Ludum Dare 31
December 5th-8th, 2014

Posts Tagged ‘js’

basecode update

Posted by (twitter: @sbbls)
Friday, August 22nd, 2014 1:53 pm

excerpt

I continued working on my basecode, so here it is, just to follow the rules.
(new stuff: loader thingy, assets, tweens).

And as always, good luck to YOU.

<333

well well well

Posted by (twitter: @sbbls)
Thursday, August 21st, 2014 5:59 am

ludum darey

That’s it. Good luck to YOU.

I have made a JS palette-swapper&basecode, but this doesn’t mean I’ll do anything this LD, so here is a LD anim just for you, and the basecode to look at <33

(heavily inspired by rxi’s love2d one, IF I make something I’ll tweak it a bit to adapt to the needs)

‘The Voynich Experiment’ is done!

Posted by (twitter: @mkalamalami)
Sunday, August 26th, 2012 6:21 pm

Tired, but quite satisfied! I managed to do most of what I planned for this 2nd and last day. My only regret is that I might have taken too much time on nitpicking stuff instead of producing more contents/levels, but it could have been worse.

Congrats to everyone, I’ve seen quite a lot of promising games during this week-end! Now it’s 3am here, so time to sleep. See you soon!

‘The Voynich Experiment’ entry page

a MMO experience.

Posted by (twitter: @@PUriTanner)
Sunday, April 22nd, 2012 9:17 pm

IT’s an  MMO* made with node.js/backbone/three.js/tween.js/underscore/…

… and all the good parts of javascript.

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12078

What is it all about?

You are in charge of an evergrowing world in a universe full of evergrowing discs.
But growth comes at a terrible price.

In the advent of your great growth-inducing politics the general disc-populace grows weary of overpopulation and overproduction.
You decide to take the best way forward.
WAR.
War against the unknowingly weak non-blue discs.
Carefully you plan your next aquisitions while balancing your infrastructure spendings with your investitions in green energy and hauntingly large disc-machines of war.

 

What does work:

  • Support for up to 51.00000000000002 players
  • Planets indicate their current production capacity by growing
  • Planets may revolt (red tint)
  • Military and a good investition in green technology help to overcome riots.
  • Attacking

What doesn’t work:

  • There is no chat or ranking.
  • You cannot transfer your all-killing-war-machines to a friendly planet
  • If you tab out there is a high chance your browser might die.
  • Simulation is a bit rough. Hadn’t had time to make animations
  • Same for graphics.
  • Player starting positions can be compromised from time to time. If you can’t grow your disc: reload the page

 

Oh, and the code is horrible. Iam not uber experienced and furthermore obviously needed to reassure myself that Diablo3 won’t ever become a game i could be happy with.

Thanks for your time. Have a blast!

 

 

 

 

If you still haven’t played it yet, here is a screen with lots of circles for you.

f this s. iam going to be a potato!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12078

 

*at least in a realtivély tiny world it would be a MASSIVELY MULTIPLAYER ONLINE experience. Here it’s somewhat of a medium scale multiplayer app.

Team Bad Pun is in!

Posted by
Thursday, April 19th, 2012 1:09 am

The ACM club at LeTourneau University has been interested in the Jam this semester, and the time has finally come!

We have at least two groups of three people each; I will represent one of them. Team Name:  “Bad Pun”

Expectations are that two of us will mainly code,  and the third will mainly work on art assets, but we’ll all do a little of everything I imagine. Tools:

  • Platform: HTML5/Javascript
  • I will be bringing in a bit of convenience  code, mainly to handle resource loading, keyboard events, and sprite sheets. If anybody is interested, I’ve posted it here.
  • Version Control: Fossil
  • Graphics: probably the GIMP will see the most use.
  • Sound: bfxr will likely see use. The art guy will probably use fancier stuff I’ve never even heard of. :P
  • Code development will be with whatever tools we personally prefer; we have a Windows, Mac, and Linux computer among the three of us. I personally like CodeBrowser for elastic tabstops.

We are looking forward to having fun!

The plan

Posted by
Friday, December 16th, 2011 8:26 pm

This time around, I think I’m going to take it easy on the graphics and sound. Instead, I’ll focus on pure story. My plan: a multiplayer, online puzzle game. I’ll be working in PHP, with a bit of JS front-end. Maybe some html and css as a template. I have some interesting ideas for something atmospheric, and connected to the theme :) Hope to start serving things up to outside users in short order!

[cache: storing page]