Posts Tagged ‘Jack’


Posted by (twitter: @DarkAcreJack)
Friday, December 7th, 2012 11:10 am

Seven times you’ve called. Seven times I’ve answered.

It’s no longer a question. The rest of the time I’m not doing LD I’m Conan the Barbarian. Pushing on the Wheel of Pain. Preparing.

Once again the copy-paste from the previous “I’m in’s”. The more things change, the more they don’t. Or something like that.

Primary Tools

  • Unity3D 4.0 Pro
  • Autodesk 3D Studio Max
  • FL Studio 10.x

Secondary Tools

  • Adobe Photoshop
  • Adobe Illustrator
  • NGUI
  • Substance Designer
  • nDo
  • dDo
  • Autodesk Mudbox
  • Autodesk Motionbuilder

Tertiary Tools

  • Propellerhead Figure
  • KORG iMS-20
  • Animoog
  • SampleWiz


The Darkade template contains copywritten material. Anything related to Dark Acre, iTween, Owlchemy’s Texture scaling or Strumpy Shader are property of their owners. Refer to various licenses for details.

Let’s have a good time and REMEMBER! If you must quit, give up, or bitch about the theme please carefully write down all your issues in a well-worded document, go into the bathroom, and hang yourself. Because no one else gives a toss.


A Challenger Appears!

Posted by (twitter: @DarkAcreJack)
Monday, December 13th, 2010 12:40 pm

This should be good.

I’m Jack, and I’m entering LD #19.

I’m not certain where to put the library declarations?  So I’ll put them here.  I’ll be using:

Unity 3D free version.

Pixelplacement’s iTween.

The powers of darkness.

I’m fairly certain these are all available to all?

I look forward to testing your might!

Christopher ‘Jack’ Nilssen – Dark Acre


Art: Photoshop CS5, 3DS Max 2011, Crazybump.

Sound: FL Studio 9+

Additional “base code”: Pixelplacement’s just-released “Backdrop“, just in case.


Font: Imagine Font.

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