Posts Tagged ‘improvement’

Physical Prototyping to Improve the Design of Deserializer

Posted by (twitter: @AndyGainey)
Friday, May 8th, 2015 1:00 pm

Originally posted on my blog at experilous.com.

Reviews of my Ludum Dare 32 game Deserializer are going well! Feedback has been very positive, but has also provided some useful critiques. I’m looking forward to the rankings being finalized and published Monday evening.

But I haven’t been sitting still. Although I’m proud of what I accomplished in three days, I know that the game is far from perfect. I believe that the core mechanic of a Frogger-style play field and movement plus pattern-matching is solid, but the specific type of pattern matching and its associated mechanics are definitely not ideal. So yesterday I spent some time away from the computer doing some paper prototyping. After a few iterations of conjuring up and tweaking new rules, I believe I’ve found a game objective that will work better. Allow me to describe a bit of the process I went through. (more…)

I’m in! (For my 12th time!)

Posted by (twitter: @IamJacic)
Thursday, April 16th, 2015 3:08 pm

Wow, I can barely believe this will be my 12th Ludum Dare! 😮 I’ve always had a lot of fun and learned a lot, and I’m hoping that trend will continue.

I was planning on using UE4 this time, but I didn’t have enough time to practice with it, so I’ll be using HaxePunk once again! The rest of my tools will be OpenFl, Haxe, Sublime 3, Audacity, sfxr, GIMP, and caffeine!

Here are the games I’ve created for the main events to this day. I’ve noticed a steady increase in quality over time! (except for LD26, when I was sick and didn’t have a whole weekend)

LD21: Prisoner

LD22: EpiCat

LD23: Tiny Adventures in SPACE

LD24: Game Time Evolution

LD25: Mr Wizard VS The World

LD26: Meat Meets Potatoes

LD27: Jetpack Jacob in: The Quest for Time

LD28: Extinguished

LD29: What Lies Beneath The Surface

LD30: When Worlds Collide

LD31: An Icy Night In Snowman’s Land

Idea for making the gameslist more fair for everyone!

Posted by
Monday, August 25th, 2014 12:43 pm

You know the list, that has 66 Pages to click through all the games made by everyone…

and you know that if your game is on page 54, it is more likely that the game on page 1 will be played/voted 100 times more!

I think it is kind of unfair to always place the same games on the same pages. It is a natural behaviour of humans to only look at page 1, 2, 3 and, if the person

is nice, click on some random pages.

THE IDEA:

How about changing the database query to an algorithm that returns the gamelist at completely random order !!

And this should be the default behaviour. But of course the user can search for specific games or change the order to be alphabetic or something.

 

What do you think?

 

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