Posts Tagged ‘king’

It’s done!

Posted by (twitter: @EdoMiyamoto)
Sunday, December 16th, 2012 11:27 am

My game is quite finished… This is my first entry, so I hope you’ll like it. I don’t want to expand it because i’m having a lot of error unsolved and i don’t have time to learn how to make some clean engine and stuff.

Thanks to everyone for this event this was a lot of fun and i have a lot to learn !


#ld22 – alone with myself – draft idea

Posted by
Friday, December 16th, 2011 7:44 pm

This is the first draft idea before I go to sleep :)
The king find himself alone in the middle of lots of people and fall in bad dream where, he needs to fight his way back to happiness, facing monsters that are himself. During the journey he will find items that can motivated him and make him walk faster and jump higher.
At the end the king will find himself WITH the ppl around him.

will use a platform as game mechanics, and now will go to sleep !! :)
see u tomorrow !!

LD 0.5? Entry: Dicey Ducks

Posted by
Sunday, December 2nd, 2007 4:03 pm

I don’t know what the theme for this Non-Compo was (I think there wasn’t one), but I made a yahtzee clone. Much more than a clone, though, it is far more complicated than Yahtzee, allowing you to score a bunch of different ways.

Dicey Ducks

As you can see, there are 2 colors of normal ducks, and a King Duck. So you can score in the Same column if your dice involved are the same color, the Diff column if any different ones are involved, and in the King column if the King is involved. The High column is one you can use if you ever get another column twice, but your second time is a better score than the first. It makes some sense when you play it. And to stop a die from being thrown on subsequent rolls, you put the ducks to sleep (as you can see in the picture).

This was my first actual 3D game! Well, my most finished 3D game (even though it’s not finished). Those dice are pure 3D, hand coded from scratch. Take that! Their rolling is real, not just a visual representation of a random number generator – they get a random spin on all axes when thrown, and wherever they stop when they land is what they are on. The code to interpret their facing into a number was the tricky part.

Too bad for you, you can’t play it – there is no downloadable version at this time.

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