Posts Tagged ‘kittens’


Posted by (twitter: @RobProductions)
Wednesday, August 22nd, 2012 8:17 pm



Posted by (twitter: @RobProductions)
Monday, August 20th, 2012 11:20 am



Posted by (twitter: @7SoulDesign)
Saturday, December 17th, 2011 8:12 pm

Just a reminder, don’t forget to add a cat to your game!

Entry #2 screenshot + dinnershots

Posted by (twitter: @sparrowspell)
Saturday, December 17th, 2011 4:11 pm

Hey there,

We’ve got the code to 70% and art at 40% done.
We’ve made a little screenshot with our hero in it.

The story is about a hermit who survives on his own and wants to be left alone.

Here’s our dinner:

Our little guardian has just devoured an intruder entering our danger room:

Entering Jam – Breakfast Shot

Posted by (twitter: @sparrowspell)
Saturday, December 17th, 2011 7:18 am

Hi there!

I’m entering the LD jam with my brother.
We’ll be using:

  • Flashdevelop
  • Flashpunk
  • Ogmo Editor
  • Gimp
  • BFXR + Audacity
  • Musagi


We got our idea ready and already have some base code.
In the next post we’ll probably have a screenshot.

Meanwhile here’s our breakfast:

And the guardian to our workplace:


Happy LD-ing everyone!

Remember: you love kittens

Posted by (twitter: @McFunkypants)
Friday, December 16th, 2011 8:27 pm

Remember the KITTEN CHALLENGE! Don’t forget your fine furry friends and add a kitten somewhere in your game as an easter egg. If you are participating, be sure to post to the blog using the “kitten-challenge” and “easter-egg” tags and put this icon on your title screen or screenshots.

My initial thoughts after hearing the theme

Friday, December 16th, 2011 8:25 pm

Dog chases kitty, kitty chases mouse, mouse lives to eat cheese

What does this have to do with anything? Well I’m not 100% on how this will all go down, but I think I should go full throttle with the idea since the first thing I came up with was the win condition, and I’m guessing that’s a good sign.

So how do you win? You do not win.


Not until the cheese stands alone.


Posted by (twitter: @McFunkypants)
Friday, December 16th, 2011 10:11 am

This is an official challenge to all Ludum Dare gamedevs.

This weekend, your quest is to put a KITTEN somewhere in your game as an “easter egg”.

This “kitten challange” will be like a meta game in which everyone tries to find the kittens in each game they play. You know you want to.

Do it – for the love of kittens. For the love of meta. For the love of all things LD48.

Edit: Dock was cool enough to make an icon that you should put in your game title screen or game thumbnail screenshots so we know to look for your kitten:

Finally, be sure to post to the blog using the “kitten-challenge” and “easter-egg” tags.

Here are the tragic results of theme voting. Where’s the kitten love?

1. Alone+227
2. Randomly generated+206
3. Evolution+41
4. Parallel dimension+14
5. Forgotten places-29
6. Falling-77
7. Moon-105
8. Tunnels-108
9. Consequences-113
10. Decay-116
11. Dreams-118
12. Underground-125
13. Time-travel-133
14. Teleportation-148
15. Self-replication-170
16. Territory-284
17. Mechanisms-291
18. Antihero-325
19. Reflection-417
20. Shape-shifting-477
21. Kittens-481

So let’s make sure I have all bases covered…

Posted by (twitter: @chainedlupine)
Thursday, December 15th, 2011 10:04 pm

I present more Inkscape practice:

Teleporting Underground Time-Kitten from Another Random Dimension!

Lets do this (But for goodness sake no kittens!!)

Posted by (twitter: @Alex_ADEdge)
Thursday, December 15th, 2011 8:21 pm

Yep Im in.

My first LD was LD19, and I havent had a chance to participate since so Im looking forward to really getting into this one.

Ive got a couple of things which will get in the way (like a christmas party and a shift at work), but for the most part I should be able to focus on working on a game. Ive started covering my whiteboard in LD scribbles and plannings, heres the timeline for my LD so far!

The LD for me will start at 1pm in the arvo, where Ill be at a christmas party with notepad in hand (pre production time!), so Ill be starting work on my game 3-4 hours into LD. The arrows then represent the time that I can put towards game designing, the diagonally dashed parts are events/work and the hashed parts are sleeping time(s)

From this Ive worked out Ill have ~34 hours minimum to work on my game over the weekend with minor sleep deprivation, which isnt too bad I think.

So all going well (and with kittens not being the theme!) Ill be getting into this LD :)

I’m 12, and I’m IN!

Posted by
Thursday, December 15th, 2011 6:57 pm

Ok, I will finish this time. I’m 12 years old, so I have to have set a record somewhere.
And you adults are going down was removed at request of CaptainLepidus. I make no guarantee to the grammar of this post, nor spelling.


  • Flixel 2.55 + My Flixel Template(just layout + menu stuffs) + FlashDevelop 4 + Flixel Power Tools if need be.
  • Chronolapse for timelapse
  • Livestream
  • Photoshop CS5 + Flash CS5 for embedding assets.
  • Garageband or WolframTones. BFXR.

A Warning

Posted by (twitter: @Bloodyaugust)
Thursday, December 15th, 2011 6:57 pm

My dad brought the link below to my attention upon realization of kittens as a possibility.



Warmup – Kittenswarm ready to play

Posted by (twitter: @RustyBotGames)
Sunday, December 11th, 2011 1:02 pm

Here it is:


It’s quite interesting how the swarm algorithm behaves. It’s totally deterministic about the kittens’ movement. But the starting positions and movement are random which gives fully unpredictable results for swarm behaviour.

This could probably become a full game with nicer graphics, sound and more levels. So far it was a great warmup for the next weekend.

Grab that fish!

Warmup – Kittenswarm

Posted by (twitter: @RustyBotGames)
Sunday, December 11th, 2011 5:39 am

Here comes a first screenshot:

The kittens are able to follow the mouse while maintaining to keep the swarm and stop at the screen border. Probably I’ll implement a test level with some deadly areas and a goal to reach.

Warmup … tempting

Posted by (twitter: @RustyBotGames)
Saturday, December 10th, 2011 2:30 am

O Ludum Dare, how dare you?

Initially I wanted to make some progress on my TIGSource compo game for December. But this warmup seems like a great idea as I have some swarm-algorithm code ready for some weeks now I wanted to put in a game. And guess what the generator for theme picked for me:


So I’ll try to make a game with a kitten swarm for warmup this weekend.


Posted by
Sunday, August 10th, 2008 12:14 pm

[updated with bbfreeze link instead of just sources]

Here is the final entry:

It should contain now an “owl.exe” which supposedly will work without python/pygame/pyopengl. It’s made using bbfreeze. No idea if it actually works. If you have the three dependencies, then running should work instead.

Not really done, but I’m too tired to do anything anymore. It’s possible to reach the top, just recorded a video of it, will post it later. It’s way too hard/tedious in any case. In the end, I wasted too much time on little things (like getting the 3d-wrap-around done) and spent way too little time on the actual gameplay and level design. Oh well, still was lots of fun, I coded more-or-less non-stop :)


Oh, nice comments..  editing here as a reply. A few things:

If you run into a cat while carrying a block, it will respawn at its original position. So you can always get the map back to its original state.. just can be somewhat tedious :)

The tunnel cat jump is rather easy, harder jumps are waiting further up. The three mice below it should give you a hint about the solution :)

If you don’t want to repeat the two times of tedious block-building in the beginning, open up “data/The Tower.txt” in a text editor, then find the “P” in line 79 (and don’t ready any lines below to avoid spoilers :P), and replace it with a “.”. Then go to line 30 or wherever you want and replace a “.” by a “P” :) After tunnel cat some more difficult jumps and two less tedious blocks puzzles await, so if you actually played until up there, it might be worth it :)

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