And still 14 hours to make, I don’t know.. a GAME?
And still 14 hours to make, I don’t know.. a GAME?
Take a look to the game concept here:
At this moment, the development progress is:
In a few words, with only 30% of time we still have a lot work to do, but sure we will achieve it
What do you think about mix the Guitar Hero mechanic with RPG? Could it has a good feeling?
Unmistakably shot himself toward the stars!
A launching game about an especially bored Chinese and his massive rocket, the prototype(some squares gliding) is nearly finished, and we also got some art done.
He’s staring right at your soul.
So far so good, we expect to get something playable for tomorrow and maybe a demo for you to play.
Thank you for you support guys and lets have a great LD!!!
About 1 day of work, and refinement. I DID IT! I’m so happy about this! I finished a making a game!
Got a rough base for a menu and a level selection screen as well as sketches of what the first tutorial levels could look like. Will leave them as is for now and improve them tomorrow, let’s make more levels now.
We are The Barberians Game Studio composed by Jose Barberà and me, Toni Barberà, working together with Pablo Martín as composer and Alfonso Miguel Sánchez into the #GameBossJAM event, located in Zaragoza (Spain). More info at:
Still working on gameplay mechanic, buy I’d like to explain you our game concept. Of course, a lot of things are thought, but only few of them will be finished.
“Ubuq” is a 2D action video game in pseudo-aerial view (side). The music is the main driver for the combat system, similar to Guitar Hero style, and it has few components of Shoot’Em Up and RPG.
The ancient civilization of Ubuq already used advanced technology from 6.000 years ago, and nowadays they evolved until dominate the world. In order to try change that situation, the rebel group Glitch has sent a time traveler to the past. His name is Swap and he uses a timeless music machine, by which he can control the sounds of the future in order to neutralize the ancient technology and so disassemble the Ubuq civilization.
The player moves the main character inside a limited plane map, into which there are some enemies moving and attacking, by melee or/and ranged. The game target is to kill the boss of the map. Along the map exploration, the player neutralizes enemies and collects loot, which can be money, healing or “musical samples”. They are special devices to improve the attack power.
The “attack” consists into play a musical build-up, i.e. music fragment of limited duration, at which the intensity, tone and then number of composition channels are increasing. To do that, the player uses the following gameplay mechanic:
At the beginning of the gameplay, the build-up is simple and it only has with 1 o 2 channels and poor musical content. The maximum potential damage is low.
The game target is to defeat the boss, but it is too much powerful. For this reason the played must explore the map, look for badass enemies. The special loot they drop will upgrade the build-up.
That is the place where the adventure begins.
The sun is bright.
The air is clean and full of oxygen.
What bad could happen?
Main Stage, the surface of the planet Gliese 581.
We posted an update earlier today with some very crude beginnings:
We’ve now come a bit further, and 2/3 are asleep, and the last one is about to turn in as well. But how about a little update first?
Morten has been programming without any graphical assets:
Ava has been working on those assets by animating a character without any character designs, just animating the rig and club:
Marte has been trooping along despite feeling ill, designing some of these characters, explaining why the animations look a bit weird (getting up really fast after falling; floaty feet): they’ve got hover boots!
Woah! That hair. What’s with that? Well… Our idea is to make them very JRPG because our deal is to try and mix JRPG stereotypes with sport game stereotypes in a wonky way…
Maybe in the next update you’ll actually get to see what we have in mind for that ancient technology...
Took us a lot of time to find a not-too-fancy idea, here’s our progress so far.
While others have been on and off, the three to usually jam together under this account are Ava, Marte and Morten. And such is once again the case!
So what have we done before? Among other things, this:
Many more jams have been made under this account (this is Ava’s 12th LD), but above is the collection of games that Marte has also participated, and starting from LD33, Morten as well. An Eva was also part of LD32, and an Ida for LD33.
Ancient technology, eh? Well, we’ve got one for you. It’s a little bit too early into the process to show you the actual piece of tech, but we’ve got an idea and we got started some ten hours ago.
But basically, there will be sportsing. Sportsing with ancient technology. We don’t know much about sports, but let’s give it a shot. Isn’t this sort of what sportsers look like when they’re angry at the referee?
There will also be slo-mo galore! Plot twist: it only affects certain things/players on the sportsing field sometimes.
Who, what, how, when and where? We’ll answer at least some of those, as usual…
Besides everyone contributing ideas, the workload is divided along these lines this time:
The flight is normal.
Successful landing expected.
In the sky
What could lurking there on the land…
Do you have some ideas?
After looking at some open source C# rhythm libraries, got tired and took an art break.
I said this game was going to be more about tech proof of concept & interaction.
I’m also going to take some risks art-wise, as you can see: (below is a gif)
Inspired by mix-media art style of Shaft (animation studio), and trying to work around the fact that I can’t really animate OR art well.
So far, my idea for the game is controlling sun and rain as Amaterasu, Shinto goddess of the Sun, according to rhythm. Not really ancient tech here, more like ancient religion? Unless dance counts as tech — I’ve read shinto priestesses danced for rain and sun.
How to get on an uninhabited planet when you have no ship, and even money for its purchase / construction?
For example, you can decide to pretend as hostage, try to climb to the transport cruiser ore-mining company and run away from it, until it passes close to your destination…
Hi, nice to meet you one more time!
This gonna be my 3rd LD participating in jam and my tools are:
– GameMaker Studio PRO
– Bfxr and Bosca Ceoil
My goal is finish a small pixeled retro game.
Good luck all!