Posts Tagged ‘Kitch’

Getting there…

Posted by (twitter: @KitchsTweets)
Saturday, December 6th, 2014 12:08 pm

Good part of the way in, and I have all my knobs and buttons working.

Kitchs Screenshot











I think it’s all downhill from here… all that’s left is gameplay, sounds, menus, controls, fun, and music…

oh dear…

Bag it, tag it

Posted by (twitter: @KitchsTweets)
Sunday, April 28th, 2013 5:43 pm

sell it to the butcher at the store….

My LD26 Entry is called #.  It is a game about shooting squares.  Get it now while it’s still full of those tasty bugs I haven’t found yet…





kitch is dying… a lot.

Posted by (twitter: @KitchsTweets)
Saturday, April 27th, 2013 10:40 pm

Off to bed… but managed to cause quite a bit of damage tonight.


The Good.

The game fits in with the minimalism theme very well, while still being somewhat complex and interesting (at least by  my standards).  Game is feature complete.  I’m very happy with it’s state this far in.  All of the gameplay features are in, level control and difficulty are implemented, and even the menu states are complete.   Spent a bit of time on audio this evening, and while it’s rough… it’s more ambitious than anything i’ve tried in a Ludum Dare before and i believe with a little polish, it will be quite the little go-getter (or a massive failure).

The Bad.

The game runs in two difficulty modes currently.  Really frickin easy, and “Oh for the love of everything that is good, please make it stop” hard.  I see this screen a little more than I’d like


The Plan For Tommorow

  • The combination of the bullets firing, and cells exploding creates chords.  The sound files need to be just right for this to work, and they are not right now.  It’s not BAD, it’s just not good.   This will hopefully be a quick fix tommorow
  •  I want the game to be difficult… but the kind of difficult that can be appreciated by the person that is playing the game for 30 seconds before they rate it.  Currently we’re at the “rage quit and send death threats to the developer’s family” level of difficulty.  The balance hammer needs to come out.


Mid-day update

Posted by (twitter: @KitchsTweets)
Saturday, April 27th, 2013 1:29 pm

Well.. after almost a full days work… I’m here


It looks exactly the same as it did last night… however, menus, and levels, and collisions, and powerups and a whole lot of little things are in place.

Just a couple minor things on those front to clear up tonight…

Hoping that clears the way for a full day of polish and audio tommorow.


First Night

Posted by (twitter: @KitchsTweets)
Friday, April 26th, 2013 10:28 pm

Welp…. after a somewhat heated argument between me and a quadtree, i got off to a start at least.  think its about time to call it a night.

I’ll be streaming most the day tommorow.

Kitch's screenshot

Kitch’s screenshot



Kitch’s Blog Entry

Posted by (twitter: @KitchsTweets)
Sunday, December 18th, 2011 1:54 pm

Things were really coming together rond abouts midnight last night.  Today, I’m making progress, but I’m starting to get sloppy.

Got the difficulties balanced a bit, now I win amost instantly on easy…




and die almost instantly on hardcore… that’s balance…



Kitchs Saturday

Posted by (twitter: @KitchsTweets)
Saturday, December 17th, 2011 9:02 pm

26 ours in and I’m ahead of schedule.

Meant to spend sunday working on music, sound, menus and what not… but got a big chunk taken out of that today.

Have lots of balancing to do…  Right now, it’s kind of boring just shooting the crap out of a big green blob…

At least now it tries to kill you..


and kittens…

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