Posts Tagged ‘invert’

Progress, and likely going to be done for tonight.

Posted by (twitter: @rye761)
Friday, December 14th, 2012 9:28 pm

It isn’t really late, but 2 hours in, I have some nice progress and think I’ll take a break – for the night. My idea this go around is fairly simple on the programming side of things, which is great, as I’m not that amazing of programmer. Even though that is the thing I am “best” at when it comes to making games 😛 I am going with Pong, where you are controlling the ball. Here’s what it looks like ATM (and there is a ball that just ran off the screen too!):

Invert Pong stage 1

 

Collision detection and more work on how the ball works tomorrow. I seem to be swinging in and out of the LD mode a lot tonight. Hopefully this big break doesn’t coem to haunt me in the end :)

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