Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

Posts Tagged ‘indie’

…and More Progress!

Posted by (twitter: @OtroraGames)
Tuesday, December 16th, 2014 2:07 pm

Thanks to the helpfull feedback of Ludum Dare community I have made some progress in Director’s Cut version of my Ludum Dare 31 entry.

http://gamejolt.com/games/arcade/moonlit-crawlers-director-s-cut/41322/

– Now jump mechanics should feel more fluid.

– Added sfx to attacks and enemies kills.

– Improved collisions on attacks.

Next:

– Victory animation

– A better Menu

Keep playing and rating…

Compo version is here:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32989

Poo Dee Pie – Updates!

Posted by (twitter: @kintinue)
Sunday, December 7th, 2014 8:56 am

Poo Dee Pie Header

 

Hello, all! We have some new updates to share.

bg_Factory

For starters, the new background is above. Some layout issues occurred with the banner and other elements, so Steffen created a new background. The new background also incorporates the Pies and Record number of pies.

spr_Loading

Steffen also created a new start screen! Before, the screen was yellowish/brownish/green. The new image matches the background much more.

Ben came up with a TON of catch phrases for the game including:

  • Japanese version:
    ウンコパイ (Poo Pie) 新しいレシピ:ダブルコーン!(New recipe: Double Corn!)
  • I’m Pooin’ It
  • Finger Poopin’ Good
  • Poo It Your Way
  • Where the Poo’s the Star
  • Think Outside the Poo
  • Poo Fresh
  • The Last Great Poo Pie Stand
  • World’s Greatest Poo Pies
  • License to Poo
  • It’s a Poo Pie Neighbourhood
  • In Here, It’s Always Poo
  • Make It Poo
  • Poo Deliver Experts
  • Better Poo, Better Pies
  • It’s Way Better Than Fast Food, It’s Poo Dee Pie
  • Slicing Up Poo

As you may have guessed, many of these are corrupted versions of famous fast food brands. How many of these can you guess?

If you would like to try out the WIP version of Poo Dee Pie (Please do and let us know what you think), click here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/

Follow updates on Poo Dee Pie by checking out #PooDeePie on Twitter. Let us know what you think using the #PooDeePie on Twitter, or tweet us: @ThumbsBlue, @SteffenWittig and @Kintinue

Poo Dee Pie – GIF Action!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 7:47 pm

Poo Dee Pie Header

 

Hey, everyone!

Today has been eventful. Steffen painted 90% of the graphics for Poo Dee Pie. Ben got the WIP version of Poo Dee Pie up and running on GameJolt.com. (You can play it here: http://gamejolt.com/games/arcade/poo-dee-pie/40903/)

Steffen has gone to bed now, but he sent an early look GIF of the mouse trapped in the conveyor belt.

PooDeePie gif

There is also a new “Fired” screen in the works:

fired screen

Follow all of the updates on Poo Dee Pie on Twitter by following #PooDeePie. Send us your catch phrase ideas using that hashtag. You can also tweet @ThumbsBlue, @SteffenWittig and @Kintinue with ideas.

Fun fact: The timezone differences between myself, Ben and Steffen are super crazy. It is really interesting to have the opportunity to work with such talented people all over the world!

Poo Dee Pie – Calling EVERYONE!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 5:36 pm

Poo Dee Pie Header

 

We have a question for everyone! We need some fun catch phrases. Poo Dee Pie has the option to have sixteen different headers. Steffen and Ben would like to see different catch phrases on each one.

Poo Dee PieAs you can see, the original phrase was “Nothing says “I love you!” like a hot Poo Dee Pie.
Currently, the following have been selected:

Nothing says “I love you!” like a hot Poo Dee Pie
A Poo Dee Pie a day keeps tapewormy away!
Raising poop awareness one pie at a time
Keeping you regular since 1976
What are your suggestions? Let us know here or throw out ideas on Twitter using the tag #PooDeePie. You can also tweet to @SteffenWittig, @ThumbsBlue and @Kintinue.
The WIP version is up and running on GameJolt.com here–> http://gamejolt.com/games/arcade/poo-dee-pie/40903/

 

Some Screenshots and an Idea

Posted by
Saturday, December 6th, 2014 11:34 am

Started Ludum Dare. Very late… I took “One Screen” to mean I am never allowed to do a screen refresh. No background drawing, once something moves or is drawn on the screen it stays there, and I’ve tried to use that as the main mechanic. The idea is that you have to manipulate the lack of redrawing to try and find the circle. Also you can make nice drawings. I think they look nice anyway. :) (Follow me on twitter if you want more updates: @etomame)

Screen Shot 2014-12-06 at 18.04.03

Screen Shot 2014-12-06 at 18.24.15

Screen Shot 2014-12-06 at 18.24.45

 

 

Poo Dee Pie – New Images from Steffen

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 9:46 am

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Steffen just shared some graphics to keep us entertained for a bit! Check it out:

Sprites from Steffen

 

Poo Dee Pie – Background Work in Progress

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 9:08 am

 

PooDeePie Header

About an hour ago, Steffen shared a picture of the background work. Check it out:

steffen background

What do you think?

More updates will be up soon. Follow #PooDeePie on Twitter to see the most recent updates!

 

 

Poo Dee Pie – First Screenshot

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 8:11 am

PooDeePie Header

First early screen shot to illustrate gameplay:

Poo Dee Pie Screenshot 1

 

As you can see, the idea of the game is to get the poo that comes from the poo shoot to land on the pie. Don’t get it in the pie and drop the poo on the conveyer belt, get fired! More details to come soon!

Steffen has complied a great score for the game and it fits really well. Follow #PooDeePie for updates on Twitter!

 

Poo Dee Pie – Updates, Concept Art and More!

Posted by (twitter: @kintinue)
Saturday, December 6th, 2014 7:42 am

PooDeePie HeaderGood morning!

Ben and Steffen have been working hard all night creating some awesome looks for Poo Dee Pie, as well as working on the development of gameplay. Check out these very early concept sketches from Steffen Wittig:

WorkerConsoleWorkerButtonPush Here is the comparison (f)art work from Ben and Steffen.

concept sketches comparison

As you can see, the (f)art work is coming along smoothly.
Game development is running at a great pace and keeping with the timeline. Soon, we will have screen shots of gameplay and videos will be up this evening.

 

 

I Think I Broke Something Post-Mortem

Posted by (twitter: @OtroraGames)
Friday, August 29th, 2014 8:59 am

I Think I Broke Something

Check out the game here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32989

I almost didn’t make it this time, but in the end everything went well. My first participation in Ludum Dare was in the previous edition. I remember that time I was scared because it was a new experience. I had little time developing. My skills as a fast developer hadn’t yet been tested. My last game had taken six months to get ready, so thinking about creating something moderately decent at 48 hours was a real challenge. However, I survived that experience and I was very happy with the result.

This time, things were a little different. The date of Ludum Dare 30 coincided with my vacation, so there was some family activities planned that I shouldn’t or wanted to avoid. That made it nearly imposible to enter the Compo and had me settle with the Jam, even following all the rules of the frenetic 48 hours edition. But my first Ludum Dare had been so rewarding in terms of fun and learning, that I was determined to enter again. When the complex and interesting theme Connected World was announced, it was clear that I would not let it escape.

In my time zone, the theme is announced at 8 pm on Friday, so from that moment I began to think of an idea. Nothing occurred to me, the theme seems terribly difficult so I went to my sisters for aid. We were brain storming for a while until the idea of a frantic RPG where worlds were constantly changing and you have to switch weapon even faster to stay alive came and we found it great. It had that mixture of madness with an air of “it might work”.

Final designs for the Character

Final designs for the Character

When it comes to themes for Ludum Dare I like to stay with the first complete idea that comes to mind. I know that if I think too much I begin to look for detail and I’ll end up finding enough cons to not choose it. So I prefer to begin work immediately on the idea, with a competition like this there is no time to be too insecure with your ideas. Take one and go forward. It is the only way to do it in time.

 

"I think I broke something" with graphics

“I think I broke something” with graphics

What went right?

Though it seemed crazy at first, the idea began to take shape as it went. Unlike last time, I decided to start with the mechanics and leave the graphics for last. That way I could feel that I had a game ready before making it pretty. The goal was to have the main mechanic ready at the end of day one (Saturday). I was going to the beach on Sunday so I could not participate. I will be back on Monday to tacke tha art and hopefully finish before delivering time at 8 pm. This was fulfilled so well it’s scary. At 6 pm on Monday, I had the game ready and it was time to play test. Watching my sisters getting angry and hitting the retry button again and again with a smile was gratifying. It was proof that the game was just what I wanted: hard and addictive. Happy with the result, but without being able to believe it was done so fast I used the last few hours to create assets, prepare gamejolt page and take some screenshots. I managed to finish everything on time and by 7:50 I was sumitting the game.

Game Over screen and feed back

Game Over screen and feed back

What went wrong?

Although I was happy with the result, as the comments started to appear it was clear that the game was too difficult. I’ve always had a soft spot for hard games, I am a fan of Super Meat Boy (and Edmund McMillen, actually, as you can tell by the similarities of “I Think I Broke Something” with The Binding of Isaac) I also enjoyed the simple difficulty of the infamous Dong Nguyen bird, before all the cloning chaos ruined the experience. I wanted “I Think I Broke Something” to have that: Play, die, be upset and play again thing. I think in a way I did it, but also think I overdid it, many players have said that the difficulty doesn’t let them appreciate other aspects of the game like art and sounds. And that’s something I’d like to correct

Aftermath

Because of this, I thought of creating a post compo version with some adjustments, but when I started thinking about it I realized I had enough material for something else. Something more elaborate, more complex and more fun. So, I decided to take the next step and make “I think I broke something” a fully fleshed out game. You have no idea all the thing I want to add to it and that wasn’t possible with the limited time. So you can be sure that the final version will have enough material to keep you glued for a while. I want to keep the simplicity of design while adding additional content, along with all the feed back I have received from the community, I’m sure I have enough to enhance the experience. First I will finish my current project Taita: Rise of the Half-breed, and them, thanks to Ludum Dare, and have a worthy successor.

Ludum Dare 30 was as frantic as before, but even more satisfying. The community response has been overwhelming, beside the weak points, “I think I broke something” has received many positive comments and that’s rewarding. I’m glad I participated, for sure this new edition was as rewarding as the first. I feel that with every Ludum Dare I become a better developer and although I’m still a long way from the top, there is no doubt that the Jam is the right place to having fun and to learn.

Stay tuned for more progress and expect great things from “I think I broke something” in the near future. Meanwhile enjoy the current version, and remember Play, die, be upset and play again!

Particles Madness!!

Particles Madness!!

 

screenshot5 SCREENSHOT6 screenshot2

It’s called “The Heaving Depths” and it’s mainly about my fear of dark spots in the water when I go swimming. But cleverly disguised as an RPG and a love story between two girls.

You’ll see!
I barely got any sleep, my code started breaking apart at the seams after a while, but I kept at it.

If you play it, and feel the urge to tell me what you liked or disliked about it, please do, I’m all ears. I’m probably going to finish this if there’s enough interest, so it’d be cool if I made something you guys like to play.

PLAY IT HERE

Let me grab the opportunity to tell everyone how much I love, love LOVE LD, I never want to stop!!!!!!!!!!!!!!!!!!!
Thank you everyone for making this, my 6th Ludum Dare a joy to participate. Thank you for making games, thank you for commenting on other peoples’ games, thank you thank you thank you!

Expect a postmortem and a timelapse soon.

I Am In!

Posted by (twitter: @LukeofRamsden)
Saturday, April 19th, 2014 3:19 pm

I am definitely doing Ludum Dare, and this will be my second one (apart from MiniLD’s)!

Here is what I am using:

 

Language: Java

IDE: Eclipse

Libraries: LWJGL, Slick2D

Graphics: Paint.NET, Aseprite

Sound: BFXR

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