Posts Tagged ‘kittens’

How to get Youtubers to play your game?

Sunday, April 17th, 2016 7:50 am

Hello amazing devs and inspired new-comers.

I’m going to tell you how to get Let’s Players interested in your game. This is my personal experience as a Youtuber, therefore you can’t rely on just me, so check the comments section for input from other people. I will keep updating this post as I think of more things that could appeal to the general Youtube gamer community.

  • First off, you have a game. A great game, the greatest game. You made it yourself or with a team. It is important that this game either has SEVERE replayability or has at least 10 minutes worth of gameplay, this is usually the bare minimum. Many Youtubers create videos that are 10 to 20 minutes long, sometimes even more than that. If you make a game shorter than that you have a chance it’ll get stuffed in a compilation video with other small games, which is..not phenomenal.
  • Make it unique. You have the power to change the gaming industry with just one simple idea. Of course this means you have to get this idea and be lucky enough to get noticed. So don’t sweat it too much.
  • Be self-centered. No, really. Make a game about something you’re an expert at or have experienced first-hand. Be informative, or convey your feelings like a pro, this is art — the power to make a personal thing into something that everyone can relate to.
  • Make it have an easily searchable name. No one can find a game called ‘Cat’ on Youtube when there’s ‘Cat Videos’, ‘Cat Games’, ‘Cat Pictures’ and so on that people are looking for every day. SEO is important for Youtubers. The best thing to do is to make a word that doesn’t exist yet and something that Google doesn’t think is a typo of another word.
  • Include humor. This is not always a good selling point so learn from the pros and don’t just resort to toilet humor. Good examples of this are “There’s Poop In My Soup” or “Where’s My Mommy?”, some Youtubers avoid these games like the plague, others welcome them with open arms. Something something target audience. (.. On another note, sassy achievements and pop culture references are always nice if done well.)
  • Be controversial. Get into the topics that ruin friendships. Or don’t. Not recommended, but it’ll definitely have a chance of going viral. So be sure you’re anonymous if you’re gonna try this because you might ruin your life. Wait, DON’T DO THIS ONE. NO. BAD.
  • As a dev, be helpful and approachable. Great devs have great connections, make friends and build up a community, don’t shy away from your ‘competitors’.
  • BE THANKFUL. Even a little of this goes a long way, especially for the smaller Youtubers; you could mention their name somewhere or retweet & like their stuff on Twitter, or list them in your credits forever (Yes. Please.) Some Youtubers spend a lot of time with the devs to help them out, give suggestions and even provide free advertizing. They will remember your kindness. So get on their good side, they might make it to 10 million subscribers.
  • Give EXCLUSIVE keys or access. This might not be possible for a LD game jam, it’s attractive though.
  • Your graphics, story and or gameplay are MAGNIFICENT. Aw yiss graphics.
  • Add kittens. I mean, appeal to a niche. This might be RPG, visual novels, spin-offs, dank memes, sandbox games in space, anything you can think of, there’s a Youtube channel for it. Hopefully they will find you and play your game, or find them and invite them. Their viewers are your audience too.

Some technical stuff: (POLISH IT, haha)

  • Make sure your game has no bugs and doesn’t randomly close or freeze at any point.
  • USE EVERY OUTLET EVER ON THE INTERNET FOR GAMES EVER. A lot of people like web-based apps, others like to download files. There’s your game’s Ludum Dare page, there’s Gamejolt, there’s Itch.io, and Miotigames is an upcoming similar website. There’s a bunch. Also, remember to make a nice set of accurate & captivating in-game previews.
  • If you made a heavy game, make it known. Some computers can’t handle it without freezing up.
  • MAKE AN ATTRACTIVE THUMBNAIL. The name and the image is the first thing people see. Make it appealing.
  • Make sure there’s checkpoints and that they’re in a good place (if any). Unless you intend on making a rage game. Grr.
  • If you have any experience with recording a game, it’ll be easier for you to put yourself in a Youtuber’s shoes. People with a dual monitor setup love it when they can play on one screen, record on the other. It might be difficult to achieve this, but make it possible if you know how to, or else don’t worry about it. If you have a single monitor, sometimes if you try to exit the game, it crashes and that’s really not cool. Prevent this if you can.
  • Approach big indie media influences (Kotaku, IndieGameReviewer, etc) while you’re working on it and when you’re done. They might be interested, write an article and boom. Success.
  • Be a good person. Spread motivation and positivity. Good energy is contagious.

I hope this helps someone stand out from the crowd and encourage you to come look up some smaller Youtubers to have play your amazing game.

My channel is right hereTwitter for updates & following, this was a video I did for the 34th Ludum Dare, and here‘s where you can request me (Tilde) to play your game for the channel. I hope you will all become very successful and well-known devs, may all the things in your life that you want to accomplish come true.

TL;DR: Make something cool.

Wallpaper – The Essence of Ludum Dare

Posted by (twitter: @chaseplays_)
Wednesday, April 13th, 2016 11:00 pm

Made in under one day, here’s my 1920×1080 pixel-arted wallpaper for Ludum Dare! It has 6 color variants! Also, yes, that is a kitten.

black

blue

orange

pink

purple

red

(I may add other color variants and dimensions in the future)

Mini LD #58 My first LD

Posted by
Sunday, March 22nd, 2015 8:25 am

Didn’t think i would even have a small idea for this one, heh finally had one.

Also this is my first time entering an LD, may the great Wittle Kitten help us all.

 

This time it’ll be a 2D game, more fitting, thought about making it 3D, but dunno I’ll see what makes more sense after i prototype the 2D version.

For 2D I’ll be using Haxe as my language, maybe HaxeFlixel as my framework.

For sound i have no idea, my mic and whatever i can conjure with sfxr

For graphics i dunno what I’ll use, haven’t decided what style I’m going for.

Pixels? Vectors?

Still I’d wish there was a free alternative to flash that actually worked like flash.

So yeah good luck to you all and may the Kitten watch over me ^_^.

Nyaa.[bye in kittenese]

Meowfinity and Beyond – Game and post-mortem

Posted by (twitter: @Cryovat)
Monday, August 26th, 2013 2:13 pm
Meowfinity and Beyond - Title

Click for entry page

Hi darers and jammites!

LD27 was my third time to enter Ludum Dare, and my first time to enter the compo. In my insanity, I decided to make a platformer, and by some crazy streak of cosmic luck (and hard prioritization), I was able to finish it on time.

Please give it a go, rate and let me know what you think. I hope you will enjoy it. :-)

Ingame screenshot

The introduction cut-scene of the game

What went well

  • The theme: I originally hated it, but in the end, I think it worked out pretty well.
  • The tools: I’ve used IntelliJ quite extensively for Javascript development before, and used ImpactJS in LD26. The familiarity saved me a lot of time and let me spend most of the compo time in “the zone”.
  • Git: It’s a lifesaver. Don’t do any kind of development without source control!
  • Preparation: I set up a Github repo during friday evening with a pre-configured IntelliJ project, empty game template and “branded” HTML page. This allowed me to dive straight into the project. Compare to LD26 where I spent an hour configuring IntelliJ to run a debug web server with PHP support and getting the level editor working.
  • Pro Motion: Pro Motion is an amazing tool for creating pixel art and tile maps. I couldn’t have pulled off the graphics without it.
  • Impact:  ImpactJS just feels right to me as a game engine, and the bundled level editor and deployment tool is great.
  • Feedback: My friend Irubataru and wonderful people on IRC gave me feedback and motivation to keep going. I couldn’t have done it without you. <3
  • Sleep: I got my full eight hours between Saturday and Sunday.
  • Water: I had one Starbucks coffee. Apart from that, I just drank water.
  • Art: I had a crazy art sprint during the Sunday evening. I can’t believe how much the feel of the game changed. At some point, the characters also became cats.
The game with place-holder art

The game with place-holder art

What didn’t go well

  • The theme: While I ultimately think it benefited the game, I spent a long time agonizing over what to do before getting started. I need to do some off-line work on brainstorming techniques.
  • The controls: Ultimately, the jumping turned out a bit floaty, but I had already come too far with the level work to do anything about it. :-(
  • Timekeeping: All of my self-imposed deadlines slipped. I intended to finish levels by noon on Sunday; finished at six. Intended to have art done by six, finished art at midnight (CET), etc.
  • Music and sound: I just didn’t have time. They had to go.
  • The purrtraits: They don’t mesh too well with the rest of the art style, but I still think they make the game more lively.
  • Community involvement: I was active on IRC throughout the event, but failed to do blog posts, live stream and post real-life pictures. Hopefully next time.
  • OS juggling: I did my primary development on Ubuntu, but had to reboot to Windows for the art parts. The push-reboot-pull routine was cumbersome and highly unnecessary.
  • My mouse: At the day of Ludum Dare, my mouse suddenly picked up a bad habit of registering two clicks unless I held the mouse button down. This was highly annoying.
  • Food: I didn’t eat regularly. Next time I will be setting fixed eating times.
  • Getting up: I got up pretty late (past noon) on both days. I could probably have done more if I’d gotten up when intended.

After spending the evening sleeping, it’s time to check out some of your work. Congratulations to everyone who finished. I’m looking forward to seeing how you tackled the theme. :-)

Go on, click him. You know you want to:

Click to play the game.

 

DARK TIMES

Posted by (twitter: @RobProductions)
Tuesday, April 23rd, 2013 2:24 pm

LDPotatoKittens

The villain’s dream – kittens & goats artwork

Posted by (twitter: @davidfarndt)
Sunday, December 16th, 2012 11:08 am

Not that there isn’t enough programming to be done but I needed a break.

Doing Artwork under pressure is always bad … I’m also not a very good artist^^

the villain's dream red kitten artwork

the villain’s dream red kitten artwork

goat

the villain’s dream goat artwork

kitten_blue

the villain’s dream blue kitten artwork

 

 

 

 

 

 

 

 

 

No there’s not going to be an epic battle between kittens and goats, but there’s going to be an infinite number of kittens and one, and only one, goat.

 

Boxy the Boxcat in Evolution Escapades Timelapse

Posted by (twitter: @IcarusTyler)
Tuesday, August 28th, 2012 3:21 am

Behold! My slow descent into madness! (for your enjoyment)

 

Play | LD-Entry

-Matthew

Boxkittens

Posted by (twitter: @IcarusTyler)
Tuesday, August 28th, 2012 3:17 am

Hey!

So here is Boxy the Boxcat in Evolution Escapades

Features!

  • Cats
  • Lasers
  • Boxkittens
  • Nuclear Waste
  • And much more!

 

Play | LD-Entry

 

-Matthew

PROJECT “E” – Timelapse and Post-Mortem!

Posted by (twitter: @RobProductions)
Monday, August 27th, 2012 1:11 pm

PLAY THE GAME HERE

When the theme was announced, I started immediately. I knew I was good at making first person games, so that’s what I did.

The idea of walking into portals to change your size started when I added a simple trigger system. I hate level design, but this game mostly revolves around that. This game is longer than any of my previous ludum dare games, but I’d say it’s not as actiony and fun as the first two. This is a puzzle game. Boring, right? Well if you like solving puzzles and first person platforming it’s not.

I like first person platforming, and most puzzle games (that are actually innovative… *cough* angry birds *cough* ) But I never thought I’d make one. Anyways, if you want more info about how I made the game, watch this ACTION PACKED TIMELAPSE: (WITH EPIC MUSIC AND ROBOTIC VOICE-OVERS! *GASP* )

AND IF YOU LIKED THAT, WHY DON’T YOU WATCH DONTBENOOBISH’S WALKTHROUGH:

HOW ABOUT PLAYING THE GAME?

Don’t ask why I switched to caps for the last few sentences. Happy Gaming, Ludum Dare <3

Kittens after all…

Posted by
Sunday, August 26th, 2012 8:19 am

Finally, I found a way to bring kittens into the game – I also added a janitor, which cleans the bloody mess the player creates with his circular saw. Survival of the fittest at its purest!

Tightened Up the Graphics

Posted by (twitter: @feyleafgames)
Sunday, August 26th, 2012 6:23 am

So, last night I napped, woke up, drew a bunch of stuff, and began working on the GUI for the game. Now I have awoken for a second time, ready to finish the GUI and finally put some gameplay into this game.

Here’s the checklist so far:

Things that are done:

-Map Generator

-Creature Sprites

-Creature Data Structures

Things that need to be done:

-GUI Interaction (the sprites are there, just no buttons)

-Creature Commands and AI Commands

-Sound/Music

This list doesn’t include all the boring backend stuff that is either done or not done yet. It’s just the highlights.

 

Screenshot with the new graphics. I nixed the fish that were placeholders in my last screenshot, at least:

24 Hours Mark! Have Some Kittens!

Posted by (twitter: @caranha)
Saturday, August 25th, 2012 5:54 pm

Well, I finally got the breeding mechanic and interface down (although it still lacks prettyfying). These kittens have a simple diploid chromossome, which mimics our real world’s crossover and mutation mechanics pretty closely – I’m happy about that.

Now you can breed cats! And Zombie kittens!

Now I will rest a bit, and then start to implement the shop where you can buy some things to help your kittens (like food so they don’t starve), and buyers so you can make some money.

Here is the link with the fat-jar. At this moment, it is just the breeding screen – but you can have some fun already! That is, until the food end and all kittens die!

Watch the game take form!

Posted by (twitter: @wilbefast)
Saturday, August 25th, 2012 6:14 am

Since we’re participating from Europe, we received the theme at 3am and slept on it 😉 This morning I had a great idea based around the Bacterial Resistance: enemies will have 3 resistances display in their R, G and B channels. They will mutate with each generation, but by and large should become harder to kill simply because of natural selection.

The goal is to exterminate them all before they reach plague proportions!

Obviously it would be boring to wipe out germs, so instead we’ll be exterminating kittens. Hurrah!

Want to stay up to date with development? Go to my Ludum Dare game page: there are links to the base-code I’m using, github repository, my (real) website and and rolling-release version of the game itself (so far pretty basic).

For those who love kittens…

Posted by
Saturday, August 25th, 2012 5:33 am

It’s the current state of my game .

It generate a dungeon, then put blues kittens in it (and the player).

What this has to do with evolution, you might say ? Well, It generate exactly 133 blues kittens …

Posted by (twitter: @alyphen_)
Saturday, August 25th, 2012 3:02 am
Game screenshot

Progress so far

So, I’ve finished making platform physics, and also I was too tempted to implement Companion and Kittens in at the same time… so the player now has an evolving kitten as a companion throughout the game x3

Menus work nicely, and there’s a LOT of particle effects.

The first level will be a train which should explain some sort of basic outline of the situation. Upon completition, new areas will be unlocked causing the kitten to take new forms, e.g. in the glacier area it will transform into a yeti….

Scrolling text at the bottom is working brilliantly and the kitten will follow the player 8 steps behind.

If I have time I’ll stick in some online stuff, but for now, more levels and seperate sprites for each direction.

My Real Life Kitten

Posted by (twitter: @RobProductions)
Thursday, August 23rd, 2012 5:48 am

My Cat on top of my Workspace :D

In case you haven’t heard of my recent obsession with kittens, click here.

Good luck to all, let’s have a great LD! 😀

P.S. That photo’s from a few years ago, here’s an updated deskphoto:

A lot more cluttered, eh? :D

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