Posts Tagged ‘island’

Firey game update

Posted by
Sunday, December 15th, 2013 6:20 am

Thought of a name: Perfect Match

The gameplay is coming in now: one match can move, and burn itself (also burning the environment). – I want to make it multiplayer, so one player controls the match and has to burn as much as possible, and another player controls a ship with a hose to put out the fire.

day2_01

First Day of Firey Island game

Posted by
Saturday, December 14th, 2013 5:34 pm

First every Ludum Dare, decided to make a 3D fire sim – spent a while researching after a lot of lying in, but been working for a few solid hours. Hopefully will get some “you only get one”-match-to-burn-everything-with gameplay going on tomorrow. Some screenshots – currently everything burns, including underwater stuff, and it doesn’t yet leave a black trail where it’s burnt. Pretty happy so far though!

Day1__0005_Layer 1Day1__0004_Layer 2Day1__0001_Layer 5Day1__0002_Layer 4Day1__0003_Layer 3  Day1__0000_Layer 6

Okay, Biomes!

Posted by (twitter: @feyleafgames)
Saturday, April 21st, 2012 4:54 pm
Screenshot 2

Biome Testing. The left is volcanic, the right is an island.

A couple hours later, and some palette testing, and I have created my 8 biomes. For debugging purposes, they are selectable using the arrow keys (I test everything constantly when developing!)

Here’s a link to the current build, because I am hungry for feedback: http://feyleaf.com/downloads/ld23-test3.zip

9 Hours in…

Posted by (twitter: @alexlarioza)
Saturday, December 18th, 2010 3:11 am

…and  I have basic functionality with a couple of the core features. It took me longer than I expected to come up with the initial idea, but once it came to me I started steam rolling though it. You control the little ship and currently your main goal is to uncover the whole map (which is procedurally generated) which is represent by the yellow bar/percentage. I’m think of changing this though, because this could become very tedious; theres 30000 tiles in a world to uncover. You can also colonize big islands which I was planning on having generate more supply for you, which is what keeps you floatings. No supplies=game over. Still working in other features as i go along. But now, I must get a few hours of sleep!

Another screamshot

Posted by (twitter: @fydo)
Saturday, April 24th, 2010 9:18 pm

fydo-ld17-screen2

A few more fun things going on here. :) Looking forward to spending tomorrow polishing things up. Fun times! 😀

Island Generator

Posted by
Saturday, April 24th, 2010 5:37 am

So far, I’ve not really done anything other than some texture maps and an island generator:

01_islandgen_2d

In all honesty, the base of the heightmap (the noise cloud generation) is almost identical to the one I wrote for The Hat Swarm Attack on Dance Islands. But on top of that, there’s some erosion code and texture maps. Also, there’s mesh creation, but you don’t see that above.

I don’t really yet know what game to make of it though. I have some ideas…

UN – island in the law of sea

Posted by
Friday, April 23rd, 2010 8:48 pm

1. An island is a naturally formed area of land, surrounded by water, which is above water at high tide.

2. Except as provided for in paragraph 3, the territorial sea, the contiguous zone, the exclusive economic zone and the continental shelf of an island are determined in accordance with the provisions of this Convention applicable to other land territory.

3. Rocks which cannot sustain human habitation or economic life of their own shall have no exclusive economic zone or continental shelf.

source : http://www.un.org/Depts/los/convention_agreements/texts/unclos/part8.htm

Island in the strea… breakfast, day 2

Posted by (twitter: @drZool)
Saturday, April 19th, 2008 11:26 pm

Juicy

Ahhh that coffee was great!

Islands are temporary up, No collision responses yet and uglyishly(I made up that word just now), randomly placed. I made all islands fit a circle, to simplify the collisions a lot, fits the theme as well. I’m gonna put the islands in a separate sector manager. Next is collisions and neatly placed islands.

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