Posts Tagged ‘jumping’

Thank you for LD34!

Posted by (twitter: @beetracks)
Monday, January 4th, 2016 8:47 pm

Time to say thank you all again, for all the feedback we received for our game!

We hope to be here April again. It’s our first LD and we had a lot of good time playing games. It was more fun than we expected to review games. We did our best to be valuable in our comments too (positives or negatives).
We did a making of too… well, kinda.

Here is a 3D rendered version of our 2D character (the background is a random picture we found on Google, we’re not into the 3D modeling, it was just for fun).kevin_the_snowman

 

And again: Happy New Year!

A viking-ish update

Posted by (twitter: @c64gamer)
Saturday, December 14th, 2013 5:16 pm
So... much... tasty stuff!

So… much… tasty stuff!

So… after 13 hours and 45 minutes we have our first implementation of the core features of our game!

There is still a lot of work to do, but the game is playable! 😀

http://multitwitch.tv/zhootdotse/metaldemon68/c64gamer/hitagitv

Greetings from your friendly atomic vikings team receptionist named: Linda Smellröf

Evolver is a game where the point is to explore the randomly generated world.  Exploring the world will allow you to pick up ability points which can then be used to evolve or upgrade your character and make him better at exploring the world.

Here is a link to the game

-QuadraTron

*edit*
You may notice the instructions panel is blank, one of more than a few things that didn’t make it off of the list and into the game.
Instructions :
Camera : Mouse (lmb/rmb change how it moves around)
Movement : WASD
Esc/Return : Bring up menus
Special Powers : double press W for dash, Q for Ecolocation
There’s a whole lot more that can be done, but figure it out on your own.

-lightfromshadows

Something started in ZGE,. . not too sure yet,. .

Posted by
Saturday, April 18th, 2009 9:47 am

I started hacking around in Z Game Editor to see if I can get anything happening that I like,. .

So far I got some cube jumping around on a wall of blocks,. mostly working out the collitions handeling and looking for a fun mechanic for movements,. first game idea was just to shoot at an advancing wall,. but I will see how it developes,. .

started,.

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