Posts Tagged ‘introduction’

90% Blind Albino ‘s first Ludume Dare!

Posted by (twitter: @AlbinoStoic)
Friday, December 9th, 2016 11:19 pm

Hey there!

I can’t see very well, but it’s never stopped me from using a computer!  Magnifiers and software zoom levels are perfectly fine for most things, and Visual Studio can zoom in pretty well.

Brainstorming almost done.

This’ll be interesting, hope I can time manage!

Nice to meet you all!

We’re in!

Posted by
Friday, December 11th, 2015 8:34 pm


cat picture

Now that I have your attention, let me get into detail. Some of our team members already have experience in this competition since this is their third time while some others participate for the first time (like me). Our team consists of 6 members. A few words about them:

  • Elias, who has already participated in 2 LDs and will be responsible for the graphics,
  • Dimitris, also participating for the third time and will be responsible for the physics and AI of our game. (You can also call him “The ten-minute man”),
  • Kostas, who has already participated once and will also be responsible for physics and AI along with Dimitris,
  • Redina, also participated once and will be responsible for the inputs and the core of the game,
  • Elpiniki, participated in LD32 with all of the above, who will be helping with the art, and
  • Penny (that’s me!),who will also work on the art, the story, the music and will be posting here.

I promise to take and post funny pictures of them here. Don’t miss them!

As for our tools, we are going to use JavaFX, eclipse for our IDE, version control with git/github and for our graphics GIMP, paint tool SAI and maybe MMD.

Thank you for your attention, see you later today!

I’m in for the 2nd time

Posted by (twitter: @loginavailable)
Thursday, August 6th, 2015 3:04 pm

Hello fellow gamedevs!

My first time (LD30) was a great experience and I really wanted to participate again. And I’ve got opportunity to join this time!

My goals for this LD are quite similar to the previous ones:

  • Finish a playable game. That’s everyone’s main goal, so not much to say.
  • This time I want to focus on introducing concept of the game to the player, so he or she won’t get lost. Last time it was a total failure. Players didn’t know what was the goal of the game, nor how to control the avatar, nor what are rules to the game.
  • Keep visual simple, but of decent quality. If the topic is right I might even try to use a really simple shapes (circles and rectangles). The main focus is going to be on a good mix of colors, and little things like gradients and shadows. Last time I spent too much time creating unused animation.
  • More fx sounds. Sound is a great tool for the feedback and to make the game feel alive. I hope I won’t mess the API this time and use the valid volume ranges (0-100 instead of 0-1). My tool of use: probably sfxer.
  • Music. Any music. I’m not a musican at all, but since the beginning of this year I’ve been working in the audio/DSP related project. If it’s possible I’ll borrow MIDI keyboard from my company for the weekend to motivate me. The tool of use is going to be Milky Tracker, unless I find something easy to use.
  • I have no idea what theme is going to win, but if possible I’m gonna try to make something fast-paced. Last time I tried to make clone of “Ugh!” game. This time again I’m gonna stick to already explored concepts. It’s still to early to me to create anything original, I’d rather focus my work in other fields.

I’ll stick to the tools I know well, so once again game is going to be done in C++11 and SFML with Box2D or Lua, depending on the theme.

I wish you all good luck at the LD33!

Asix Jin is in for Luduming!

Posted by (twitter: @asixjin)
Thursday, December 4th, 2014 5:31 pm

I thought I would post on the website and introduce myself. I am Asix Jin Trigger (Asix Jin for short) and this is my 2nd/3rd attempt at Ludum Dare and of course I am extremely excited. Yesterday I did what I called Asix Next Day Shipping Jam in which I made a quick word game prototype in preparation for Ludum Dare. Just something to get my gamedev muscles moving.

I have been developing for a year and I have a lot to learn but I am getting there.  The first game I’ve ever completed was a game for #1GAM last December and it was done in Stencyl. I tried using Stencyl as my primary engine, but I found the code blocks very limiting so I moved to Unity (especially since, at the time, the 2D tools were coming in). Thanks to my very basic knowledge of other coding langauges, C# was easy to pick up and I completed my 1st Unity game around April. Couple of months later I entered the Indie Quilt game jam and even won 2nd place!  In the present I have been preparing for 2015 and my 1st big game project. I want to do more game jams to practice as I form my team for said project.

Well now you know a little more about me and I hope I wasn’t a bore. I’ll try my best to post progress as I move along. I’ll also be updating my blog and all my social media. So with all that being said good luck everyone…IT’S TIME TO LUDUM DARE!!! (Well not quite but soon my friends)

Unity + C#

Want to know more about me?


Posted by
Monday, September 1st, 2014 6:03 pm

Hello there! I am Dmqza, I joined 1-2 days ago. I wanted to upload a game to the Ludum Dare 30, but I started after the entries closed. You will see it on the third page of the warmup weekend games, titled ‘Warmup Entry That Was Supposed To Be A Ludum Dare 30 Game’. I hope you enjoy it. But it is not very good, so maybe not. Anyway, to sum it all up: I’m new here, can’t upload my game, in the warmup, not very good. Bye! P.S: LD30 seemed like the most interesting one. But now it’s (the entries are) over. :(

I’M IN!!!

Posted by (twitter: @ZepCap)
Sunday, August 24th, 2014 3:52 pm

Never got around to making one of these posts. I used

  • GameMaker: Studio
  • Photoshop
  • Audacity
  • The microphone on my iPhone earplugs
  • Amazing people at the Århus, Denmark meet-up

to make this game, that I just submitted, called Twist and Weave:

Has anyone made a game about Nokia: connecting people?


My third Ludum Dare game, and my best entry so far. Go try it! It’s fun and unique and buzzword!

Let’s do this!

Posted by
Saturday, August 23rd, 2014 4:05 am

Alright! Connected Worlds it is! This is my second time participating in the Ludum Dare and I have been counting down the days! I have slept very well and I am well rested with 38 hours to go. Not too excited about the theme (I had some really good ideas for the other themes, so I will have to improvise!) but it will be fun nonetheless!

My tools are going to be

  • Engine: Unity
  • Graphiocs: Adobe Photoshop + Tablet
  • Audio: Adobe Audition + Zoom H4n
  • Streaming: XSplit

I am going to be live on and I usually interact with the chat, answer questions and/or explain what I am currently doing. So feel free to join the fun :) Because that is what #LD48 is (at least for me) about: Having tons of fun and participate in an awesome event!

Good luck to everyone

Goat kicking other goat

A brief introduction

Friday, August 22nd, 2014 2:58 pm

A mere three hours stands between us and Ludum Dare 30. With that in mind, I felt a brief introduction of Grunge Band 2014 was in order before we loosed slews of journal posts. After all, our little two-man dev team is far from high-profile and farther from long-standing. It would be very cool if our performance in the Jam changed that, but that sort of thing borders on miracle status. So I write this introduction not to preempt any sort of notoriety, but to avoid exposition in future posts.

I, the guy with the uptight verbiage, am Joey Disposable Thumbs, who handles the artistic and design sides of the operation. My partner in crime, one Maxwell Ilesupshur, cranks out the code. Our experience with game development consists entirely of a few weeks of FlashPunk experimentation. Needless to say, we are a machine running on optimism.


Depth Beneath – How deep does it go?

Posted by
Tuesday, April 29th, 2014 1:43 pm

There’s a hatch they said. They never said why, they never said who. Just an ominous hatch, perhaps a pit lies below. Bottomless? You bet. Danger? Of course. Will you survive? Probably not. Is it worth it? Only the brave can know. Enter the Depth Beneath.

Hello all, armmimic and chenstopher here. This is our first Ludumdare both together and individually. Actually, to be truthful, this is the first game armmimic ever finished. We had a lot of fun figuring out what we were going for and how the endgame will look like. We were completely unprepared (aside from snacks) and armmimic had no idea how to use Unity. Three days and a combined total of 29 hours of sleep, (chenstopher slept half the amount armmimic did), we had a game. We hope you enjoy, the guns are super fun to use and the action keeps on coming. If you can, please let us know how far deep you went in the Depth Beneath!



chenstopher: Handled a lot of the code and all of the art.

armmimic: Handled the code and most of the sound.

You have my sword!

Posted by (twitter: @carlgraves)
Friday, April 25th, 2014 9:48 am

I’m in for another ludum dare. Been in a few of these over the past couple years, but still have very few finished projects to show for it. I’m hoping to double my current count…

My tools of the trade:

Code: Flashdevelop

Art: Flash professional, Photoshop

Audio: Bsfxr


Stubbornly still using Flash, i still think it’s faster than Unity for stuff like Game Jams.


Wild Weekend

Posted by (twitter: @64Mega)
Friday, April 25th, 2014 9:11 am

Forgot about LD coming up this weekend. Came as a bit of a surprise today; considered skipping it this year, since I’m already participating in the #64DSC competition on 64Digits, and the Google Code Jam (Which starts at the precise same time as LD). But really, I only need to put a few hours in and come up with an interesting concept; I’m not trying to create a full blown game!

I’ll be using Game Maker Studio, ASE for artwork and Famitracker for music/sound effects; I’ll probably Tweet progress on my Twitter account.

Have fun, everybody!

Introductory postish

Posted by
Sunday, December 2nd, 2012 8:04 am

Hello folks,

I’m V, and at the moment I’m learning Flash for a school project, and I knew this site so I thought “what the hell, I’m just going to do this”. So my challenge is to learn AS and Flash in a few weeks, do LD #25 and get a good grade. Yes, it is impossible. Yes, I’m still going to try. So, a few things about myself:

As you probably have seen, I’m called V. I’m from Holland, in a place where there’s exactly NOTHING to do except internet (somehow we managed to get that :P). Usually I make websites  or play games (like Ludum Dare games, that’s how I knew the compo). I am bad at writing introductory posts. I like the name Bob. I like food, lots and lots of food. I use a lot of brackets in this post (wow). I have run out of inspiration for this introductory post.

My plan is to either learn Flash and do the normal 48-hour compo, or (if I don’t manage to learn enough to do it) do the jam in 48 hours (as I don’t have more time) and just copy and paste a lot of code, but make the graphics and stuff myself. If anyone knows some good Flash CS4/CS5 and AS tutorials (no Flixel/Flashpunk/FlashDevelop though, it (unfortunately)has to be Adobe Flash), please leave them in comments.

TL;DR: Learning Flash, and I’m in.

Best wishesish,


So, yeah, I’m in.

Posted by (twitter: @feyleafgames)
Friday, August 24th, 2012 4:51 pm


I didn’t forget, just procrastinated. I want to consider myself a veteran at Ludum Dare, as this will be my 5th entry.

Hooray for Number Five!

Let’s just say I’ve graduated from complete newb to novice, and now am just above novice. I don’t make games professionally (yet), more of a hobbyist developer. It’s something I completely love to do, create little fantasies in code and allow people to see them and interact with them.

Ludum Dare is my way of looking back at previous projects, gauging how my skills have improved, enjoying the ride, and letting the community know that I exist. So anyway, there are tools I have used before, and I’m gonna list them:

  • language: C++ in MSVC 2008 Express
  • library: SFML 1.6
  • audio: SFXR, Audacity, PXTone
  • ear candy:
  • health: good food, smoothies, coffee, some light exercise, and a decent amount of sleep (but seriously not too much)

Everyone, have a blast, and best wishes for your projects.


Mark’s First Ludum Dare

Posted by
Wednesday, July 4th, 2012 9:26 pm

In about 50 days, I will partake in my first Ludum Dare event.

I started making video games before I knew what a compiler was. I remember in middle school finding a book at the library that taught you to build your own games using QBASIC. I studied the lessons, and started coding my own games with pencil and paper using the syntax I learned. I didn’t actually understand what I was supposed to do with that code to make it work until high school when I took a programming class and learned all about the pieces of software that you needed to install to compile and run your code.

Since then, while I’ve dabbled with game modding, I never really completed a game worthy of any sort of attention. I was just as well enjoying the constant challenge of completing any programming project that the (revenue-generating) world would throw at me. As I honed my craft, though, I was overtaken with the fact that I wasn’t doing something right. I’ve gone through plenty of different paradigms: the procedural spaghetti code of Pascal, the Test-Driven Development-minded ideas of Inversion of Control from the ALT.NET community and C#, and the KISS of python. My work brought me from architectural overengineering in my first job out of college, to “just get it done now” in my current job as a consultant. Over time, I’ve learned lots of different possible ways to architect a solution, and am hoping to finally bring much of those lessons back to where it all began: making video games.

With 50 days out, my plan is pretty simple: work on developing the toolchain I’ll use to make my 48-hour game. While 50-days out seems like a lot, it really comes down to seven weekends of half-devoted time, plus a few days throughout the weeks after work.

These posts will detail the decisions and plans that I make in order to make this Ludum Dare successful.

Let’s Do This

Posted by (twitter: @louroboros)
Friday, April 20th, 2012 5:05 pm

It’s my first time, but don’t be gentle on me. I’ve been meaning to do this for a few years now.

I’ll be using the excellent HTML5 arcade-style library Akihabara, which I just happened to have started to learn a few days ago before realizing LD started today.

Code will be hosted on github.

  • Graphics: The Gimp
  • Sound: sfxr/keyboard synth/ZynAddSubFX
  • ?Music: keyboard/ZynAddSubFX (maybe)

I’ll also be taking screenshots at regular intervals to compose into a time-lapse video later on.

Here comes a new challenger !

Posted by (twitter: @CuberToy)
Friday, April 6th, 2012 12:28 am

Hey, Hi there !

So I’ll try for the first time to make a little game and release it (as it is, good or not… or not). So, what’s better than the 100th Ludum Dare to do so ?!

I’m french and note really qualify to do that but it’s kind of what I like to do since a few years.

My plans are to make a 2D game with Click Team’s Multimedia Fusion 2. I’ll draw, code (sort of, MMF2 style) and maybe even compose (never done this before… I’ll probably tap some button and see how it sounds like). I will also probably make a livecam on twitch or some other service for you to come, see and comment my work. Ask me everything you like and give me some support on these days as I probably won’t sleep.

Engine:Multimedia Fusion 2

Graphics: Paper by FiftyThree (iPad) and Photoshop

Music: Don’t know really… Music Studio on iPad maybe ? ?

Sound: SFXr probably… and why not record some stuff by myself.

Timelapse: Chronolapse (if I’m doing it)

Live Stream:

Other Tools: iPad, Pencil, Paper, PostIt, Coffee,Sonic Screwdriver

Sorry for my english, It’s not really that good but, hey, I’m french ! (who cares ?)

Voilà !


Next Post > Challenge in a challenge !

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