Ludum Dare 35
Coming April 15th-18th Weekend

Ludum Dare 34 Results

Posts Tagged ‘jam’

There’s always Hope!

Posted by (twitter: @lkfumagalli)
Monday, December 14th, 2015 10:15 pm


Oh man that was close! I kept running into problem after problem, even after submitting my game, but it’s finally done. I regret I couldn’t implement more of the features I’d planned, but I suppose my scope was too large to begin with. Lesson learned. I’ve learned a lot in fact. I understand now why the Ludum Dare is such a great challenge and experience.

While it may not be as good as I wanted it to be, I’m still proud of it. I’d be truly grateful if you’d check out my game and leave me some feedback. I will meanwhile be trying to look at, play and comment on as many games as possible. Thank you for reading, and if you play, thanks for that too!

You can find my game entry here.

Holiday Survival Horror

Posted by (twitter: @frostvoidSoft)
Monday, December 14th, 2015 10:12 pm

Finished just in time, but got everything I wanted into the game and I’m reasonably happy with how it turned out and looking forward to the reviews.


Now for some well deserved sleep, followed by playing ALL THE GAMES tomorrow!

UNBALANCED KARMA is a Interactive Storytelling Game which has as a main character a Young Gipsy Woman that was born and raised in Brazil, under the Colonial ruling of Portugal, in the 19th century, a little bit before the country becomes independent. She is strong, independent, a fortune teller and part of the romani traditions and culture. Many historical arquetypes are present in the game (the tax collector, the merchant, the wealthy noble man, the black man and woman) and it has a deep relation to the African-american religions, specially the Candomble, which is a brazilian interpretation of the Yoruba beliefs in the Orishas.

The game relates to the theme of Growing – as the character takes actions and uses her skills to foretell the future, so she makes choices that make her Karma grow, and has to deal with the consequences of it.

It has a profund meaning related to inner growing and self-awareness. Also, it presents many aspects and assets of the brazilian culture, history, society and manners. This is due the fact that the team intended to put elements of edutainment in its conception and development.

Along with the Game, we have produced also a Transmedia Project, called UnBalanced Project – which also has (and shall be developed soon) a Board Game, a Card Game, an Infographic and an E-Book with the continuation of the Game’s Narrative.





The Game has been developed by two Studios and an Study Group from Bauru.


Caio Ribeiro Chagas – Game Designer, Producer & Concept Artist
Gabriel Barbosa – Programmer
Janaina L. Azevedo – Screenwriter, Translator & Transmedia Developer
Pedro S. Zambon – Writer & Producer
Ana Heloisa Pessotto – Assistant Writer


LUDARIA Studio –
TLON Studios –

PET-RTV – Tutorial Education Program in Television & Radio Development Lab
UNESP Bauru – Paulista University “Julio de Mesquita Filho” Campus Bauru


An special thanks, FROM ALL OUR TEAM, to our Professor, Antonio Francisco “Dino” Magnoni, PhD at UNESP Bauru, who helped us, let us use the PET-RTV lab for the development and has given us an incredible support. THANK YOU!!!

Not going to make it this time…

Posted by (twitter: @gameloopgames)
Monday, December 14th, 2015 9:03 pm

I just thought I’d post a quick update here as I realized I wasn’t going to make the deadline unfortunately. I had a great time working on this entry so am going to continue and see how long it takes me to wrap it up. Since this was my first Ludum Dare it will help me learn how I can improve and give it another go next time.


Finished! Swordsman’s life

Posted by (twitter: @hcostaguzman)
Monday, December 14th, 2015 8:24 pm

Phew… I managed to create an interesting prototype. Hope you enjoy this simple tap game! 😀

screen1 screen2

Play it here


Posted by
Monday, December 14th, 2015 8:10 pm


We made a card game called GURU. Hope you like it!

Click here or on the screenshot to go and play the game!

Update #3: There’s still hope!

Posted by (twitter: @lkfumagalli)
Monday, December 14th, 2015 7:05 pm

Some gameplay footage from the latest version of my game. Left-click shoots sparks of light that can free souls from the enemies while right-click emits a pulse of light that repels enemies and supports souls (letting them reach the light). The goal is to support enough souls to overwhelm the despair of the dead with the hope of the afterlife and reincarnation.

I’m trying desperately to make this game shine in the time I have left. Sadly I had to cut a lot of planned features and the story’s definitely not going to make it into this version. I intend to work on this game more after the Ludum Dare, but in the meantime… my goal now is just to make this fun and polish it up a bit more.

Some things I’d like to do before I submit it: Add other enemies, scale the difficulty with your progress and improve the win/lose screens. Back to work!

My first entry to the Ludum Dare!

Posted by
Monday, December 14th, 2015 5:44 pm

I Have No Keys, and I Must Code
Link to the game page

A game where you must program with limited keys, collecting more keys across challenges.

Not the greatest, nor is it long. But hey, I finished something for the Ludum Dare so I’m happy. Maybe I’ll expand on it later, lots of potential for some good puzzles I think.

Bad Cloud is almost ready to destroy!

Posted by
Monday, December 14th, 2015 4:52 pm

Our own Bad Cloud is almost ready to start destroying planets, and doing so in such a cute way!

Still no sounds, but just wait for our original sound track. 😉

Unfortunately, we couldn’t implement all the worlds, just the first, but here are some pictures from what we plan to do after Ludum Dare:

Planet 1 - Bad Cloud Planet 2 - Bad Cloud Planet 3 - Bad Cloud Planet 4 - Bad Cloud Planet 5 - Bad Cloud Planet 6 - Bad Cloud Planet 7 - Bad Cloud

Hemp Room

Posted by (twitter: @gameloopgames)
Monday, December 14th, 2015 3:32 pm

Here’s my progress for the jam so far. I’ll likely be working up until the deadline to submit something. The struggle is real. 😉

Hemp Room Screenshot


Graphic improvement !

Posted by
Monday, December 14th, 2015 9:05 am

We added some new graphics assets to make our levels looks like the inside of some factory. Our game has a simple abstract style (to hide our laziness and our lack of graphical artists). I’m working on the intro scene while my friend is adding levels.

gi gi2

Main Menu of MUNCH

Posted by
Monday, December 14th, 2015 12:17 am



Any comments are welcome 😀

Note: if anyone knows how to post gifs animated without you having to clock on them that would be great :)

Bad Cloud is getting badder!

Posted by
Sunday, December 13th, 2015 11:52 pm

Our cloud is getting badder! And cuter! Look how happily it destroys the world!

Finished – Ian Archer is now live! Please Play and Rate

Posted by (twitter: @kidando)
Sunday, December 13th, 2015 2:28 pm

Runner 2015-12-13 21-59-19-542

Thank goodness!

I’m done. It took a while, the concept was simple, but all is well.

I am dying to try out other games.

Please play and rate this game – Link to game

Good luck to the rest of you guys!

Progress: Anti Hero Tree

Posted by
Sunday, December 13th, 2015 11:50 am

Our anti hero killer tree just upgraded to the next level and is fighting against the enemies!

Our beautiful anti hero tree

Slowly but surely

Posted by (twitter: @tselmek)
Sunday, December 13th, 2015 6:57 am

I still don’t know where I’m going with that, but here it is. Can you figure out the 2 buttons control?

Entry wip

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