Posts Tagged ‘indie’

Formless Adventure – Ukrainian Indie Game

Tuesday, March 14th, 2017 7:31 am

Hello eweryone! We are Formless Adventure devs. We wrote here earlier, but we decided to write here again, because we have something to tell you. Let me remind you a little bit about us.

Formless Adventure – platformer that will allow you to spend a few hardcore hours emerged alongside. Your hero – Mr. Blubstache – a shapeless mass, and he can change shape as you want. He has a variety of forms, which have different characteristics and abilities.
Dude, there are five, and they are awesome: speed, sticky, slippery, fire and stone!
Mr. Blubstache is so formless! At your disposal 50 balls, do with them whatever you want: you can jump to the fire, or press on the plate.

Preview
So we have great news : Formless Adventure started a campaign on the Indiegogo! https://www.indiegogo.com/projects/formless-adventure/x/15707634#/
Now you can pre-order the game for only $ 4. Also for those who are ready to donate more, we have prepared a lot of other rewards: the exclusive desktop wallpapers, your name in the credits, access to the beta test, the level based on your sketch, even handmade toy from the developers, and much more. We would be very grateful if you support us! Thanks to you, the game can release much faster and better!

 

Hi there!

Have you ever felt being cornered or frustrated because you feel like someone already did what you’re doing? Well, I know that feeling and what I do is I look at other unique games out there and figure out how they did it. Then, maybe, I can look at other things in another perspective just like they did. Here are some of the games that thought outside the box to immerse us with unique and innovative gameplay. Enjoy! :)

Video Games With Unique and Innovative Gameplay Mechanics

I’m in!

Posted by (twitter: @thecodingcouple)
Monday, August 15th, 2016 10:39 am

I am looking forward to participating in Ludum Dare 36!

I plan on creating a web-based HTML5 game with Phaser.

  • Language: JavaScript
  • Libraries: Phaser
  • Music: Open Game Art
  • Art: Open Game Art and I may create custom art using Graphics Gale
  • Editor: Visual Studio Code

 

Fly in the darkness – How was to create it

Saturday, August 6th, 2016 1:14 pm

Hello my friends of LD!

Well, I participated the last Ludum Dare 35, with my game Shape Invasion and I can say it was a wonderful experience. After a week of the event I decided to challenge myself with a kind of “Compo” only to myself. So I chose the theme “Darkness” and decided the period of one week. With lots of effort I managed to create a game called Fly in the Darkness. Initially the aim of the game was just dodge the obstacles and try to go as far as possible.

Fly in the Darkness

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That was the first version and after that week I decided to work on the game and makes it, in fact, a complete game to be officially released. Then gradually I was implementing new ideas and polishing it. Firstly, I added a story, very simple, which would be unlocked as you progress through the game. To have an idea, nor even a story (Like a book) that text seemed, it looked more like a poem:

1 – CHILDHOOD: The darkness began when I was a child, but I was very young to understand…

2 – SAD MEMORY: I lost my family very young and often I felt alone…

3 – TIME: With some time, I was discovering what is the darkness…

4 – COMPANION: And the darkness became my companion…

5 – EMPTY: But I felt that something was missing, I felt empty…

6 – DISCOVERING: I walked on the world looking for something that complete me…

7 – FRUSTRATED: I tried to find what say be the true love, but I got frustrated…

8 – KNOWLEDGE: I decided to dive into the deep knowledge…

9 – WHERE AM I?: The more I sought, more the empty consumed me…

10 – MADNESS: Until the darkness took my soul and mind…

11 – DARKNESS: In my insanity I went deep into the darkness and I commit follies…

12 – MY LIGHT: When I became blind by the darkness, a Light lit my being…

13 – MORE ONE TIME: She lit my life and helped me to raise…

14 – LIFE: Beside of my Light I passed to live every moment as if nothing else mattered…

15 – CHANGES: However I discovered that my light was fading and that soon I would lose her…

16 – BLACK ROSES: At this moment, I heard the voice of the darkness, whispering in my ears that I should return to her arms…

17 – LAST HOPE: But in her last gasps, my light comforted me with lovely words and give in my hands her last brightness…

18 – THE SEED: I planted the seed of the brightness in my heart…

19 – BRIGHTNESS: Gradually, the darkness that was involving my soul, at that moment, gave way to my light…

20 – NEW LIFE: I said goodbye to darkness and I understood that there is something more powerful that her, the light of love.

FITD7   FITD8FITD6

 

 

 

 

 

 

 

Initially the idea was interesting, but I felt that it needed to be improve yet. So based on this text I began to imagine a universe and a story based on the theory of “Hero’s journey” (Monomyth). So I started to write a bit every day and some days after I have had a history of more than 15 pages and that actually might be called as “A book in the game”.

Screenshot_2016-08-06-14-52-12Screenshot_2016-08-06-14-52-16Screenshot_2016-08-06-14-52-28Screenshot_2016-08-06-14-52-39

In this story the main character is called Benjamin Fly (Fly in the darkness) and he is a a boy that when was very young lost his parents and has since gone to live in an orphanage (The Backster Orphanage). At the orphanage he discovers something that leads him to a fantastic universe, the Kingdom of Darkness. There he discovers that he is involved in a mystery and so goes on a journey to understand the secret behind it all.

After this, the next improvement that I decided was to implement the creation of different scenarios that arise according to the chapters. In addition to the randomness of objects, directed to the scene with the technique of Object Pool. Then, other improvements have emerged were the Black Crystals Counter (Game money also called as BCs), the Dark Hangar (Ships store), new menus and animation of all UI.
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Finally, months after have participated the LD 35 I managed to create, develop, satisfactorily, and release my first game to Google Play, Fly in the Darkness. The links to download, as well as the Landing Page are below. I’m in the complicated phase of post-release now and it has been very hard to get support, but I believe that the game will be even recognized and also many upgrades are already in progress. Those who wish to know more or need help with something, I’m available. ^_^

Thank you very very much for your attention, patience (If you read everything) and help!

CapaGoogle

 

Link (Google Play): https://play.google.com/store/apps/details?id=com.tquar.fitd
Official Page: http://tquargame.wixsite.com/fitd
Trailer: https://www.youtube.com/watch?v=4H1_jWfOrxo
Press Kit Link: https://sites.google.com/site/fitdpresskit
Tquar Game Studio: http://tquargame.wixsite.com/tquar-en
My facebook: https://www.facebook.com/tchaikovsky.lins

 

DEVELOPMENT

Fly in the Darkness - Dev

FITD - Dev

Fly in the Darkness - Dev ebQNtDD4eDyQ61QhKC3L25Hd eD7QAeLfJ5T99K3WyVr17341

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We’re in!

Posted by (twitter: @thecodingcouple)
Friday, April 15th, 2016 6:47 pm

I am participating Ludum Dare 35 with my husband!

We will be tweeting our progress on Twitter:  @thecodingcouple!

 

We plan using JavaScript with the Phaser game library.

 

UPDATE: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20948

Heeeiii

Posted by (twitter: @Doubstract)
Monday, April 11th, 2016 5:04 am

I will be participating for my 7th time this time :). I am so excited for this one! Someone just give me a theme, I want to make a game NOW!!!

Technical stuff that I will be using:

  1. Unity
  2. Blender
  3. Paint.net
  4. Photoshop (if needed)
  5. And the most important thing – BRAIN POWER by NOMA

 

My votes for themes:

Round 1: Votes

Round 2: Votes

This time I will try to make a game with my beloved low poly minimalistic art style, what do you think about this piece:

tweet_01

 

PUNT: Rebirth is now on Steam Greenlight!

Posted by
Saturday, April 9th, 2016 8:52 pm

PUNT: Rebirth, the project which my team and I have been working on for the past year, is live on Steam Greenlight! Please vote for us and share the page at: http://steamcommunity.com/sharedfiles/filedetails/?id=394046362

Please express your thoughts and feedback in the comments of this post or on the greenlight page.

Thanks!

BoxandRocks

Positrons – a new very dynamic and trending arcade game

Posted by (twitter: @akkugames)
Saturday, January 16th, 2016 4:11 am

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In this game it is necessary to control a positron and avoid collisions with electrons to prevent annihilation. The game is extremely dynamic, quite difficult, requires a good reaction, but the records don’t stop to be beaten. The rating of the game is high and the game itself is in the top among the most trending arcade games.

Google Play: https://play.google.com/store/apps/details?id=com.timazhumapps.positrons

App Storehttp://goo.gl/forms/Grs1lzepcD

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Did you play Up There?

Posted by (twitter: @OtroraGames)
Wednesday, August 26th, 2015 7:49 pm

If you don’t, you might like to give it a try.

Up There – A Monster’s Tale is a little arcade game where you play as a mosnter that use a trampolin to get his food. Only thing is, his food are in fact little persons living peacefully in their sky village.

This game is more cute that it deserve to be but I think you might like it.

I’m really looking for some feedback so if you find the time, go and give it a look. Don’t forget to say Hi in the comments.

Otrora Games Up Dare Ludum Dare Gamejolt Menu

Otrora Games Up Dare Ludum Dare promo

Otrora Games Up Dare Ludum Dare Credits

 

That was a fun ride as always. If you have the time, take at look a my entry. A cute monster eating little people. What could possible go wrong? …Oh yeah, they have traps!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=32989

Otrora Games Up Dare Ludum Dare Gamejolt Menu

I forgot to tell you that I’m in

Posted by (twitter: @OtroraGames)
Saturday, August 22nd, 2015 8:48 pm

I didn’t know if I was going to enter until the last minute. Theme seems fun so it’s nice to be back.

I’m working with:

-Construct2

-Inkscape

-Audacity

Listening to Nightwish and Sabaton.

I’d always wanted to make an arcade game but for some reason never did. This might be the time for it.

I hope I can finish in time and hopefully the game will be good enough.

Talk to you soon!

Bounce promo 1

Monster promo2

Monster promo3

We did it!

Posted by (twitter: @@DatamoshGames)
Monday, April 20th, 2015 10:46 pm

We are really happy to have made it, finally. It was a long weekend. Later, we are going to make a proper post-mortem post. Right now, resting and social life is important.
You can play and rate our game, “Robot Uprising!” here: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=10942

robots_uprising_01

robots_uprising_03

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Yeay! We are almost there!

Posted by (twitter: @@DatamoshGames)
Sunday, April 19th, 2015 9:19 pm

We have our main character, enemies, artwork, and most important thing of all: The weapon!

Main hero of …

Posted by
Saturday, April 18th, 2015 5:36 pm

 

 

Main hero of game which create in collaboration with  &  I’m recieve a lot of fun from work with my friends. A miracle that we have not killed each other. So different people, and so different feel of taste. Anyway – is a lot fun. Next pixel-art update tommorow… probably morning.

panister

 

 

…and More Progress!

Posted by (twitter: @OtroraGames)
Tuesday, December 16th, 2014 2:07 pm

Thanks to the helpfull feedback of Ludum Dare community I have made some progress in Director’s Cut version of my Ludum Dare 31 entry.

http://gamejolt.com/games/arcade/moonlit-crawlers-director-s-cut/41322/

– Now jump mechanics should feel more fluid.

– Added sfx to attacks and enemies kills.

– Improved collisions on attacks.

Next:

– Victory animation

– A better Menu

Keep playing and rating…

Compo version is here:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32989

Poo Dee Pie – Updates!

Posted by (twitter: @kintinue)
Sunday, December 7th, 2014 8:56 am

Poo Dee Pie Header

 

Hello, all! We have some new updates to share.

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For starters, the new background is above. Some layout issues occurred with the banner and other elements, so Steffen created a new background. The new background also incorporates the Pies and Record number of pies.

spr_Loading

Steffen also created a new start screen! Before, the screen was yellowish/brownish/green. The new image matches the background much more.

Ben came up with a TON of catch phrases for the game including:

  • Japanese version:
    ウンコパイ (Poo Pie) 新しいレシピ:ダブルコーン!(New recipe: Double Corn!)
  • I’m Pooin’ It
  • Finger Poopin’ Good
  • Poo It Your Way
  • Where the Poo’s the Star
  • Think Outside the Poo
  • Poo Fresh
  • The Last Great Poo Pie Stand
  • World’s Greatest Poo Pies
  • License to Poo
  • It’s a Poo Pie Neighbourhood
  • In Here, It’s Always Poo
  • Make It Poo
  • Poo Deliver Experts
  • Better Poo, Better Pies
  • It’s Way Better Than Fast Food, It’s Poo Dee Pie
  • Slicing Up Poo

As you may have guessed, many of these are corrupted versions of famous fast food brands. How many of these can you guess?

If you would like to try out the WIP version of Poo Dee Pie (Please do and let us know what you think), click here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/

Follow updates on Poo Dee Pie by checking out #PooDeePie on Twitter. Let us know what you think using the #PooDeePie on Twitter, or tweet us: @ThumbsBlue, @SteffenWittig and @Kintinue

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