Posts Tagged ‘intro’

Yet another first-timer

Posted by
Thursday, April 21st, 2011 6:03 am

Well, let me add myself to the giant list of new folks for the upcoming LD #20.  I dropped by the IRC room last night and got some nice advice on useful tools and whatnot… thanks everyone.  A snag though!  I realized this morning that I’m actually moving that weekend!  This might not be as big a deal as it initially seems, though, as I’m only moving to the other side of the same building I’m already in, and I’m already pretty well packed up; it just means some valuable time is going to be eaten up by lugging boxes.  I still plan to compete! 

I plan on using a SDL-based sprite framework that I’ve been working on lately… right now it’s in an unusable state though (being moved from using SDL blitting to sprites as textures in OpenGL).  Assuming it’s fixed in time for the competition, I’ll post the code somewhere for y’all so that I’m within the rules and whatnot.

Uuuhh… yup!  Nice to meet you all!  Let’s have us some fun!

EDIT:  Aaand… that SDL->OpenGL conversion I mentioned?  I think I’ gonna abort it and instead move to SFML.  I’ve been reading about it some today and it really seems like the way to go.  There’re benefits to working with SDL and learning how things like blitting work, of course, but if the API for SFML is as much better than SDL as people are making it seem, it would really speed things up for me… in addition to saving me from having to link in extra libraries for some of the stuff I’m doing.  I’m pretty sure this is one of the useful things someone told me about last night on IRC, but I never managed to get around to looking at it at the time because I was too busy playing with bfxr!  I should have listened to y’all better!  Belated thanks!

Entering

Posted by
Friday, December 17th, 2010 7:34 pm

I had not planned on doing a full deal, and may end up in the jam compo anyway but I have an idea, its easy and timeless and being more relaxed about it,  and having a way out if everything goes to crap sure does make the entire weekend much more carefree

here is a picture of my desk, its the same desk, same computer as last time, though I have an addition on top, that is a Apple //c computer. I grew up with these and have owned them for just about as long as I have had all my PC’s in total (though this particular one’s serial number dates it to 1985), so yea I am going to make a game for it, something I have not done in a very loooong time

nothing special software wise, I will be using basic (though compiled to A2 / 6502 machine instructions for speed) no ASM (I do know a little just not enough to barf out a game in 48 hours), and I cant ever seen to get the couple of C cross compilers working right

The machine is a 1mhz AII machine with 128kb of ram and a 140kb per side 5.25 inch disk drive, and its serial video and audio ports are jacked into my PC for development, though a windows based emulator will be doing the bulk of the lifting, its there to ensure things work right on both the real metal and the emulator (which will be part of the final product so everyone can play, retro computer or not)

PS: though I show windows 7 loaded on the screen, my TV tuner card decided it was going to be a PITA and not switch over to composite input 2, so I’m in linux Mint which is not bad but just in case anyone follows this blog they wont wonder

A wild developer appears!

Posted by
Thursday, December 16th, 2010 2:26 pm

Seriously I have wanted to do one of these Ludum Dare things for SO LONG it’s ridiculous. I just miss every single one of them.

Will be my first attempt at a competition like this but I’ve been failing at game development for years so I think I’m pretty well prepared.

I’ll probably be hacking it out in Python. Likely to use pygame or pyglet depending on what I decide to make, but I might also be tempted to use libtcod because I’ve been experimenting with it a lot lately. All depends on what works best with the theme I suppose ^^. I wish I were cool enough to do something all flash or ajaxy or whatever, but alas I know nothing of AS or JavaScript.

Anyways, I’m pretty excited and I might have the whole weekend wide open so we’ll see what happens. With any luck I will finish and release a game for the first time because of this ^^.

LD number just-one-above-eighteen…

Posted by (twitter: @AurelDev)
Tuesday, December 7th, 2010 11:02 am

…HERE I COME. So original.

Following my success in MLD#22 (yah), I shall be going for LD#19. The time is (as for many) just right – end of the year, no stuff to do…

Also, let’s keep up this random tradition of saying what tools shall who-ever use, shall I?

  • CODE – AS3.0 – Flash CS5
  • GRAPHICS – Vector – Flash CS5
  • GRAPHICS – Bitmap (maybe) – Photoshop CS5
  • SOUND – … digital? – sfxr / as3sfxr / MICROPHONE (yeah, I am a beatboxe… oh whatever)
  • MUSIC – ambient – Logic Studio 9 (if I will have enough time for that)
  • IDEAS – neural – mHEADmod3.599 (meannetSim)
  • NOTES – verbal – Text Edit 9.5321.12348g (MOST RECENT)
  • COMMUNICATIONS – cut – EVERYWHERE
  • COMPUTER – good – iMac
  • okay, i will stop

Timelapse is coming, but I wonder if I will continue using that lame Gawker… It crashed trice the last time, so I lost like an hour or more of material… I HAVE iShowU but I can not find any way to make it record time lapsing… Ideas?

Second chance, I hope to win this time :D

Posted by
Friday, August 20th, 2010 6:12 pm

Hi guys, I will try to make something for this Ludum Dare. I tried last time with my Floating Islands.

As ruben01, I will use:

  • Engine: Components Engine (custom made by ruben01 and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl), and possibly Nifty Gui
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

gl hf

Greetings, ladies and gentlemen!

Posted by
Friday, August 20th, 2010 12:58 pm

It’s my first LD proper. I’ve been around in Mini-LDs, mostly lurking and learning before jumping into the fray.

Still unsure whether to go for the jam or the real deal, I just hope I’ll have an entertaining weekend polishing some gamemaking skills.

vruz

vruz at his surreal corner of the matrix

Pictured on the right, what my work environment will look like this weekend.
The same picture as a panoramic image, the picture is old but the place looks exactly the same as it did last year.

Here’s what things look like in the street today, around in Punta del Este, Uruguay.   There’s a big revamping going on the main street and I can hear a pneumatic drill from here, banging on the street; hope they’re gone for the weekend.  That would certainly make for a better quality creative time

I’m still unsure which tools I will use.  I have a C++/OGRE/OpenGL working environment, a FreePascal/SDL/OpenGL one, but I might just go for Flex/Flixel or Haxe if the project lends itself for it.

Food will mostly be sandwiches, possibly a steakburger, or pasta all of which is stocked in the fridge.
I’m already on IRC and I plan to be around working and hoping for inspiration to come.  If I don’t manage to pull something in 48 hours I will still be there to hang out with some great people, and maybe lending a hand wherever I can.

Cheers!!

Lets see how this goes

Posted by (twitter: @rgarat)
Friday, August 20th, 2010 12:30 pm

Hi ppl, this will be my second time entering Ludum Dare. Lets hope I am inspired by the theme.

I will use:

  • Engine: Components Engine (custom made by arielsan and me)
  • Language: Java
  • Graphic libraries: Slick2d and LWJGL (opengl)
  • IDE/Editor: Eclipse
  • 3D Modeling and Animation: Sculptrix and Blender
  • Images: Gimp, Inkscape
  • Sound Effects: Sfxr
  • Sound Processing and Recording: Audacity
  • Music: Undecided.

My target platforms will be Linux, Mac and Windows.

Our engine and some other helpers are here

Good luck to everyone

Can’t Hardly Wait!

Posted by (twitter: @jdmorrissey)
Tuesday, December 8th, 2009 12:58 am

Hi everyone! I’m 10Print, and this is my intro post. LD16 is going to be my first.

I’ve been coding ever since I signed out a BASIC book from the library at the age of 7. I mainly work in Python/Pygame, though I’m attempting to learn Lua and am strongly considering doing this competition in LÖVE.

I think the most challenging part for me is going to be having to create all the media myself. I have always relied on other members of a team (or online resources) for this. Perhaps I’ll take the easy route and make a roguelike (something I’ve always wanted to do), but for the sake of challenging myself I’m going to at least attempt making graphics and audio. Apologies in advance.

I’m going to be doing a timelapse video, as well as a ustream of the insanity that will be this weekend.

Newcomer aims to finish a game

Posted by (twitter: @bitgriffin)
Friday, August 28th, 2009 7:44 pm

Hopefully I can resist the call of feature creep.

Platform: Windows

Libraries:

  • Ogre3D
  • CEGUI
  • OpenAL

Tools:

  • Visual c++ Express
  • Blender
  • Photoshop CS3

My first time

Posted by
Thursday, August 27th, 2009 3:33 am

For the last few LDs I only found out that the competition was on once it had already started. This time I signed up to the mailing list, got the emails,  and have no excuses.

I’m not sure what tech to use – I know Java well, but not for graphics or making games. If Java doesn’t work out I’ll use BlizMax or ActionScript.

Right in at the deep end!

Posted by
Thursday, August 27th, 2009 2:44 am

Hello everyone,

First time LD’er here, looking forwards to seeing what odd combination of themes combine to inspire us to greatness this time!  I’ve got a long weekend free (it’s a Bank Holiday – woo!) and nothing to get in the way but my own procrastination.  I’m intending to do my entry in XNA/C#, if that’s allowed, using SketchUp with a .X exporter for any 3d graphics I may happen to need.  Of course, never having used XNA or C# in anger before, it should be a hell of a learning experience – hence the title of this post!

In real life I’m a professional Level Designer – which usually means I know a bit of scripting, and a bit of art – but not that much of either!  Wish me luck, as I wish you all the same!

Just saying ‘hi’.

Posted by
Wednesday, August 26th, 2009 10:45 pm

Hey, everyone.

This will be my first Ludum Dare, though I’ve been watching from the sidelines for a few rounds now. I’m really looking forward to trying this out, though I do have a few other things going on this weekend that will take some time away from coding.

I’ll be using Ruby + Gosu for my game, plus possibly some other libraries like Chipmunk, TexPlay, etc., depending on the theme.  I may end up using some support code for Gosu, Chipmunk, etc, I’ve got in my BitBucket repository… or I may not. Either way, I suppose that counts as a custom library, so I’m announcing it here before hand.

Best of luck to everyone!

Edit: Just discovered the wonderful sfxr for sound effects, which I’ll definitely be using. Depending on the theme and the game I end up trying to make, I may use Pixen or perhaps just draw lines and circles and stuff, for graphics.

Woo, first LD.

Posted by
Sunday, August 23rd, 2009 3:04 pm

Like a few other here, this’ll be my first LD. I’ll be using Construct for the creation of the binary if my concept ends up being 2D. For 3D, I have a variety of technologies I’d like to explore.

The first is Dage. I’ve been playing around with it for a few days now, and even though the odds of me getting to make a 3D adventure game are hard, I’d certainly embrace the chance to use my recent experience.

I’m also not above Unity, if the trial is viable.

No matter what I use to assemble the game, though, I’ll be using Blender, Photoshop, and Notepad++ for the majority of modeling, texturing/art, and writing, respectively. I know that I’m a bad egg and should use GIMP–but, hey, I like Photoshop’s interface better. If I wind up with Dage, I’ll also have to use Max in my pipeline, another evil, commercial program.

As far as my experience in other areas, I’ve tried a few compos, followed more than a few, but never made a real entry. I’m determined to sneak one into this LD. I’m pretty experienced with Construct, Blender, and Photoshop, and I’m just learning other techs like Unity and Dage. I grasp programming concepts pretty well (Event Sheets in Construct come almost naturally to me), but I fail pretty hard at actual programming (even XNA is beyond me). I like it that way. I like that in this modern day and age, there’s a bunch of technologies (Construct, MMF, AGS, Wintermute) that allow you to script an entire game without programming it. I like that many things are set up for you, and I like WYSIWYG. There’s nothing wrong with WYSIWYG in my book–if you can create something totally awesome, it doesn’t matter by what means.

Anyway, that’s me. Sorry for being wordy. I can’t wait to participate, honestly. I’m sure I’ll be dreading my decision in about 144 hours.

Titles! Why do they always have to have titles?

Posted by
Sunday, April 19th, 2009 6:14 pm

I swear, the hardest part of LD is naming my damn entries. Of course, that’s usually because they’re not worth naming. Here, though, the problem is different. What do I call this thing?

I also tried very, very hard not to use the phrase ‘build the level’ anywhere in the help text. Because by total accident I did LD #9 instead of LD #14…

Intro. And code.

Posted by
Friday, April 17th, 2009 6:32 pm

Well, this is going to be my third Ludum Dare if you count the mini-LD I did. Previously I used Scheme/SDL/OpenGL, but since Lua’s a language I want to get comfortable with for other reasons, so I’m going to be putting it to use this weekend =).

I’ll be starting simple and working with the LÖVE engine. I have a bit of code already set up for miscellaneous things, which includes a small demo. Good luck everyone!

Right, I’m in too.

Posted by
Friday, April 17th, 2009 11:00 am

Hello everyone; I’m Dan! I’m 29, don’t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I’ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won’t be too far out to sea this time around.

Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I’m going snowshoeing on Sunday morning/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.

Which means I’m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:

  • Planning. I need to have a roadmap and stick to it! I’ve got something sketched out, and am now working on some base code to have that in before things begin.
  • Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)
  • Procrastination. As helpful as brain-breaks can be, I won’t really have the time for any (besides my already-scheduled prior commitments).
  • Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won’t be the end of the world if I do this again, but this time I’m being a bit more serious about the goal of finishing.

Now that I’ve reminded myself of my priorites and committed myself to them by posting them for all of you to see….

Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I’ll see if I can get a pic o’ my desk, etc., before 9pm tonight.

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