Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Rules / Guide

Posts Tagged ‘journal’

I’m going for it

Posted by
Saturday, August 23rd, 2014 7:08 am

After getting some sleep, I decided to go for it. I whipped up some songs in garageband this morning. Now I am trying to plan out some gameplay. I still have not decided exactly what I’m doing in terms of the theme, but it should come together into something in the end :)

Some progress sneakpeek

Posted by
Friday, August 22nd, 2014 11:37 pm


My LD48 attempt in progress! I’m posting some sneakpeeks. View this article for more screens and photos :)


Eww code
Some “eww” code


Concept (created at 4am, so it’s nothing special)

Stream of progress here:

Drempts: Progress #1

Posted by
Friday, August 22nd, 2014 9:27 pm

This is a game where you try to shoot down enemies, but only the ones that aren’t dreams.

Picture of you shooting your bullets: Drempts1

Theme Thoughts

Posted by
Friday, August 22nd, 2014 8:16 pm

Here are some ideas I am playing around with. I have no clue where to go with this, but maybe these thoughts can help someone else out.

1. Most obvious is parallel dimensions or space travel between planets

2. In a modern sense, it is talking about something like the internet connecting the world

3. In business it also refers to people and organizations being connected – via something like the internet

4. I’m also thinking about connecting so called “different worlds” together, for example genders or nations

5. Something abstract like connecting the world of books with the world of acrobatics (just an example)

Update on Beneath your House

Posted by
Thursday, May 8th, 2014 1:25 pm

I’m working on a new version of Beneath your House. I’ll use the same mechanics from my LD entry, but switching up the genre. The game will feature some minigames that happen when different events are triggered. I am journaling the progress on the Stencyl forum. You can check it out if you are interested:,31850.0.html


Background on ceosol

Posted by
Tuesday, April 29th, 2014 8:32 am

Here’s a little background on ceosol.

Last years my contract expired and I got laid off. I knew it was coming up so I had started looking for a new job even in 2012. The holidays rolled around, still no job. Mid-January, after about two years of looking for jobs in my field, I gave up and decided to go in a different direction. Fourteen of my science career have vanished and I’ve been developing games since then. I know 4 months does not make a career in game development, but we all have to start somewhere :)

Back in high school I had a couple of semesters of Basic and C++, so I do know a little about computer logic. It has been a little rough trying to learn things fresh. Stencyl has been a huge help with syntax.

I am just entering whatever competitions I can get my hands on. Every thing I try to make helps me learn even more. If anybody is interested in collaborating, I would love the opportunity to work with you and learn more. I created a work email [email protected]

It was a fun compo. I wish everyone the bests.


Post compo journal entry

Posted by
Tuesday, April 29th, 2014 6:08 am

Well, second game ever.

Here are some thoughts on the compo :)

The good:
As the compo got closer, I start to spitball ideas for game mechanics. (panels in the same scene, energy generators for object creation, rpg with fight sequences). The rpg was quickly out when I read all of your advice/tips for LD. I focused mainly on the panel jumping idea because it seemed to be the easiest. When I saw the final round of voting on Friday, I started trying to apply game ideas to all of them. That way I would be able to start coding at 9pm.

I was able to come up with 16 game ideas for 16 of the themes, all focused on the panel hopping. I would suggest to anybody trying to do this for the first time to come up with some ideas and see if you can apply those ideas to many of the themes just by tweaking the graphics.

I made a complete game in 48 hours. That is pretty amazing when you think about it :)

The bad:
The points mechanics are somehow getting messed up. You should only be getting 10-100 points per level, but it is printing the number you got on the levels and the total number back to back (i.e. 10 on the level on 100 total prints out as $10100) – I didn’t have time to figure out why it was doing that, but I think it was creating a text string instead of just adding numbers.

I had a safety teleport so people wouldn’t get stuck on a level. It was causing a lot of bugs where you would fall into the earth on the next panel or appear and not be able to move. I had to just scrap it and make a quick reload button.

Animations – I would have liked to have animated the guy kicking over the stalagmites, but ran out of time.

Artwork – I spent very little time on the artwork because I wanted a complete playable game. Maybe this was good, maybe bad.

The level complete scene – The level complete was supposed to have jewels and objects appearing in it based on your money. But with the total money messed up (above), I just went with higher and higher bills were coming in. This was even messed up because the amount of bugged money you collect on level 1 is enough to pay for all of the bills throughout the game. So people don’t see a point in continuing since they’ve already collected tons of money.


Ludum Dare 29 Game Journal Day 3

Posted by
Monday, April 28th, 2014 6:47 pm

Ludum Dare 29 Game Journal Day 3

This was a livestream journal for day 3 of Ludum dare

Ludum Dare 29 Game Journal Day 2

Posted by
Sunday, April 27th, 2014 5:48 pm

Ludum Dare 29 Game Journal Day 2

This is a Journal entry for our game from NewLightGaming

Ludum Dare 29 Game Journal Day 1

Posted by
Sunday, April 27th, 2014 5:46 pm

This is a Journal Entry for the game NewLightGaming is working

Just starting with just 23 hours left

Posted by (twitter: @sputnikgames)
Saturday, April 26th, 2014 7:15 pm

I decided to try Ludum Dare.  Normally I wouldn’t because my son has soccer tournaments and this weekend is National Cup.  He couldn’t play because of an MCL injury so instead of sitting around watching hockey, I’m creating a game, taking my daughter to Michaels and the library, going for walks with my son for physical therapy, cooking lunch and dinner AND finally coding and watching hockey (Go Kings!).

At first I was thinking is not sure a goos idea to participate. I only have about 23 hours left.  I’m starting very late.  I have two ideas with minimal sketches and no code written yet.  Then I thought, hell, it’s like being back a Disney making last minute games for the launch for Disney Daily Blast &  Disney XD where I only had hours from concept to live.

What I’ll be using

  • TypeScript
  • Phaser 2.0.2
  • Visual Studio Web
  • Photoshop
  • Coffee to keep me awake

Starting right now I’ll be posting updates to my @sputnikgames on twitter.  I’ll also be posting a link to the game as it progresses.

Let’s see what happens…



Posted by (twitter: @niksudan)
Saturday, April 26th, 2014 4:14 pm

 A mysterious individual that chooses to name itself Skolgbor.

What is it? What is it’s tale? Why is it in hiding? You’ll find out if I decide to finish it.


I was pretty busy today so I couldn’t get the game started, but I did come up with a interesting story to tell. I’m hoping to make a short story-game for a change this time, see how it goes. Nothing too hyper!

The game will take place in the same universe as two of my other games, Protocol and Tercon Major. These games have nothing in common right now but maybe you should wait and see in the future…

I finished this piece of art over on my Twitch channel. You should follow it so you’ll know when I’m live again!

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