Posts Tagged ‘implicit’

Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009

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Sunday, April 19th, 2009 6:31 pm

Hungry Derivatives Advancing Collapse :: LD14 :: by jph/2009

here is the title sceen in the ZGE editor,. .

title screen in editor,. .

Well that was fun!  My first LD!

This game is not at all what I had in mind at the start,. but I tend to wander as new ideas come in,. . sotra’ cool, very odd.  What you think?

http://iterationgames.com/bamboo/jph_LD14__Hungry_Derivatives_013.zip

(win xp/vist ver. 47kb)  osX and linux possible if wanted,. .

I had some fun working with the Implicit mesh procedures to build the block head character,. something I have not used so much in the ZGE till now,. :)  I just was not able to get the sort of collision reactions I indended working in this time line,. my lazy math/logic skills,. and without resorting to my normal method of asking my friends for help with math and logic,. so this is me solo., I will likely do a game that I did have in mind later with that help,. .

This is a weird game!  I am not sure many people will enjoy it,. but give ‘er a go and let me know your thoughts,. I do enjoy feedback.  there is a simple score and it is currently a player vs environment with no bad guys as I had inended,. but 48 hours is not that much time and it was only the time in that window I could actualy use working on it so much less ,. . I’m sure that is true for most here.  so the level just gets less dense and you will eventually miss a jump and fall,.  .  so get as much shiny befor that as you can.

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