Ludum Dare 33
The Theme is:
You are the Monster

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Judging Ends in
3 weeks of Playing and Rating games!

Posts Tagged ‘jam’

Cookie Monster Got Nothing On Me. Finally Finished!

Posted by (twitter: @kidando)
Sunday, August 23rd, 2015 9:03 pm

Runner 2015-08-24 04-34-51-525 Runner 2015-08-24 04-35-02-225 Runner 2015-08-24 04-35-07-904 Runner 2015-08-24 04-35-17-971 Runner 2015-08-24 04-36-19-514

Barely made it. 1 minute more and I would died from anxiety :D.

The game is finally here.

Give it try and please rate.

http://gamejolt.com/games/monsters-vs-cookies/88225

Adding hardcore mode

Posted by (twitter: @uthamonthumo)
Sunday, August 23rd, 2015 7:41 pm

Despite my game being practically completed I’m implementing hardcore mode to my game now, since I have been aiming for jam not compo and this idea seems fun anyway. Regular game is designed to be challenging, hardcore mode is well… hardcore and you unlock it by completing the game normally. It basically doubles enemies’ hp, raises speed of various hazardous things and SPIKES, there are so many SPIKES in hardcore mode now.  Pic with comparision:

 

SPIKES

SPIKES

Gameplay Sorted!

Posted by (twitter: @gamepopper)
Sunday, August 23rd, 2015 2:24 pm

I’ve got cutscenes, gameplay and menu sorted. I think the last main thing I have to deal with is audio, which I’ve asked a friend to help make some so the game will be a Jam entry.

Almost ready

Posted by (twitter: @uthamonthumo)
Sunday, August 23rd, 2015 12:48 pm

Only things I have yet to make are sound effects and end screen. I participe in jam so there is a lot of time for me still, definetely gonna go for compo in december, since now I know it’s humanly possible and You are not cyborgs. 😉

Day 1: Mo Mo Mo Monster Fail

Posted by (twitter: @DeadBodyOutline)
Sunday, August 23rd, 2015 10:01 am

Yeah, first time using Unreal Engine. We should have done the warm up week.

But we still working on it! Already have a character walking on a basic platform, using Paper2D and a tilemap. The editor also works perfectly on Linux. Pretty cool!

Maybe at the end we will not have a game to submit, but finally we are using Unreal Engine, and it’s awesome!

Here we go again 😀

To JAM or not to JAM?

Posted by (twitter: @PandaDima)
Sunday, August 23rd, 2015 9:55 am

So here’s the deal, I will most likely not be able to complete my game for compo. I bit too much once again. Now I always did compos, never jam. I always like the idea to do everything myself, even though I am not good at art and terrible at music, but I like the practice.

Now back the question, should I take 1 more day and try to finish the game and submit it in jam? I am afraid my game will look poor on the background of all the amazing team based games in Jam. Any opinions?

First Screenshots and WE’RE IN

Posted by
Sunday, August 23rd, 2015 6:19 am

We haven’t posted yet, so WE’RE IN!

Doing the jam this time around, we came up with a twist on the theme – one which means a lot to us gamers, as you play as one of the most infamous and monstrous (heh)  game studios around – EA AE because we’re scared of them.

Props to anyone who can figure out what the text on the left is from.

Props to anyone who can figure out what the text on the left is from.

Draggable and closable windows in Unity - woo!

Draggable and closable windows in Unity – woo!

We’re using Unity 5.1.2, Pixen and (eventually) Audacity for the music!

Good luck to everyone else doing the jam, it’s a fantastic experience and we’re loving it!

Jamtroidvania?

Posted by (twitter: @uthamonthumo)
Sunday, August 23rd, 2015 4:09 am

So as my first jam game (and second in general) I decided to try make a metroidvania. It’s going to have i-hope-fun jumping, 4 colours and [REDACTED] story. Really looking forward to completing it and checking out other games. It’s more fun, than I thought.

Screenshot:

screen,

early bird gets worms!

Posted by (twitter: @erlendaakre)
Sunday, August 23rd, 2015 3:58 am

Just discovered that when using Tiled with Unity (and the Tiled2Unity tool), each spritesheet gets assigned it’s own shader. My ocean can now be the ONLY transparent thing in the game, which helps a lot.

kraken_transparent

2 more days! Starting to think I might actually have something playable.

Before day 2 starts

Posted by
Sunday, August 23rd, 2015 12:55 am

Screen Shot 2015-08-23 at 7.48.01 AM 1(2)

Screen Shot 2015-08-23 at 7.48.17 AM (2)

I know, it is just a platform game with reused assets and code for now. For me, this game jam is a great excuse to tackle a few bugs and refactor old code while listening to OST of classic games.

Have a lovely day!

End of Day 1 – Clearing Away Pests

Posted by (twitter: @excaliburjs)
Saturday, August 22nd, 2015 11:04 pm

Late idea, but still for the challenge!

Posted by (twitter: @go_go_goto)
Saturday, August 22nd, 2015 9:01 pm

So, my first day progress is still on 10%. And this time there are no puns, no cute characters and funny elements.

The idea came really late, so I dediced to use Clickteam Fusion 2.5 Developer, since I can export it to HTML5 for easy access for everyone and rapid prototyping. Will probably start just tomorrow, though, since it’s 23h right now.

My idea came thanks to my girlfriend and after seeing two things when I went to the supermarket with my parents:

1 – A mother slapping her daughter because she lost her temper;

2 – A couple not paying too much attention to the fact that their daughter (less than 5/6 y.o. apparently) is “playing” very dangerously with a plastic bag in the head;

The monster doesn’t have to be ugly, hairy and disgusting. We’re all monsters to a certain degree and only our own selves can defeat this monster, by facing it and accepting all we’ve done and try to become better humans. Of course, not everyone will notice how monstrous we’ve become and try to face it. Some of us will only face it (very much probably) only when the end is near (or in the afterlife?).

And it’s not only about children, it happens with everything in our lives. Parents, family members, friends, in love, at work, everything, really.

Since I won’t have too much time, art dept. will be lacking and mechanics will be minimum. Will try to focus on the storytelling instead. Mostly just a 2d platformer with no obstacles (not much) and with some meaning. Soundtrack is in my head and I’ll record it with my guitar at the last minute. 😛

I hope I can finish this idea and expand upon it after LD ends. :)

Good Luck for everyone! :) See you after the JAM ends! 😉

Battalion Log, stardate NOW

Posted by (twitter: @MetalCanine)
Saturday, August 22nd, 2015 7:11 pm

We’ve got some kinks knocked out of our engine. The rule set is down pat and in place. Individual cards are being created by Chr0nocat and I’m plugging away at logic programming finally! Today has been a pretty fun and productive day.

Board setupKURD GAIMS 4 LYF, NERDS.

Breakfast Battalion, out!

First Day done…still on track

Posted by
Saturday, August 22nd, 2015 5:36 pm

Got the basic logic done and assets are half way there. Now ready for my bed. Good night everyone!

Ally's Funhouse

Pics and Gifs of the monster. You are this guy!

Posted by (twitter: @kidando)
Saturday, August 22nd, 2015 2:16 pm

Sweets Sweets_ATTACK Sweets_RUN_2

After spending way too much thinking about what game I was aiming to make, I pretty much have idea in place. The hard part (this guy) is over…. for now… muahahahaahahahaha…. coz…hahaahaha… I am…. a monster.. hahahahaha.

But seriously, follow my instagram and twitter. I post updates there first.

“Who Is Noah Games” is in!

Posted by
Saturday, August 22nd, 2015 6:03 am

We are just getting started fleshing out the basic design for our entry, I will get into more detail on that in another post a little bit later. First let’s get the essentials done.

So, who is Who Is Noah Games? For this jam it’s going to be:

 

Tools:

  • Unity
  • Visual Studio
  • Photoshop
  • Git on Bitbucket
  • Google Drive
  • Slack

Gege and Bart are more active on the art side of things while Peter and I are going to do programming (or whatever you call all that other stuff we are doing in Unity which is not really programming). The design emerges from discussions to make sure we constantly lose focus.

(more…)

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