Posts Tagged ‘kids’

Preparing our Real World Gathering in Tours (France)

Posted by
Saturday, April 1st, 2017 11:30 am
Paper, code, screen, the most basic tools.

Paper, code, screen, the most basic tools.

As some might have read there, we are preparing our second Real World Gathering in Tours. And to be honest, it is getting really exiting : so far our 20 seats for kids are booked. And graphic designers, musicians and developers have proposed to help them creating their own games!

It also seams that we will manage to group around 40 people covering a wide skills range, from graphic designers, to artists, developers, makers or board game designers. I can’t wait to discover what crazy projects will come out of this !

A showcase on Friday night, to start dreaming

As we might be quite a large number of participants who have never met each other, on Friday night (the 21st) we will organise a showcase to get to know eachother (and start dreaming) : everyone will be invited to show its previous productions : boardgames, odd electronic devices, drawings, and video games of course ! You can bet, that it will only be a beginning, as we will order tons of pizzas… But that’s another story 😉

Five workshops for beginners, and the others…

We also want to welcome beginners. So from the 10th to the 19th of April, we organise 5 workshops opened to everyone (whether they take part to the gathering or not) to learn and share about game creation :

  • Creating a platformer with Construct 2, for beginners. Tuesday the 10th – 7pm
  • Discovering the FunLab and its crazy machines. Wednesday the 11th – 7pm
  • Graphics in video games, a workshop to share our knowledge. Thursday the 12th – 7pm
  • Creating a point & click with Adventure Game Studio, for beginners. Tuesday the 18th – 7pm
  • Sounds and Musics in video games, a workshop to share our knowledge. Thursday the 12th – 7pm

Still some seats left…

There still are some seats left for the gathering and the workshops, so don’t forget to register if ever you wish to join !

And don’t forget to follow #ldtours37 for more news about our gathering !

LD 38 : Real World Gathering in Tours (France)

Posted by
Monday, March 13th, 2017 10:27 am

We are back… with a revenge !

Real World Gathering in Tours for LD#38

Real World Gathering in Tours for LD#38

Last August we organized our first Real World Garthering.

We were 15, built 5 teams, released 6 games. Some people travelled a few hundred kilometers to joins us, and it was incredibly warm (I have had 6 BSOD due to over heating…), but it has been a great experience ! So, we have decided to do it again.

But as we enjoyed it so much, we really want to open the event to even more people, and have more fun !

Ludum Dare for kids

On saturday afternoon, we will organise a Coding Gouter (Coding Snack) : graphists and developpers work with kids to make simple game in 4 hours. And if the parents agree, these games will be posted on Ludum’s site (with a proper explanation, that they have been made by kids), so the kids will be proud of their products ! Of course, I’ll encourage you to play and review these games with kindness.

Game creation for non-developpers

Last edition, we hopped that gaming tools (such as scratch, puzzle script or inkle writer) would allow non-developpers to easilly take part to the competition. But it has been more difficult than expected. So this year, to allow more people to join the party, we are opening a Board Game section. But, you know, the sky is the limit ! So we teamed with our local Fablab to push print & play even further, and allow participants to create wacky figurines or odd gaming contraptions that anyone will be able to reproduce at home !

We can’t wait so see what will come out that event…

Come and join the party !

So if you are in France between the 21th and 23rd or April, make sure to join us !

Or follow us on twitter at #ldtours37

 

 

5 Days with Tiffany

Posted by
Tuesday, April 21st, 2015 1:05 pm

Hello guys!! 5 Days with Tiffany it’s our game. we worked during 30 hours the days 18, 19, and 20.  we wanted make a game for kids and the result is here.

http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367

17.- The day of the beginning of the Ludum Dare we met Boris, who comes from Ukraine and is part of the programming team. Besides, we also met Adrian, a very nice local programmer. The rest of the team already knew each other from other previous works: Estanislao, leading the programming team. Bernardo, Javier and Alby, in charge of the illustrations. Last but not least, Israel, who works with the rest of the team on the creative development and also manages the activity and the execution time of the activities.

 

18.- We started working at 10:00. During the first 2 hours we discuss the genre, type, main idea of the game and the mission. In the course of this time we came up with ideas like Geometric Mission, a game where geometric figures attack and defend an objective. Another one was Invasion on the Beach, which is a project where a hero goes over Gran Canaria beaches sprinkling sunscreen lotion. Finally we decided to develop 5 Days with Tiffany.  At 12:00 the team got to work on the creation of the project with Estanislao leading the programming.

 

19.- Today we started coloring many of the illustrations we had already worked with. We have developed the story of Tiffany and Alejandro, a musician, composed the BSO of the game. There have been some issues with the game logics and this held us up some hours, but we were able to solve it thanks to the hard work of the programmer. We also started to record via streaming. By the end of the afternoon the game will be probably finished.

We Accept The October Challenge!

Posted by (twitter: @Dixumgames)
Thursday, October 3rd, 2013 12:18 pm

Hey guys!

We, Dixum has decided to join the October challenge. As we are a new game dev company  we see great potential in this opportunity. We are at the moment two persons at the company, me and my friend. I have participated in Ludum Dare challenges many times and I really love it.

(more…)

October Project – Pen Study is Ready to Make Money. Are you?

Posted by (twitter: @LanceNanek)
Thursday, October 11th, 2012 2:40 pm

Pen Study, a fun app with language learning tidbits and mini-games to grow your brain that I write and blog about with Chloe, just entered the Ludum Dare October Project to be ready to earn our first dollar. Are you ready to earn your first dollar? Check out our implementation below.

For this challenge I went with integrating a single ad banner on the menu screen, not the game modes themselves. You can see it at the bottom of this screenshot:

The ad and falling facts game mode.

Screenshots of the app showing fun characters helping the player trace letters.

The tracing game mode.

For high traffic games I use a much more complex solution involving multiple ad providers in AdWhirl and with their own specific integrations. Shout outs go to Millennial Media for paying the most for banner ads so far outside of deals arranged in person, and AppFlood for bringing in the most installs!

This dare is about easily getting unfinished games and challenge entries making money, so here comes a simple single integration with an ad provider I’ve never tried before. Here is an Android layout with the banner:

[stextbox id=”grey”]

<LinearLayout xmlns:a=”http://schemas.android.com/apk/res/android”
a:layout_width=”match_parent”
a:layout_height=”match_parent”
a:orientation=”vertical”
a:gravity=”center”
a:background=”#cccccc”
>

<!– Other content goes here. –>

<com.sec.android.ad.AdHubView a:id=”@+id/AdLayout”
a:layout_width=”wrap_content”
a:layout_height=”wrap_content”
a:layout_gravity=”center”
a:visibility=”gone”
a:paddingTop=”10dp”
a:paddingBottom=”10dp”
/>
</LinearLayout>

[/stextbox]

And here is the code that initializes it.

[stextbox id=”grey”]

public class SelectLessonActivity extends DelegatingActivity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.frame);

final AdHubView adhubView = (AdHubView) callingActivity.findViewById(R.id.AdLayout);
adhubView.setVisibility(View.VISIBLE);
adhubView.init(this, Constants.ADHUB_INVENTORY_ID, AdSize.BANNER
adhubView.setThreadPriority(AdHubView.MIN_PRIORITY);
adhubView.startAd();
}
}

[/stextbox]

Make sure you have the needed permissions in your AndroidManifest.xml:

[stextbox id=”grey”]<uses-permission android:name=”android.permission.INTERNET” />
<uses-permission android:name=”android.permission.WRITE_EXTERNAL_STORAGE” />
<uses-permission android:name=”android.permission.READ_EXTERNAL_STORAGE” /> [/stextbox]

And that you have the JAR in your libs:

A list of JARs in the source code tree.

App libraries.

Coding done! Getting real ads was a little difficult with this provider. I had to post to a market first, then wait for the approval process, and also wait for banking information to be approved. Some other providers let you get going immediately and sort it out later. I did like being able to pick categories of ads that match the app demographic, kids and education games:

A list of categories with checkboxes for what ads to show on an ad network site.

Choosing what type of ads to show.

I feel people will be more likely to click a targeted ad and it has a better chance to be useful and not annoying to them. A targeting method common with other ad providers is specifying keywords. That might be more flexible and powerful. If the ad provider ads a new category, my keywords might match that already, for example. Or they might use smarter algorithms enabled by keywords.

Hope this helps your own projects! Check out Pen Study to feed your brain between coding. :)

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