Posts Tagged ‘intro’

90% Blind Albino ‘s first Ludume Dare!

Posted by (twitter: @AlbinoStoic)
Friday, December 9th, 2016 11:19 pm

Hey there!

I can’t see very well, but it’s never stopped me from using a computer! ¬†Magnifiers and software zoom levels are perfectly fine for most things, and Visual Studio can zoom in pretty well.

Brainstorming almost done.

This’ll be interesting, hope I can time manage!

Nice to meet you all!

Kungo ancient kungo strong

Posted by (twitter: @emmaheroe)
Sunday, August 28th, 2016 4:35 pm

At this time the game for the ludum dare is almost complete ūüėÄ with tutorial and a general lvl :)

It’s simple but this time is only for pc just because i couldnt get time to set the touchscreen controls, but it could be in a future version.

You play as Kungo, a neandertal that protects the eggs of dinosaurs from alien invaders, to do it, you count with your streght, and that’s it. So break rocks, throw rocks and burn them into ashes.But to help you, each egg can hatch a powerfull dinosaur with special habilities, place them smartly and Destroy the Alien Spawners to win for the world!

kungo2 kungo3 kungo4

Second ever Panda3D game to grace Ludum Dare

Posted by (twitter: @amras0000)
Friday, April 15th, 2016 7:25 pm

I recently broke up with Unity3D for…many reasons.

I also recently hooked up with this hidden gem of an engine, Panda3D. Fully foss, C++ under the hood, Python API.

Going to be using that this time around, and coding on Linux Mint.

Also switching from Photoshop to Gimp; no clue what I’m going to do with music since Reason doesn’t have a Linux port. Might have to jump back to Windows for an hour or two to build my soundtrack.

In Once Again

Sunday, April 12th, 2015 4:31 pm

I am in once again. Going solo once again, will be doing the Jam.
I will be using:

Unreal 4
Maya LT

Look forward to seeing everyones projects

Let’s do this!

Posted by
Saturday, August 23rd, 2014 4:05 am

Alright! Connected Worlds it is! This is my second time participating in the Ludum Dare and I have been counting down the days! I have slept very well and I am well rested with 38 hours to go. Not too excited about the theme (I had some really good ideas for the other themes, so I will have to improvise!) but it will be fun nonetheless!

My tools are going to be

  • Engine: Unity
  • Graphiocs: Adobe Photoshop + Tablet
  • Audio: Adobe Audition + Zoom H4n
  • Streaming: XSplit

I am going to be live on and I usually interact with the chat, answer questions and/or explain what I am currently doing. So feel free to join the fun :) Because that is what #LD48 is (at least for me) about: Having tons of fun and participate in an awesome event!

Good luck to everyone

Goat kicking other goat

We are in

Tuesday, April 22nd, 2014 9:17 am


We’re really excited to take part in LD29!

Hat Guy was our last team attempt during Ludum Dare 26.

We’re looking to step up our game this time around. We’ll be using the new Unreal 4 engine, which is pretty incredible. For those of you who haven’t checked it out, we encourage it. We’ve been spending the last few weeks digging into the finer points of the engine so that we can be familiar with it this weekend.

Engine: Unreal 4
Music: Acoustica Mixcraft 5
Graphics: Photoshop/Maya

The downside to using Unreal 4 is that it doesn’t currently support exporting to web. Hopefully that doesn’t discourage too many folks from trying our masterpiece.

The members of our team are RARoadkill(me), Fishy49, and we’re adding a graphic designer/modelling Calypdys ! Wooo!

Check out our site and keep up with us:


I am in in

Monday, August 19th, 2013 12:51 pm

RARoadkill is once again going to be trying to make something amazing. This will be my 4th Ludum Dare, unlike the last two I have gotten off work on monday so I have more time to work. I have learned a lot and I have a good feeling about this one.
I will be doing the Jam, although from the looks of it I will be going solo.
I will be using Unity Pro
NGUI for unity

That is my standard load out. Looking forward to it

Ultra late start

Posted by
Saturday, April 27th, 2013 2:06 pm

Even though it’s super late, I’ll give this one a shot. At least I had time to properly plan a project. Wish me luck :)

Lets make video games!

Thursday, December 13th, 2012 4:54 pm

Going to be a busy weekend but I am going to try my best to make a game. This will be my second time.

Other members of my team won’t be able to make it so I am going to be doing the jam alone.

Going to be using the Unity game engine.

I will also be using the NGUI tool in unity to help with those evil menu systems

and the standard photoshop, gimp, 3d modeling program depending on what game I end up making.

Looking forward to it.


Posted by
Friday, December 16th, 2011 2:29 pm

We are in :)

Well, since we are a team, it’ll have to be Jam, but games are more fun to make together, aren’t they? Without further ado, we present you our team, the Alleas:

Septi (programmer) and Wednesday (artist)


This is the second Ludum Dare for me (Septi, and no, I didn’t create anything groundbreaking last time), and the first for Wednesday. For this Ludum Dare, I moved in to Wednesday and set up a temporary workstation. I have some weird network connection problems, so this time I’ll have to work on Windows, not Linux :\ Here’s my stuff:

And here’s Wednesday’s lovely desk:

This, by the way, is Raven, our talisman, he symbolizes:

As for what we will be using, here are tools for programming:

  • C++ with MinGW+MSYS toolchain
  • Vim
  • Qt – great crossplatform library
  • SCons as a build system
  • Git for version control, although I doubt we’ll need branches
  • A little template project to start coding with, it’s just a “Hello World” for SCons + Qt combination

And here are tools for content:

  • Photoshop
  • Sai
  • Macromedia Flash
  • Sfxr for sounds, if we get to that point

Probably we’re going to use some of my code from the last compo (we’re in Jam, right?), probably not, this all depends on what we’ll be making. With all that being said, we wish everyone best of luck both in Compo and in Jam. Let’s do it :)

Clone Wolf intro animation

Posted by (twitter: @jarnik)
Friday, October 21st, 2011 7:58 am

I’ve doodled some simple illustrations for a Clone Wolf intro this morning, so here is a short animation introducing a story:

I’ve captured a few gameplay videos, I’ll post them later this weekend.


Intro scene done! …almost.

Posted by (twitter: @blayzeing)
Saturday, August 20th, 2011 11:45 am

Now the player knows why he is doing what he is going to do!

Some Progress

Posted by (twitter: @frimkron)
Sunday, May 1st, 2011 12:58 pm

I’ve made a fair bit of progress on day 2, but I have a lot of work to squeeze into the next few hours to get something playable together.

I’ve done a cheap and cheerful intro sequence though, and here’s a screen from it:

I’m current racking my brains trying to come up with a way I can alter my game to make it more of a challenge, while at the same time trying to finish off bits that are required just for it to work properly.

Anyway, I should get back to work!


Posted by
Thursday, April 28th, 2011 12:15 pm

I’m in? I’m a lost child from NZ, now in NY trying to be a big star! I make games and stuff, check out my blog or endure my twitter feed.¬†First LD, although I did the Global Game Jam this year which has made me an expert on absolutely everything. I am working on Saturday so will have to do my best to scare off customers who interrupt my coding.

I shall be using Unity Indie/iOS, Photoshop CS4, Pixen, cfxr, iPad Garageband, Audacity, and SHEER WILLPOWER.

I may harvest scripts from other projects of mine, but nothing major. If anyone in NYC has a supply of amphetamines to share they may be used as well. Kidding. For now.

Yet another first-timer

Posted by
Thursday, April 21st, 2011 6:03 am

Well, let me add myself to the giant list of new folks for the upcoming LD #20.¬† I dropped by the IRC room last night and got some nice advice on useful tools and whatnot… thanks everyone.¬† A snag though!¬† I realized this morning that I’m actually moving that weekend!¬† This might not be as big a deal as it initially seems, though, as I’m only moving to the other side of the same building I’m already in, and I’m already pretty well packed up; it just means some valuable time is going to be eaten up by lugging boxes.¬† I still plan to compete!¬†

I plan on using¬†a SDL-based sprite framework that I’ve been working on lately… right now it’s in an unusable state though (being moved from using SDL blitting to sprites as textures in OpenGL).¬† Assuming it’s fixed in time for the competition, I’ll post the code somewhere for y’all so that I’m within the rules and whatnot.

Uuuhh… yup!¬† Nice to meet you all!¬† Let’s have us some fun!

EDIT:¬† Aaand… that SDL->OpenGL conversion I mentioned?¬† I think I’ gonna abort it and instead move to SFML.¬† I’ve been reading about it some today and it really seems like the way to go.¬† There’re benefits to working with SDL and learning how things like blitting work, of course, but if the API for SFML is as much better than SDL as people are making it seem, it would really speed things up for me… in addition to saving me from having to link in extra libraries for some of the stuff I’m doing.¬† I’m pretty sure this is one of the useful things someone told me about last night on IRC, but I never managed to get around to looking at it at the time because I was too busy playing with bfxr!¬† I should have listened to y’all better!¬† Belated thanks!


Posted by
Friday, December 17th, 2010 7:34 pm

I had not planned on doing a full deal, and may end up in the jam compo anyway but I have an idea, its easy and timeless and being more relaxed about it,  and having a way out if everything goes to crap sure does make the entire weekend much more carefree

here is a picture of my desk, its the same desk, same computer as last time, though I have an addition on top, that is a Apple //c computer. I grew up with these and have owned them for just about as long as I have had all my PC’s in total (though this particular one’s serial number dates it to 1985), so yea I am going to make a game for it, something I have not done in a very loooong time

nothing special software wise, I will be using basic (though compiled to A2 / 6502 machine instructions for speed) no ASM (I do know a little just not enough to barf out a game in 48 hours), and I cant ever seen to get the couple of C cross compilers working right

The machine is a 1mhz AII machine with 128kb of ram and a 140kb per side 5.25 inch disk drive, and its serial video and audio ports are jacked into my PC for development, though a windows based emulator will be doing the bulk of the lifting, its there to ensure things work right on both the real metal and the emulator (which will be part of the final product so everyone can play, retro computer or not)

PS: though I show windows 7 loaded on the screen, my TV tuner card decided it was going to be a PITA and not switch over to composite input 2, so I’m in linux Mint which is not bad but just in case anyone follows this blog they wont wonder

[cache: storing page]