pat’s Adventure and Post Mortem

Posted by (twitter: @geopixel)
Monday, December 19th, 2011 9:16 pm

This is an effort of about 40+ hours total(I had party to go too and Mirage and I work at the same place so we had work as well).

We got MisitfChris to make sounds and Music but we could not get them in. But we will be making an update if that’s allowed.

We had to cut back and a lot of assets went without use.


The game ends pretty quickly but I think we got the point across.


Things that went right:

– Programming using Love2D was fun!

– Consistent Art Style

– Cooperation(Google+ Hangout was extremely helpful! The ability to look at each others screen on the fly helped.)

-Awesome Music (Look forward for the update.)

-Playing with the yarn ball is fun!

Things that went wrong:

-We lost our $6000 dollar Cheetos budget!

-We had to cut our game practically in half because of time constraints.


This was our first time participating and we had a blast! We are in for the next one!


Go play it and tell us what you think!

Alone in the Scary Darkness with Zombies (final version video)

Posted by (twitter: @codexus)
Monday, December 19th, 2011 8:51 pm




So I managed to finish a game. Not in 48 hours as intended but 72 :) Well, I thought that might be the case.  So I didn’t worry too much when I lost a lot of time doing the cute little character.

Can you find the kitty?

Ninja Kitty Vs. The Nukebots (final)

Posted by
Sunday, October 5th, 2008 7:45 pm

It’s done! It took longer than the alloted time by quite a bit, not to mention I massively cheated (about half the final code is from existing work, not new). But it’s fun, in a weird and weird, weird way. It’s a goofy game. But it’s got skills and leveling up, so that makes it good. it’s also very hard with most of the maps I found, but they all seem winnable if you got ninja skillz.

Enjoy Ninja Kitty’s neverending battle against the horrid Nukebots.

Download: Windows EXE (660kb)

Everything but the gameplay

Posted by of Platymuus (twitter: @SpaceManiacX)
Saturday, October 4th, 2008 6:00 pm

I’ve randomly titled my entry PaintWorld! So far everything but the gameplay works.

The level selection screen, my first-ever real GUI!

Gameplay at the moment – nothing really.

The winnerdom screen is to remain a secret!

And you may or may not be playing as a robot/kitty/both.

Ninja Kitty Vs. The Nukebots

Posted by
Saturday, October 4th, 2008 3:57 pm

Here’s a screen! You can’t actually get hurt yet, but I can tell it’s nearly impossible so far. Kitty is a ninja in the shinobi style – that means he can teleport dash through the air freely. And he clings to walls and ceilings and throws stars. The only controls are left mouse to dash to cursor, and right mouse to throw stars.

Nukebots, of course, contain nuclear explosives inside. So killing one will cause an explosion that will hopefully help you, but might kill you too. And all those yellow blips are the absurd amount of firepower the robots currently have. They also have way too much life, or you do way too little damage. The color of the Nukebot tells you its abilities. The less green it has, the faster it moves, the less red, the more life, the less blue, the faster it shoots (I know less is weird, but there’s logic to it, I think).

This design supports absolutely any colors you want, not just the official ones! Of course, black=walls, white=space, and FF00FF=player start. But other than that, it’s all robots. And those big colorful blocks make for an awful lot of robots.

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