Posts Tagged ‘kitten’

2 Days compressed into 4 minutes

Posted by (twitter: @IcarusTyler)
Monday, August 26th, 2013 11:39 pm

Here’s me working furiously on Every Ten Seconds A Kitten Drowns

Timelapses makes that always look awesome :)

Play | Entry

-Matthias

Already distracted…

Posted by (twitter: @royvanrijn)
Thursday, August 22nd, 2013 4:02 pm

This is how my Ludum Dare always goes:

  • Hey! There is a new LD coming!
  • I’m in!, hell yeah, I love it!
  • I should get my tooling and language selected and ready…
  • Using a game engine/tool/library feels like cheating, I should write my own!!
  • Dammit, one day before the competition and I’m 50% done with my own framework!
  • Yes! My framework is done, do I still have time for a game? No, it is 2015 by now.

But … it is entertaining, educational and most importantly: FUN!

This time I’m building a JavaScript point and click adventure game engine, like my favourite games from the past (Day of the Tentacle, Monkey Island, Leisure Suit Larry‎, Cursed Monkey Testicle), wish me luck,

Here is a random kitten (have to practice drawing too):

kittah

QUESTION: Can anybody recommend a good pixel-based drawing tool? I’ve seen Pyxel and Pickle, any other suggestions?

Second progress report

Posted by (twitter: @alyphen_)
Saturday, August 25th, 2012 9:42 am

So here we go, it’s shaping up.

The enemies now can change colour, and shoot globs of goo in that colour. I have yet to get them to evolve, but whatever.

There’s a second level slowly coming into existence, involving a glacier. It doesn’t look quite as pretty as the train level yet but I’m working on it.

Level unlocking works, and there’s now a way to win the first level (by defeating your first enemy)

Enemy AI is slightly improved (they can jump properly) though they seem to get stuck on the sides of things.

Here’s a screenie:

Glacier screenshot

Screenshot of the Glacier level

As you can see, I’ve added a new tileset for the new level and healthbars area there.

I completely rewrote the method of fighting a while ago and instead of pressing space and having the sword spin a bit, the sword now stays in a radoius of 64 of the player and follows the mouse.

Clicking will hit the enemy, cause a knockback and they will flash red like before.

So now let’s get the Yeti AI to work so we can evolve our kitten into a yeti 😛

I made a kitten generator.

Posted by (twitter: @tut_tuuut)
Sunday, February 26th, 2012 12:02 pm

For the 5th game of my Mini Ludum Dare 32, I made a kitten generator (that uses a lot of CSS and a few JS).

I keep finding the 4 others game of this Mini LD are quite awful, but I’m very proud of this one, though it is very simple and doesn’t require anything else than a mouse (which is good for a cat game, uh?).

The scrrrrenshot of "Kitten’s eye"

Meaôw!

And I’m quite satisfied from the namespace I’ve chosen for my jQuery events for this game, too.

My feline namespace

My feline namespace

You can see it there before I submit my LD entry. :)

Submitted: Carry Meow Home

Posted by
Sunday, December 18th, 2011 8:32 pm

My game is done and submitted!  The last hours were hectic, both in terms of trying to finish the game and because I had some stuff going on in “real life” of great urgency… so unfortunately I wasn’t able to do a lot of updating.  Ah well… I’m here now!  Here’s the entry link!

Brief summary and screen shots are included with the entry, of course, so I’ll use this space to mention some other things:

First, what went right:  Most everything!  I made a lot of lovely art, got most-all of my intended game mechanics implemented within the time limit, and got a playable game out of an already otherwise very busy weekend!  I learned some new useful programming tricks and now have a MUCH better understanding of how to effectively use SpriteGroups in pygame, which helps greatly with streamlining code.  Hooray for me!  Also it’s my damn birthday, so double-hooray!

What didn’t go as planned?  Well… I didn’t have any time for sfx/music, which would have been nice.  I also wasn’t able to add all the text screens I wanted for a narrative, but that’s actually less than 10 minutes additional work there, so I’ll have it for a post-judging version.  A few other little details: Cars on the road, maybe some time/score mechanism, possibly even predators?  Hadn’t put any thought into that last one really… just an idea that existed.  There’s also still some awkwardness with people’s movements that wasn’t fully polished and makes the games slower and more frustrated than it’s meant to be… I really want to redo some of their pathing logic when I get more time.  I also didn’t have time to add a few little in-game decorations I was considering adding… wouldn’t have really made much of a difference except visually… and without the improved navigation it would have made things slower, so maybe it’s for the better.

OH YEAH!  I also need to mention!  Did you notice?!  All the maps in the game are procedurally generated!  Isn’t that awesome?  Yeah.  I’m bad-ass like that.  Random roads, trees, buildings, ponds… people navigating between them… it’s pretty dang awesome.  Sometimes you start out right next to Mommy… sometimes insanely far away; I would like to make that less random and perhaps make it something like a difficulty setting?  Changing the map size and the number of each thing in it is trivially easy, so I could easy adjust for desired complexity.

Anyways,  yeah.  Please play my game if you haven’t yet!  And vote on it!  And more importantly, give me some feedback!  I want to make the best games possible, so comments and constructive criticism are incredibly helpful for me.  Thanks :)

How has it been eight hours since my last update?!

Posted by
Saturday, December 17th, 2011 9:49 pm

Where’s the time going?!  I haven’t even slept!  I need to do that soon… but my birthday starts in 17 minutes and I don’t want to miss it!

Game’s making reasonable progress – Player can move, and be moved… now I need to get map generation working, and various obstacle mechanics… and then the ‘plot’ narration and I should be about done?  Oh…maybe sound at some point too?

So tired…

Here’s a couple screenshots:

Quick video update

Posted by
Saturday, December 17th, 2011 1:46 pm

Yay for videos!

http://youtu.be/yiDR6b7_N0k

Tell me what you think!

Nap Time?

Posted by
Saturday, December 17th, 2011 2:33 am

I’m starting to see posts about people waking up.  This is probably a god sign that I should go to sleep, huh?  I’ve got a lot of the code base put together now… but I still don’t have a solid idea of what my game will be!  I do, however, have a solid idea for a project to morph whatever this is into after LD is over and I have more time?  Go figure.  Sleep usually helps clear up my thoughts, though, so… good night!  And good luck!

Working alone and making progress!

Posted by
Saturday, December 17th, 2011 1:00 am

I think I’m moving more quickly than I ever have before!  I have a lovely screenshot!

The thing is… I don’t actually know what my game is about yet.  That’s also not a real title… probably.  Need something catchier.  The real thing I’m trying to show here is that I not only have graphics up, but I have those little dudes!  Who move around by themselves, and deal with colliding with one-another!  It’s pretty sweet…

And here we go!

Posted by
Friday, December 16th, 2011 8:08 pm

I’m getting started a bit late… got caught up in an important meeting at Occupy Tallahassee.  Alone is the theme, eh?  …I kind of hate it.  We had “It’s dangerous to go alone…” only 2 LDs ago!  Ah well, I’ll work with it regardless!

Just realized I forgot to state what tools I’m working with here!  This LD, like my previous two, will be completed with Python, using PyGame, for all programming.  For sfx I’ll probably use bfxr, though last time I also used a cheap mic and made some crude noises of my own.  Music will probably not exist.  Art is MS Paint, with the possibility of some minor Gimp work of I want to get fancy.  That should be about it!  I did ABSOLUTELY NO PREP for this, so I have almost no food or drink in my house, and many other inconveniences.  GRAAAAAAAAAAAAAAAAAH!  Brute force game design!

Good luck everybody!

What’s all this talk of kittens?

Posted by
Friday, December 16th, 2011 5:06 pm

AAAAAAH!~  Why is LD always on the most weirdly-timed weekend?  The first time I participated I was in the middle of moving!  Last time I was just about to start a new job!  This time… Sunday is my birthday!  Yet…. I’M IN!  That’s right, folks – I’m spending my birthday making an LD entry!~

So… Like many people, my life tends to be pretty busy, and I don’t much keep up with the LD community between compos.  I wasn’t even able to participate in voting this time, except for the final round… and there’s some kind of [joke?] drama about kittens?  Fill me in, eh?  Or not.  Just give me a theme, and I’ll give you a game!  ‘Cause that’s how I roll!  See you in the IRC room… if my client ever loads?

maiman progress – the kitten !!

Posted by
Saturday, April 30th, 2011 7:59 am


ok this is a very very weird kitten 😛

my game idea – the mailman

Posted by
Friday, April 29th, 2011 7:55 pm

You control a mailman needs to deliver letters in a city full of zombies, you start at a post office with some 2 letters to deliver, every time you find a kitten it will give you a weapon to attack the zombies, the objective is to deliver as many letters you can, and kill as many zombies you can.

will have a 3rd person view, and probably only one weapon 😀 a shotgun would be great !! lol
the streets will have cool identification names and the house will have numbers.

so remember the streets, find the kittens, kill zombies !!
I’m fine with this idea ! will go to sleep now :)
as soon I awake will start ! :)

cheers and happy letter delivering !

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