Ludum Dare 35
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Judging ends in
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Posts Tagged ‘impact’

My game is finished

Posted by (twitter: @Myyyvothrr)
Sunday, April 27th, 2014 3:23 pm

I finished my game :) You can play it here.


First Day Update

Posted by (twitter: @Myyyvothrr)
Saturday, April 26th, 2014 2:23 pm

I am slowly getting somewhere, so here is a first screenshot:


You Only Get One Worker

Posted by (twitter: @Myyyvothrr)
Sunday, December 15th, 2013 6:30 pm

I finished my fourth Ludum Dare game :)

You can play it here.


I’m in

Posted by (twitter: @ngscheurich)
Friday, December 14th, 2012 2:28 pm

Alright, guys—I’m in!

Here’s a quick run-down of some of the tools I’ll probably end up using:

  • Engine: Impact
  • Editor: Sublime Text 2
  • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
  • Audio: Famitracker, GarageBand, various acoustic instruments

I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

Posted by (twitter: @ngscheurich)
Wednesday, April 18th, 2012 2:22 pm

Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:

Now, if you’ll excuse me, I need to go and acquire a whiteboard.




Posted by
Wednesday, March 21st, 2012 2:32 pm

Pirates Vs Zombies!

My Doodle (don’t worry, my vector art is much better than my hand-drawn stuff!

What I am using:


  • Impact js (html5 / javascript game framework)
  • Javascript
  • Komodo Edit


  • Inkscape
  • Sprite Monkey

Sound/Music (my friend is making it):

  • FL Studio


  • OS X Lion

As soon as I have a playable demo I’ll put up a link for the web version!


Happy game making,

Mark Johnson


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