Posts Tagged ‘indiedev’

13 jellyfish – post-jam version

Posted by
Wednesday, December 21st, 2016 5:22 pm

Hello everyone!

After the Ludum we had a one week rest and decided to add a polished Post-jam version our game – “13 jellyfish”.

Thanks for all the feedback in comments, it was very helpful!

  • 1) At first we addede one more crew member – Lookout.


Actually we created him during the Ludum Dare, but we didn’t have time to add him =(

Player still was able to see him on both death-screens.


Player can use Lookout to see the upcoming events ahead.2

  • 2) We upgraded our path-line at the bottom of the screen.

Now player can see past events.


  •  3) Pieces of wood fly out when the ship takes damage.

скала возвращение




  • 4) Add new visuals for the storm – flashes of light and less brightness, also more events are occuring during the storm.



  • 5) More warnings for obtaning/spending food


  • 5) Added “Loading” screen, and adapted team logo with game-style (in windows desktop version)


  • 6) Other tiny things, such as bug fixes and work on the gameplay balance

game page:

Thank, have fun!


The Compo is Finished! But my game is not :O

Posted by (twitter: @geekdima)
Monday, December 12th, 2016 2:46 am
Floor is Lava Banner

Floor is Lava Banner

So yeah, I didn’t have enough time to finish my game. I still published it, but it only has 2 levels.
You can check it out here: post

So what happened? Well, during day one I only worked on the game for few hours (busy weekend and such) but it was pretty productive. I made a prototype with my friend’s and Standard Unity’s assets.

Level 2: Bedroom

Level 2: Bedroom

On the second day things went south though, I woke up to find myself oversleeping half a day and to add to that the busy weekend wasn’t done yet, and to add to that my mood wasn’t the best. Cue demotivation.
So taking all the time I could from day 2 I created menus and started creating levels in Blender. I only managed to make 2, but I squeezed in few sound effects I made with my mouth.

So that’s the story of Floor is Lava, please do check it out, I hope you like it!
I’ll leave you with this post compo vid: youtubez

Oh, and. Good luck with the judging everyone!

Hello! This is my unusual version of Pong game.

Posted by
Friday, October 28th, 2016 5:43 pm

Here is the title

What is unusual? In this version you have to control you pads through your web cam by choosing a color.

Try this game and you’ll see.

Would be great if you’ll comment and let me know what I can improve.

Here is the link

Touch the Monolith! DONE!

Sunday, August 28th, 2016 11:19 am

With a bunch of time to spare.

Touch the Monolith is a micropuzzle game akin to something like WarioWare but without a time limit. Take your time.. back in time to the Dawn of Man and make some discoveries!

Try it!





Altered Beard Post Mortem – LD#35

Posted by (twitter: @gillenewnovo)
Saturday, April 30th, 2016 5:51 pm

Altered Beard Header

The Game

Altered Beard is a game made to honor an icon, our friend Fabiano.
Here you control Beardanu, a peaceful citizen who decided to distribute some blows to see how it is. Precisely at the time he decided to do this, the city is invaded by aliens! Thanks to the power of the majority vote, Beardanu can become president to kick the ass of aliens.

play Altered Beard

Defeat the alien invaders!

Altered Beard new intro
Altered Beard Gameplay demo1


Art, Code and SE – Gillenew

Music – Saulo

Our team was formed spontaneous-ish, when I decided to join the Ludum Dare 35 and in need for a music, Saulo offered to lend a helping hand.
I trust enough in his abilities so I tried to be quick on ideas to provide enough material for him to come up with something in the music with the mood of the game.


For this game we used various types of tools, I was responsible for the visual part, the code and sound effects. The programs I used were chosen mostly because they are the tool that I have more dominance.

Photoshop – used to create all the graphics of the game, both static and animated. Photoshop is a program that I use for many years, it is very versatile since it can enable a range of facilities for matrix graphic editing in general. Creating animations with it cannot be recommended in general, but depending on what the demand is it is very easy to use, such as small frame-by-frame animations.

Construct2 – all interactive part of the game was made using Construct2. Despite being a program that does not require knowledge of programming language, Construct2 has great potential, especially when you want to develop something fast or with tight deadline. Perfect for this game, then.

BFXR – This program was recommended here in ludum dare, some time ago. Since then I use it whenever I need to do more retro sound effects, as well as being quick and easy, the result so far pleased me :)

Audacity – widely used by people who need to convert audio or just make some adjustments in the audio file. I used to adjust the volume and tone of some sounds, also to convert to *.ogg format, which is smaller than traditional .wav and still very high quality.


For this jam (most jams, actually) Saulo and I made our communications and collaborate via facebook chat, we can say that join forces on the internet goes right when you have a few people involved, or when the people involved are committed, so I believe it worked very well.

Altered Beard Collaborative


I started my participation thinking about making a game where you controlled a character who turned into animals, and the world and gameplay would be like Zelda, A Link to the past. But then talking to another friend (Jorge Malaquias), he gave me this great idea to do something about our friend Fabiano using the Altered Beast reference. This idea seemed to be very hard to be done, as it would require a long time to create and balance the challenges, but I accepted for the dare and thus began the challenge of creating all the material for the game before the deadline.

Our friend used as protagonist

Altered Beard fabiano avatar

Altered Beard brainstorm2
Altered Beard brainstorm


The process of creation that I chose to do was as follows:

1- I started creating the graphic and visual concept for the game.
2- With a better sense of the size of the game screen and the ideal size for the main character, I`ve began creating a scenario that best fit the screen.
3- The scene took a little longer to be done. I decided to put it all in Construct2 to check the major problems that could occur with the parallax.
4- Solved the main problems with the scenario so I added a player placeholder without animations.
5- Now came the part to animate the player, as he would have at least two physical forms so I tried to make a character less complex, yet it took a good time creating all the animations (there are 9 animations for the player: Idle; Jump, Fall ; Fall2; Walk; Crouch; Attk001; Hit and Appear).
6- I put all made animations in Construct2, added the drivers and tested the game mechanics, now working with animations.
7- I resolved some animation bugs and then created an enemy. He had only three states (Idle; Attk001 and Hit).
8- Added the enemy in the game and tested the mechanics along with the state of it.
9- I created the second form for the player. I`ve spent less time on it because I used enough of the first animation.
10- Added the second form in the game.
11- I created the animation effect when the character shapeshift. I`ve had to create the avatar for the two forms of player, and background images.
12- I created the explosion effects, the effect of the punch and the item.
13- Added the interface to display the texts.
14- I put the garbage cans to disrupt.
15- I created the sound effects using BFXR.
16- I added the sound effects in the game, and also added a song that Saulo sent me.
17- I put the HP and life to work.

What Went Well

My favorite part was being able to create a beat em up game without seriousness in the game theme.

Altered Beard Funny moments

I think we got what we wanted about the question to show something fun, colorful and lively.

Altered Beard funny moments 2

What Didn’t Go Well

The greatest difficulty in doing this genre according to the Jam theme, is to balance or create challenges in a way that let the game at least playable. For this reason I believe that we have sinned in terms of gameplay and progression of the game.

Altered Beard saddly moments

In addition to failing to finish one complete phase, I also could not fix all the bugs related to collision and weight mechanics.

Altered Beard saddly moments

What’s Next

We are planning to complete the game with at least five stages. I am at that time involved in several projects, but intend to give special attention to this game in the near future.

Team Thoughts

We liked very much the result. Despite the game is still very raw, we think the feedback received by people who have played it shows it has a really cool potential, and for this reason we are excited to continue improve it.


Posted by (twitter: @Oli_mus)
Tuesday, April 26th, 2016 6:52 pm
Play now to The Experiment!
The Experiment is a weird game.
A simple, short and easy game.
A game that anyone could make,
but so far no one had done… until now.
It isn’t a game for anyone!
You hate him or love him.
I challenge you to enjoy it as I have enjoyed making it.
Welcome to my world.

Are you ready for “Breaking Fat”?

Posted by (twitter: @SantiHisteria)
Tuesday, April 26th, 2016 3:35 am

Some people say that it is an overly difficult game… Others say it is frustrating… Very few people have been able to finish it… but you… ARE YOU READY TO COMPLETE “BREAKING FAT”??

Stop cry and retry it again!! Do you remember the classic old games? They didn’t let you try and re-try the same level until you win… so demostrate you are a winner!!! 😉

You can play it here… GOOD LUCK!


Fight against evil doctor to break the curse and get back your original body!! If doctor’s minions touch you, you’ll be one of them and you’ll be much slower in this moment… but not all is lost… you must find the gold key to scape.

A story about evil enemies, curses and metabolism changes…


Be quickly… be one of them… and escape!

Glu is finished!

Posted by
Sunday, April 17th, 2016 11:08 am

After a day and a half, we’ve finished working on our game for the Jam!
The last few hours were mostly us taking turns to play it… 😉
The objective is rather simple – you’re supposed to place any of the cubes on the map where we tell you to. But… there are deadly lasers trying to stop you, as well as a few teleporters that make you seasick whenever you pass through them, and lots of horribly mind-boggling geometry to wrap your head around.
In short, if you want your brain to boil, Glu is all you’ll need for a fancy heater ;p

Here’s THE actual game :)

…and here’s a video to show you the horrors that await…

Last days!

Posted by
Thursday, December 31st, 2015 9:12 am

Hello guys! It’s the last week of voting, and it would be lovely if we could get just a bit more reviews. So if you have it in your heart and you have time, please check out our game as a new-years present for us! Thanks in advance! :)

Play our game HERE!

I worked for 28 continuous hours…

Posted by
Tuesday, December 15th, 2015 5:14 am

Little story about my game — Towards the end of the contest I was awake for 28 continuous hours working the game. I went to bed 10 hours later because I had to go to work. When I woke up after 8 hours of sleep, it was like I had amnesia. Felt very surreal playing the game… I don’t know if it’s the lack of sleep talking or if the game is actually that wired/good XD

I’ll be writing a postmortem soon, but I need some feedback first :) So, kindly go try it! And some sleep of course XD

Project sandtree

Posted by
Saturday, December 12th, 2015 6:58 pm
A structure with some trees.

A structure with some trees.

My game is about exploring structures to find seeds. The player could use these seeds to grow a tree. These trees grow in realtime and the player can get blocks from them. The player is able to explore newer areas with the use of the blocks.

Realtime tree growth. (GIF)

Realtime tree growth example. (GIF)

There are two buttons in the game, the left and the right mouse button. The player can walk with the right mouse button. The left mouse button is used to move objects in the world. The player could use this to move blocks, so that new areas can be explored. But it could also be used to plant trees as is shown in the first GIF.

Moving objects within the game world.

Moving objects within the game world. (GIF)

I’m planning to add the following features:

  • Adding a few smaller handmade structures
  • Adding a random generator which generates places of interest/ objects
  • Adding DNA based trees, so that trees from the same batch of seeds have similar features
  • Adding ambient sound

You can find smaller updates via my twitter account:

Something unexpected about LD34 and me

Posted by (twitter: @GameGems)
Friday, December 11th, 2015 9:24 pm

Hello! As #LD33 in august gave me a great boost in productivity, I was going to spend the 48 hours of #LD34 in a special way. I woke up at 4am local time intending to complete the game I am currently developing and then take an engine I made back in 2010 and make a full mobile game of it. So, the idea was to use the LD atmosphere to reduce the number of projects in my “postponed” folder.

But you know what? The first game uses Two Buttons during the most of playing time. And the engine I developed was first used for Growing structures on the screen.

So, the world is telling me that I’m moving in the correct direction! Sure, I won’t submit my games to Compo but I’ll keep you updated via posts and twitter.

And about the technology used:

I’ll use Air/Action Script 3/Starling for the Two Buttons and perhaps the same or HTML5/JS/Phaser for Growing (you know, in fact the original engine was made in Object Pascal – so old it is :) )

First Ludum Dare Jam Game

Posted by (twitter: @@MJSaiger)
Monday, August 24th, 2015 6:36 pm

This is the first LDJAM I have taken part in.

The game can be played here:

I’m still getting my head around unity so I thought I would try my hand (more fingers) at writing a horror/thriller to fit the theme. The story has multiple choices and is very dark with themes that some may find unsettling.

I’m in and Wallpapers

Posted by (twitter: @thatrepixelated)
Friday, August 14th, 2015 9:25 am

I’m in. This will be my first Ludum Dare ever (tough I followed many of them) and I am really excited. Due to school, the only main Ludum Dare event I can attend is the summer one. I am thinking of attending Ludum Dare with my friend, but he originally refused the idea of attending because he thinks he is not enough experienced. I will try to convince him to help me in at least the audio work as he is a very good guitarist and we have played music together for many years.

I will be using Unity with C# as it is the only language that I have really got into. I will be going for the 72 hour jam for my first try to minimize the stress (and to possibly have my friend come over and help :) ). I will be streaming my progress on my page ( as suggested by many previous LD-ers so that I can review my progress later. I will also try to update progress on my twitter (@thatrepixelated). Any help provided by previous LD-ers would be really appriciated as I want to use my only opportunity in the year to attend, in the best way possible.

On to the Wallpaper.  I have created these wallpapers around 3 weeks ago but I haven’t had time to post them. Finally I have the time so here they are.
This is the link to the imgur album that contains all of the wallpapers (I cannot upload pictures to the LD website because the Add Media button is not there :( ) :


It’s basically the same wallpaper in lots of versions. They are all in 2560×1440 resolution and there are mobile versions too (in the same resolution) so that it will fit all (or at least) most of your devices. 😉
I will soon upload these images to the Ludum Dare 33 Wallpaper post too.

I hope you will have a great Ludum Dare and a great weekend. :)

Making a game

Posted by
Wednesday, December 17th, 2014 2:43 am


Hey guys, I wanted to share with you the story of my first officially released game…

I had many attempts before this, had great plans great ideas but unfortunate none of them get anywhere…. why ? because I aimed to high, I wanted to create the best game ever with all the possible features and all this by my self.

With this last game, I approached differently, with the idea, I will create a game with the basic features in place and after I released it will add more, if I have the mood and the time… and as it seems this worked.

Here is the game : for now just Android, will add iOS asap.

It’s insane to realize how many details you need for a little game like this, banners, images, descriptions, icons, etc.

I also setup a facebook app and a facebook page to promote the app :

The effort involved :

  • about 300 hours of my work, programming, art, facebook page, webservice, other accounts requred (abmob, etc)
  • about 100$ in art
  • about 50$ in sound
  • 150$ in unity plugins (which I will use in other projects)

The tools used ware very basic :

The art and the sound for purchased from envato websites.

Thanks !

Hi there Ludum Peers!!
Usually when we jam it’s just Robot Loves Kitty, the two of us, messing around and art/coding as fast as we can. This time was different and awesome!

We’ve been working on a game called Upsilon Circuit with a group of amazing people, and when the LD31 came around, we asked if they wanted to join us. (spoiler alert, all but 1 of them did this with us!)

It was amazing how much we managed to make in just three days!(it was also amazing how much more we wanted to do with it, and how big the scope got)
SO! here’s the shameless self promotion: Just Dance Dance Discotron Central
If you are interested in my thoughts on the jam after giving it a shot, there is a bit of a post mortem below!
Dance your robotic heart out!

TL;DR of whats below: It was great having such a fun game concept, and so much content to add so early on.. but we got overly ambitious and ended up not having enough time to put it all in, or fine tune the game much either. Such is the story with many jams, and we should have known better.

Post Mortem thoughts:

What went well?
We got our crazy game idea to happen on one screen
The whole team did their jobs amazingly, worked hard, and communicated together(yay)!
we came up with the concept quickly, assigned tasks and got to it really fast.
All the art came out beautifully, and it came fast and early, letting us get a better feel for the game, and play with lighting etc!
I’m pretty sure our animator knows more disco dance moves than he ever wanted to.

What didn’t go so well?
Things went so well the first day that our scope grewa bit and we ended up with something unpolished and unbalanced, and lots of content unimplemented.
sleep. Not enough. unable to function the last day.
Not enough music variation, we ended up fleshing out the game with a few free songs. Writing music is hard and time consuming and expecting more would have been dumb. what was made came out GROOVETASTIC though!
the artists didn’t have much to do near the end of the jam. this is a good thing, but also less fun for them

Saying no to additional ideas from teammates and ourselves was not really something we did much of, and we could have saved a lot of time for everyone if we had realized earlier that the things they were doing wouldn’t be making it into the Jam version.

things we made that didn’t make it in include:
Voices for all 21 dance partners and their 100+ questions. (and yes, they are awesome)
many more dance moves
Laser eye beam death robot mode when you fail a song
song selection/ continuous play mode or something,
online scoreboard
hah.. lots of other stuff..

SCOPE people, SCOPE!

All in all I think the game itself is a success, we had a blast, and I’m really proud of what we all managed to do over one weekend!

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