Welcome back for update #2 on The Tomb, a strange little game about a cult of people that build their own tombs!
Here’s our first look at the game itself.
Meet Sam! She’s an upbeat young woman who has lived her whole life in this cult. To her, death embodies every day, every decision, every divergence in routine. As other NPCs will charmingly remind her, “Death comes for us all!”
A primary mechanic of the game centers on meeting and speaking with other characters to flesh out social skills. By interacting with the world in this way, the player learns more, forms stronger relationships, and ultimately will reveal more about the entire setting apart from just digging their own grave. (What a fun sentence to type!)
Right now, we’re working on getting the systems in place in order to have the other NPCs populate the world and be able to perform their charming dialogue and relationship building with Sam.
Here’s an image of the room becoming more populated! Rainy skies are visible through the windows, Sam is asleep (because while we are pursuing the long nap, all shorter naps are certainly welcome!), and another character – the Grocer – is coming to drop off something for Sam’s family.
More updates are coming soon — next time, we’ll go more into the systems and actual gameplay of the world itself. This is a blast, and I think we’re creating a really neat concept!