Posts Tagged ‘jam’

Jamming on!

Posted by (twitter: @AurelDev)
Monday, August 29th, 2016 5:58 am

For the first time ever, … Going to do the jam! (solo, but still)

I did release the compo version … (here), but this morning I was woken up with a list of things to be implemented for the jam version, so … That’s settled! Fixed the wallpaper:

LD36 wp

Raptor ready

Posted by
Monday, August 29th, 2016 5:40 am


And still 14 hours to make, I don’t know.. a GAME?


UBUQ: Guitar Hero meets RPG (Progress #1)

Posted by
Sunday, August 28th, 2016 7:42 pm

Take a look to the game concept here:

At this moment, the development progress is:

  • Gameplay mechanic is ready, but we need to polish it in order to get better game feel.
  • Music is done and we are working on SFX.
  • Level design is almost ready.
  • Main character and 2 enemies are already animated.
  • We are still coloring everything.

In a few words, with only 30% of time we still have a lot work to do, but sure we will achieve it :)

What do you think about mix the Guitar Hero mechanic with RPG? Could it has a good feeling?

Day 1 So Far

Posted by
Sunday, August 28th, 2016 3:22 pm

Do you like Chinese food?

What could do the ancient Chinese men with a rocket and some gunpowder?

Unmistakably shot himself toward the stars!

A launching game about an especially bored Chinese and his massive rocket, the prototype(some squares gliding) is nearly finished, and we also got some art done.

He's staring right at your soul.

He’s staring right at your soul.

So far so good, we expect to get something playable for tomorrow and maybe a demo for you to play.

Thank you for you support guys and lets have a great LD!!!


Posted by (twitter: @@TheFish523)
Sunday, August 28th, 2016 11:51 am

About 1 day of work, and refinement. I DID IT! I’m so happy about this! I finished a making a game!

You can find it hereScreenshot2

Rough interface in the working, levels galore.

Posted by (twitter: @tselmek)
Sunday, August 28th, 2016 11:37 am

Got a rough base for a menu and a level selection screen as well as sketches of what the first tutorial levels could look like. Will leave them as is for now and improve them tomorrow, let’s make more levels now.

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UBUQ: Guitar Hero meets RPG

Posted by
Sunday, August 28th, 2016 11:15 am

We are The Barberians Game Studio composed by Jose Barberà and me, Toni Barberà, working together with Pablo Martín as composer and Alfonso Miguel Sánchez into the #GameBossJAM event, located in Zaragoza (Spain). More info at:

Still working on gameplay mechanic, buy I’d like to explain you our game concept. Of course, a lot of things are thought, but only few of them will be finished.

Main concept
“Ubuq” is a 2D action video game in pseudo-aerial view (side). The music is the main driver for the combat system, similar to Guitar Hero style, and it has few components of Shoot’Em Up and RPG.

The ancient civilization of Ubuq already used advanced technology from 6.000 years ago, and nowadays they evolved until dominate the world. In order to try change that situation, the rebel group Glitch has sent a time traveler to the past. His name is Swap and he uses a timeless music machine, by which he can control the sounds of the future in order to neutralize the ancient technology and so disassemble the Ubuq civilization.

Game target
The player moves the main character inside a limited plane map, into which there are some enemies moving and attacking, by melee or/and ranged. The game target is to kill the boss of the map. Along the map exploration, the player neutralizes enemies and collects loot, which can be money, healing or “musical samples”. They are special devices to improve the attack power.

Combat mechanic
The “attack” consists into play a musical build-up, i.e. music fragment of limited duration, at which the intensity, tone and then number of composition channels are increasing. To do that, the player uses the following gameplay mechanic:

  • An infinite and cyclic rhythmic base is sounding continuously, without any stop. It is ancient/tribal style.
  • The player holds down the “trigger” button to show the “playing guide”. This guide shows the correct order and timing for the buttons to be pressed by the player.
  • If he presses correctly that buttons string the build-up sounds right and a “potential damage accumulator” is increased. That damage is released against the enemy when the player release the trigger button or when he finish correctly the full build-up.
  • Otherwise, if the player fails only one button timing, the build-up is cancelled and the accumulated potential damage is lost. However, the rhythmic base continues sounding.
  • The playing guide also shows a circular impact area, centered on the main character position. It means, when the accumulated potential damage is released, all enemies inside the area receive that damage.


  • Melee standard: attack is melee type; poor damage power and resistance. When they are neutralized, their loot only can be money or health.
  • Ranged standard: the only difference from melee standard is the attack type.
  • Badass: they are bigger than standard enemies, and their damage power and resistance are higher. When they are neutralized, their loot can be money, healing and a new “musical sample”. It is a special device that unlocks a new channel for the build-up, unless it already is at maximum level.
  • Boss: it is the biggest enemy of the map. When it is neutralized, the game is completed.

Gameplay dynamic
At the beginning of the gameplay, the build-up is simple and it only has with 1 o 2 channels and poor musical content. The maximum potential damage is low.
The game target is to defeat the boss, but it is too much powerful. For this reason the played must explore the map, look for badass enemies. The special loot they drop will upgrade the build-up.


Posted by
Sunday, August 28th, 2016 6:21 am

That is the place where the adventure begins.

The sun is bright.
The air is clean and full of oxygen.
Untouched nature.
What bad could happen?

Main Stage, the surface of the planet Gliese 581.

Glise 581

Second update: JRPG hockey??

Posted by (twitter: @avaskoog)
Saturday, August 27th, 2016 7:09 pm

Hello again!

We posted an update earlier today with some very crude beginnings:

The trio is back! With sportsing!

We’ve now come a bit further, and 2/3 are asleep, and the last one is about to turn in as well. But how about a little update first?

Our first day has had work kind of separated so far.

Morten has been programming without any graphical assets:

View post on

Ava has been working on those assets by animating a character without any character designs, just animating the rig and club:

View post on

Marte has been trooping along despite feeling ill, designing some of these characters, explaining why the animations look a bit weird (getting up really fast after falling; floaty feet): they’ve got hover boots!


Woah! That hair. What’s with that? Well… Our idea is to make them very JRPG because our deal is to try and mix JRPG stereotypes with sport game stereotypes in a wonky way…

Maybe in the next update you’ll actually get to see what we have in mind for that ancient technology...

Progress is slowly being made

Posted by (twitter: @tselmek)
Saturday, August 27th, 2016 5:21 pm

Took us a lot of time to find a not-too-fancy idea, here’s our progress so far.

View post on

The trio is back! With sportsing!

Posted by (twitter: @avaskoog)
Saturday, August 27th, 2016 10:46 am


While others have been on and off, the three to usually jam together under this account are Ava, Marte and Morten. And such is once again the case!

Last times

So what have we done before? Among other things, this:


Many more jams have been made under this account (this is Ava’s 12th LD), but above is the collection of games that Marte has also participated, and starting from LD33, Morten as well. An Eva was also part of LD32, and an Ida for LD33.


This time

Ancient technology, eh? Well, we’ve got one for you. It’s a little bit too early into the process to show you the actual piece of tech, but we’ve got an idea and we got started some ten hours ago.

But basically, there will be sportsing. Sportsing with ancient technology. We don’t know much about sports, but let’s give it a shot. Isn’t this sort of what sportsers look like when they’re angry at the referee?

Skärmavbild 2016-08-27 kl. 17.21.31

There will also be slo-mo galore! Plot twist: it only affects certain things/players on the sportsing field sometimes.

View post on


Obligatory lists

Who, what, how, when and where? We’ll answer at least some of those, as usual…

Who does what?

Besides everyone contributing ideas, the workload is divided along these lines this time:


  • Marte: 2D graphics and music
  • Morten: programming and perhaps 3D graphics
  • Ava: programming, 3D graphics and probably sound effects

What tools?

  • Programming/editing: Unity (C#)
  • Synchronisation: git using SourceTree and Bitbucket
  • Music: FL Studio on Android, possibly GarageBand
  • Sound effects: Audacity
  • Graphics: Photoshop, possibly GIMP

What team?!


What team?!


What team?!




Working at story mode

Posted by
Saturday, August 27th, 2016 5:27 am

The flight is normal.
Successful landing expected.

In the sky


What could lurking there on the land…

Do you have some ideas?

Took an Art Break

Posted by (twitter: @swaggerzaki)
Saturday, August 27th, 2016 12:19 am

After looking at some open source C# rhythm libraries, got tired and took an art break.

I said this game was going to be more about tech proof of concept & interaction.

I’m also going to take some risks art-wise, as you can see: (below is a gif)


Inspired by mix-media art style of Shaft (animation studio), and trying to work around the fact that I can’t really animate OR art well.

So far, my idea for the game is controlling sun and rain as Amaterasu, Shinto goddess of the Sun, according to rhythm. Not really ancient tech here, more like ancient religion? Unless dance counts as tech — I’ve read shinto priestesses danced for rain and sun.

Got an idea!

Posted by
Saturday, August 27th, 2016 12:11 am

How to get on an uninhabited planet when you have no ship, and even money for its purchase / construction?

For example, you can decide to pretend as hostage, try to climb to the transport cruiser ore-mining company and run away from it, until it passes close to your destination…

Glise 581






I’m in

Posted by (twitter: @hcostaguzman)
Friday, August 26th, 2016 7:53 pm

Hi, nice to meet you one more time!

This gonna be my 3rd LD participating in jam and my tools are:

– GameMaker Studio PRO
– Piskel
– Bfxr and Bosca Ceoil

My goal is finish a small pixeled retro game.

Good luck all!

“Now draw those suckas!”

Friday, August 26th, 2016 10:52 am

Phaser JS source code is just hilarious:

Hey everyone! We are in.

Our LD squad: a333 (veteran), GRaAL (support) and me (newbie)

Here is our LD35.5 warm-up attempt:
LD36 warmup

Have a productive weekend!

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