Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘journal’

Houston: Expedition diary

Posted by
Friday, December 12th, 2014 3:58 am

Expedition diary.

Day 1 additional decryption:

After landing at GamesJam Microsoft we built safety base first, using two coaches and chairs as perimeter fencing.

safety base

We had enough food rations, including soda, pizza, chocolate bars and tea.

same base

All needed modules was installed quickly: two high tables and one low, power filter, computers and other tools we needed for our mission.

Research and development plan was made and posted up to window.

plan

Other expedition diary data under decryption now.
And you may support our expedition if you rate our game =)
Jam Entry: Houston, We’ve Got a Problem

Previous part of expedition diary:
Expedition diary: information bulletin for new astronauts

A childhood dream become reality

Posted by (twitter: @theotheralvaro)
Thursday, December 11th, 2014 8:10 am

When I was a kid, I absolutely loved Newgrounds. To me, it was the best thing ever on the Internet. Today, I found my game on the main page. For some of you, it may not be a big deal, but let me tell you : the kid in me is soooo happy.

Thanks LD!

 

Screen Shot 2014-12-11 at 1.57.32 AM

Just in time

Posted by (twitter: @Nekith)
Monday, December 8th, 2014 7:08 pm

screen0

Like yesterday, a little too tired to write a “real” post, but we’re done with our entry !

So it’s called Goblin Crown Fever and it’s about goblins, ghosts, greed and time.

Happy conquest !

I give up for now

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 3:06 pm

So… this is the game. I did my best. Learnt a lot this LD. Hope I’ll start on time next LD! :D

 

 

If you feel like doing so, feel free to check it out :) PS: I’ll definitely keep working on this one post LD!

I’m totally late

Posted by (twitter: @qrchack)
Monday, December 8th, 2014 2:02 pm

Okay, I’ve started somewhere after half of the 48h time, so I’ll probably keep finishing this game after Jam ends. Whatever. It’s 5h to go and I’m coding a map editor. I’m totally not prepared :D

 

5 hours left and I just started coding the map editor

5 hours left and I just started coding the map editor

 

While you’re here, you can check out the current version of it.

ZzZzzZzZZZz

Posted by (twitter: @Nekith)
Sunday, December 7th, 2014 4:51 pm

screen

ZzzZZzz time… tweaking tomorrow… right, team ?

Moar progress!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 1:56 pm

First gameplay video, with maps being loaded at runtime from lua files. A hand-built map editor soon to be made.

Well this is a first :P

Posted by (twitter: @wilbefast)
Sunday, December 7th, 2014 11:32 am

For the first time ever my LD has gone extremely well – I have a few hours of leisurely polishing before the end and I plan to make them count ;)

Probably the reason things went so well is that there are literally no sprites in the game, so that chunk of time could be used for music and programming instead.

Despite the lack of graphics assets I think the game looks pretty nifty though!

Teased? ;)

 

Another GIF after the “more” ;)

(more…)

Ghosts are working, but yet very blue

Posted by (twitter: @Nekith)
Sunday, December 7th, 2014 4:54 am

screen

So, here we are for the Jam for now (the next post will be animated, we swear on the Goblin King head)!

We successfully save the player movement and shots and the ghosts replicate them. They are blue, like blue blue, but it works!

We have music, most animations, a lot of placeholders and most of the game flow/logic/loop.

Gameplay tweaks, more sprites and sound effects: here we come!

I Gave Up

Posted by (twitter: @@nidpez)
Saturday, December 6th, 2014 6:47 pm

So…

I chose to use UE4 and, having never built anything with it before, I got very frustrated with the whole thing and quit.

I knew from the start it was going to be difficult learning a new tool under the pressure conditions of Ludum Dare, but I didn’t really feel like using Unity again, so I ignored mt better judgment (I event tweeted about hubris before the compo started!)

But good news! The tantrum sleep I got has renewed my determination and, even though I still don’t know how to do what I want to do, I realize I still got two hole days to make whatever I manage to make and it doesn’t matter as long as I learn something and don’t quit again.

Jam on!

12 Hours In

Saturday, December 6th, 2014 7:01 am

What a fantastic theme!

At first I was completely and utterly stumped for ideas, but I slowed everything down. Thought about what I wanted to make and tailored it for the theme. Progress started off slow, I forgot to save at all during the first 4 hours and lost a ton of work when Unity crashed. Luckily I quickly got back up to speed and can now gladly say that todays progress wasn’t wasted.

I had some stupid brain fart moments today, in particular I got really really hung up on a very simple character controller. I learned that in the first few hours of a Game Jam, I’m working my best as far away from a computer as possible. This is something I guess I could work on or accept and live with. More experience will be the final judge of that.

TDS dev 1By this .gif it should be pretty evident that I’m working on a Top Down Shooter of some kind, I really don’t myself in what direction development will take further from the above. I do plan on actually making some models and decent artwork tomorrow now that the basics are done.

Anyway, sleep time.

 

I am prepared…

Posted by (twitter: @thegrieve)
Thursday, December 4th, 2014 3:08 pm

Why did I do this? I don’t know, I just wanted to.

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