Posts Tagged ‘im’

Let’s make some noise, we are in.

Posted by (twitter: @Muciojad)
Saturday, August 16th, 2014 11:02 am

Jam jam jam. Jam 4th time!
Every time alone. But this time no, and yes.
This time we are here with my half-ended-not-ended framework, my cute Pysia-Mysia! Pysia-MysiaΒ is my little small-code-girl.
I shouldn’t love her(‘ it’ ?! ) because she isn’t beauty, she hasn’t rich interior, but she is… easy. πŸ˜€
Our love is simple system: Me + she = game, good fun, no questions, something like this:

May the force be with me and my framework. Here we go!

Och! I forgot. Dubstep is with us too. Dubstep is hard, spicy girl. I love both of them. Let’s go!

Wait for me guys!

Posted by (twitter: @IvanDonat)
Thursday, April 25th, 2013 12:35 am

This is going to be my first Ludum Dare.

Software (for the game):

  • Unity
  • Paint.NET
  • Gimp
  • Blender
  • Audacity (+ mic)

Software (for streaming and timelapses):

  • Open Broadcaster Software
  • Chronolapse


Wish me luck πŸ˜€

I’m in! (Once Again! :D )

Posted by (twitter: @RobProductions)
Monday, August 6th, 2012 3:17 pm

Hello once again Ludum Dare! (#Tobuscus reference)

Last Ludum Dare, I made Invasion Of The Trivials, a first person shooter. You should check it out!

Before that, I made Isolated Assault, a first person sword action explorer game… I think. Anyways, you should check it out! πŸ˜‰

Being as I am very used to first person games, that will probably be this LD’s game. Although I might go for something different this time… who knows πŸ˜‰

I use Unity Indie – mostly javascript.

For music I use Garageband, check out my songs :)

For 3d models, I use Blender.

I’m very picky about having the user control settings, so be sure to expect customization of sensitivity, quality, and volume! Also I’ve worked to create good visuals in levels and tend to make the enemies basic shapes!

My HUGE PROJECT I’ve been working on is Isolated Assault 2, the sequel to my first ludum dare game! It’s currently an extremely advanced first person shooter with the same basic idea of the original.

My goal for Ludum Dare is to get top 10 in at least 1 category, so be sure to check out Rob Productions’ game this time around πŸ˜€

I’m pretty sure I won’t be as nervous this time! πŸ˜‰

free napalm’s (probably) in

Posted by
Friday, April 20th, 2012 8:50 am

this is my first Ludum Dare. I will enter using GameMaker. For ressources I’m going to use the sprite editor of GM and maybe GIMP or Inkscape. Sfxr, which I got from here, seems like a good thing, too.
Good luck everyone,
free napalm

I’m Where – Post Mortem

Posted by (twitter: @chrishannah)
Monday, January 9th, 2012 1:23 pm

Okay, it’s been a while since Ludlum dare and I thought I may as well do one of these as I have some time on my hands.

So here is what I think of my game :

I thought graphics were the strongest part of the game as they were the parts I spent most time perfecting (to my style). It may be really common to have that style of tiles or whatever but I really wanted to have a go at creating a low-res game and I thought they were okay at the end.

If I had more time though, I would of spent even more time on the graphics. I would of probably made the tiles 16×16 so I could add more detail in and maybe add more effects.

The gameplay was bearable in my mind, it wasn’t too complex(well I don’t think so), and I didn’t try and make it really hard for the player either. But I have a long way to go with gameplay ideas, as this is my first ever game, so it won’t be great.

I had this idea in mind a few hours into the competition and just sort of went with it, and I hope people liked it as I did. But I do think over time, I will understand more about game design and level design so they will get better in the future.

The sounds in the game were pretty much rushed because I wanted them in the game, but didn’t have enough time to perfect them. This also goes with the music, if I done it again I would of spent maybe an hour longer on this to make sure it suited the mood.

Cross Compatibility
I thought I had this under control, as I knew LOVE2D would work on Mac, Windows and Linux. But for some reason when I was compiling some windows users were having trouble playing. As far as I could tell from researching the problems it was to do with old integrated graphics and some could be probably fixed by updating the drivers. But oh well, maybe next time I’ll properly test an engine before I do another 48hour competition. πŸ˜‰

Mainly, I think the game went well because as I said it is my first game and to me any good comment makes it worthwhile. I did it to try and help me learn LOVE2D better and it did! The idea of Ludum Dare is very effective and helped me more in them 2 days more than my whole time with the engine.

So that’s what I think of my game,and maybe if you haven’t checked it out yourself you can do a quick play now?

Play Here.

I’m in.

Posted by
Tuesday, August 16th, 2011 8:23 pm

Hi, I’m DNAthan42. This is my First Ludum Dare and my first project of this size.
Im going to be working with Flash and Fireworks CS5 and SFXR.

Im ready

Posted by
Saturday, November 27th, 2010 9:30 pm

I havent been on this site in a while and for some reason i thought to check whats goin on here at the ludum dare and it turns out i checked at the right time, i will be in this ludum dare compo. I will finish a game for sure in game maker pro. also i will attempt creating a flash game with the flash punk library.

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