Posts Tagged ‘kitten-challenge’
I Wanna Be the Fishy is meant to be a somewhat rage-inducing arcade game, inspired by I Wanna Be the Boshy.
Summary: You’re a little fish, lost in the ocean, searching for his friends.
I wish I had enough time to add music, but otherwise I’m quite happy with it. Hope you like it. =)
Moving Day is finished! Play it!
- infinite running… to the LEFT!
- pixel-perfect footsteps! (such a waste of time ^-^)
- gliding physics
- a token kitten
- You can win! (temporary ‘feature’)
This was my first Ludum Dare and I will probably be back for more! I really appreciate the motivation provided by the community and time limit. I did record a timelapse, but I’m undecided if I will post it. I’m not sure if there would be much interest in watching a noob such as I.
Things I learned in the last 48hrs:
- How to animate a run sequence
- Flash + FlashDevelop + Flixel is a very pleasant and forgiving coding environment.
- premature gameplay tweaking is about as evil as premature optimization.
Hopefully someone will enjoy Moving Day, now I’m off to play some of the other entries!
At the end the game wasn’t like anything I planned. It is incomplete, except for an additional effort for the community challenge at the last minute.
All my time was used for technical things, and the gameplay was the feature that suffered. But without doubt the experience is there and I can’t wait for the next event! Now is time to prepare myself better and learn all the tools and skills needed for the next competition!
If you want to check it out, you can download the source and the techdemo through this link.
Just noticed everyone’s posting a little blurb about their submitted games, so here’s mine.
Well, this was quite an experience! I wasn’t able to polish off a few of the rough edges, or get the code as clean and solid as I’d have liked. But the core game-play is in place, and I’m happy with what I did get added.
I have successfully finished my very first LD game, The Last Man on Earth.
You play as the last survivor of an alien invasion, your goal is to avenge your species by clearing out an alien spaceship.
It is a pretty hard game, but please don’t get mad at me – I had no time to balance the gameplay.
The game has two endings… and a kitten.
It has been great fun, I would love to participate in the future, too.
- Visual Studio 2010
- XNA Game Studio 4.0
I managed to complete the Ludum Dare! Amazing!
I didn´t quite know what to expect when I decided to join this LD, two weeks ago. I had never made a game from start to finish. But the time limit pressure, and watching other people do the same thing as me gave me a lot of motivation.
Also, I learned a LOT. In my job I have to make java programs to solve optimization problems, and they never involve things such as states, interfaces, resource management, etc. If nothing else, Ludum dare was worth it just for the learning experience alone.
That said, I´m actually rather proud of the game I´ve submitted. Granted, there are a lot of planned things that are missing (just note the huge blank space in the bottom of the playing area). But it went much much farther that I would have guessed. It has half-decent old school graphics! It is multi-platform! It has levels! And I can even add more levels easily in the future.
So, to celebrate, here is the obligatory time lapse. Sorry for the lack of sound!
A shout to MME, who did the dare in parallel with me. We shared a lot of ideas, questions and lols in these 48 hours.
And make sure you find the secret kitten in the game!
Finally done my first Ludum Dare game. Didn’t get off too the best start, I hated the theme and couldn’t think of any ideas, then I came down with a terrible fever, so I’m happy to have finished anything at all.
Looking forward to the next competion, hopefully I won’t be so under the weather.
Right, I got something done after all. And it feels good. Both the result and the process, that is.
Been quite a rollercoaster again. A highly recommended experience. I’ll write a more detailed analysis after I get some sleep.
May contain kittens. But much more too.
Hooray! It’s finally finished, and you can check it out here. I did put a kitten in there, but it’s hidden very well, and I don’t expect you to find it. Overall, I somewhat satisfied with it, but think I should have worked on some things a little more, especially the “plot”.
Ok, I have managed to complete the Kitten Challenge! Good luck trying to find it in my game :3. It is there, I promise! Dont give up!
Now three more hours before submitting… I wish I could have finished the transitions, but I think that will not happen this time. I will probably spend this time improving the character sprites and maybe adding a few extra levels.
I have submitted my final game (source is with the download).
I hope you all enjoy it!
I planned to make 5 levels, but I couldn’t continue working on the game, so here it is with 3 levels and half of the planned story. It is playable with a surprise on the end.
– Unity3D (C#, iTween)
– Garage Band
Bit of a late start to day 2, courtesy of an unexpected excursion to the pub last night.
So, this game thing then. Well, Alone was the theme I was _really_ hoping wouldn’t win, because I couldn’t think of a damn thing to do with it, but eventually I came up with something.
Borrowing somewhat heavily from Spectrum classic Ant Attack, you play a lonely robot whose only friend, an adorable kitten, has been lost in an ancient city populated by hostile killdroids.
So far I’ve got a fairly acceptable random map generator and a controllable player character wandering the empty ruins.
First order of business for today then is to put some game in there. Knock up a couple of evil looking killdroid models and a fluffy kitten and get them in there, then I can start looking at adding some general polish, like sound, music, title screen and win/lose sequences.
*Looks at clock* Crap! I’d better get busy!