Posts Tagged ‘impact’

My game is finished

Posted by (twitter: @Myyyvothrr)
Sunday, April 27th, 2014 3:23 pm

I finished my game :) You can play it here.


First Day Update

Posted by (twitter: @Myyyvothrr)
Saturday, April 26th, 2014 2:23 pm

I am slowly getting somewhere, so here is a first screenshot:


You Only Get One Worker

Posted by (twitter: @Myyyvothrr)
Sunday, December 15th, 2013 6:30 pm

I finished my fourth Ludum Dare game :)

You can play it here.


I’m in

Posted by (twitter: @ngscheurich)
Friday, December 14th, 2012 2:28 pm

Alright, guys—I’m in!

Here’s a quick run-down of some of the tools I’ll probably end up using:

  • Engine: Impact
  • Editor: Sublime Text 2
  • Graphics: Photoshop, Pixen, Wacom tablet, pen & paper
  • Audio: Famitracker, GarageBand, various acoustic instruments

I’m going to attempt to write all of my source code in CoffeeScript, as I’ve been meaning to give it an honest go. I wrote a custom build system for Sublime+Impact+CoffeeScript, which I’m keeping my fingers crossed about. Desk shots/food shots/excitement/wailing to come. Looking forward to it, and good luck, everyone!

Posted by (twitter: @ngscheurich)
Wednesday, April 18th, 2012 2:22 pm

Howdy, all. I’m super-stoked to participate in my first Ludum Dare this weekend! Obligatory tools list:

Now, if you’ll excuse me, I need to go and acquire a whiteboard.




Posted by
Wednesday, March 21st, 2012 2:32 pm

Pirates Vs Zombies!

My Doodle (don’t worry, my vector art is much better than my hand-drawn stuff!

What I am using:


  • Impact js (html5 / javascript game framework)
  • Javascript
  • Komodo Edit


  • Inkscape
  • Sprite Monkey

Sound/Music (my friend is making it):

  • FL Studio


  • OS X Lion

As soon as I have a playable demo I’ll put up a link for the web version!


Happy game making,

Mark Johnson


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