Posts Tagged ‘im in’

DDRKirby(ISQ) and friends are IN for LD38!

Posted by (twitter: @ddrkirbyisq)
Friday, April 21st, 2017 5:29 pm

Cross-posting this to the old site as well…

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Hey there everybody! DDRKirby(ISQ) here…I’m proud to announce (rather last-minute) that we’ll be IN for LD38!

**Happy 15th anniversary LD!** This will actually be my 15th time entering Ludum Dare — a happy coincidence. :)

We’re shaking things up a little this time around and besides my partner-in-crime Kat we have two newbies who will be joining us in the **Jam** division, one on programming and one on art! Hopefully we’ll be able to come up with something interesting and enjoyable between the four of us :)

Tools and frameworks to be used:

– Unity as an engine, targeting WebGL. Unfortunately seamless audio looping on WebGL has still not been fixed, so music loops will always have a slight hiccup. I tried delving into the matter myself to no avail but it’s a pretty deep rabbit hole.
– Tiled and Tiled2Unity if we need tilemaps
– FL Studio for music
– LabChirp for additional sfx generation
– Photoshop and/or Illustrator for the artists to churn out art. Or Aseprite if we need to do pixeling
– GIMP for any additional image processing I need to do

I’ll also be using parts of my [Harmonic Unity](https://bitbucket.org/DDRKirbyISQ/harmonic-unity) framework (don’t try to use it, it’s heavily undocumented and incomplete) where applicable.

My personal goals for LD this time around:

– Work well with everyone on the team :)
– Stay happy and healthy, and cook good food!
– Make something simple, that we can expand on if we have time.

Hope everyone is getting hyped for the compo! Make sure to take care of yourself, get some rest, rev up your game engines, and stock up on supplies!

I’m in!

Posted by
Monday, April 17th, 2017 7:36 am

This will be my second ludum dare compo entry. Gonna try to aim for a simpler game this time so I’ll hopefully get some time to spend on background music and sound effects.

Tools:

  • Engine: Unity
  • Graphics: Blender, Paint, Krita
  • Audio: Audacity, Ableton Live 9 Lite, Komplete 11 Select

I’m in, once again

Posted by (twitter: @rjhelms)
Saturday, April 8th, 2017 7:27 pm

My 8th Ludum Dare, coming right up! I just moved and everything in my life is a bit of a mess as a result, but Ludum Dare waits for no man.

My Ludum Dare toolchain is forever new and yet always the same:

  • Unity 5 with Visual Studio,
  • Photoshop for graphics,
  • ChipTone for sound effects,
  • REAPER, and my iPad with sundry apps, for music. I have a beefier home recording setup now, but think I’ll keep it simple as always.

Undetermined as to whether I’ll be aiming for the Jam or Compo. I have a commitment of a few hours on Sunday afternoon, but that hasn’t stopped me before.

Let’s do this, friends!

I’m in ! #LD38

Posted by (twitter: @Lothrinn)
Tuesday, February 28th, 2017 10:22 pm

Hello everyone, my name is Lothrinn, I’m from France and this will be my first Ludum Dare ! I know it is a little bit early to register for this one but anyway 😛

On this one, I will work alone and I know it will be extremely difficult as it’s my first LD and my very first event of this genre ! I started coding very recently (2 months ago) and I’m slowly learning C#, working with Unity. I’m actually in university majoring Art, intending to enter in another uni specialized in videogames developement.

I know as it’s my first LD I might not be able to finish my game in time or erasing the biggest bugs but who cares ? I’m here only to have fun, to discover my limits and to learn from my mistakes ! I’d also love to see the awesome work you all will realize ! I strongly believe this event will be really interesting and will help me to progress.

Of course, I’m participating at the Jam, the Compo would be too hardcore for me 😛 I may even stream my progression during the whole event !

So, see you all in April and good luck !

 

PS : Oh, I almost forgot : I’M IN !

PPS : I apologize for my poor english, I’m trying my best :p

Late, but I’m in!

Posted by (twitter: @MizoTheDev)
Saturday, December 10th, 2016 9:28 am

Hey Darers!

Since my timezone is different than the Ludum Dare one, Ludum Dare starts at 4:00 am in my timezone so I couldn’t stay awake till that time; I was really tired. So I slept till 8:00 am; I woke up and checked the theme then went back to bed again. Finally I woke up 12:00 am! (That’s too late even in this timezone). So I had breakfast and a shower and then set up my tiny “studio”:

My Studio Image

Now I’m ready to start Ludum Daring! I already have an idea cooking up in my mind so I’ll start working on it right away. I know I’m late but I’m gonna do this anyways!

I’ll be using Unity (game engine), GIMP for the art, Audacity for the audio and Notepad++ for the code!

If you’re interested you can follow me on Twitter (@MizoTheDev) or Tumblr (@mizothedev as well) or both (I would really appreciate that). I’ll post all the LD updates there starting with this one!

I hope everyone has fun and I hope everybody makes something great out of it.

Good Luck Everybody.

Back in action

Posted by (twitter: @kennygoff)
Friday, December 9th, 2016 8:24 pm

This is my first Ludum Dare in over four years, and it feels good to be home. I’m still brushing off some of my game development rust, so this may be a bumpy ride but I sure am pumped! I’ll be solo jamming in the compo.

The tools this time around are:

  • Language: Haxe
  • Framework: OpenFL/HaxeFlixel
  • Text Editor: SublimeText
  • Graphics: Piskel, Sketch
  • Sound Effects: Bfxr
  • Audio: Adobe Audition, Audacity

And my hardware if need be:

  • Drawing Tablet: Wacom Bamboo
  • Microphone: Blue Snowball Ice

deskphoto

I’m ready to go! Let’s do this!

I’m in!

Posted by
Friday, December 9th, 2016 4:56 pm

I’m in! 😀

I will be using Phaser/javascript as the engine and Paint .NET for graphics and Bfxr for sound!

I’m in, and you can use my Unity plugin!

Posted by
Friday, December 9th, 2016 2:40 pm

Hi!

I’m in this time, hope to make something great 😀

I’m using Unity, Visual Studio and Aseprite!

Also, I’ve made a Unity plugin that simplifies a lot making sprite animations, you can take a look to it here:

https://github.com/Elendow/UnitySimpleSpriteAnimationPlugin

It’s a preview version of the one I want to put on the Asset Store, but it’s fully functional (I use it at work!). Feedback will be appreciated 😀

Cheers!

I’m in.

Posted by (twitter: @PixelProphecy)
Friday, December 9th, 2016 11:16 am

Despite all the work that’s piling up: Count me in. My entries can’t all be crap, right? Maybe this is the one.

Tools of choice: Game Maker Studio 2 • Photoshop • Reason • Audacity • Notepad++

FWI: This is how it went last time for me.

And yes, I’ll be shooting yet another little documentary like this about participating in the compo.

DDRKirby(ISQ) is IN for LD37!

Posted by (twitter: @ddrkirbyisq)
Thursday, December 8th, 2016 11:58 pm

DDRKirby(ISQ) here — I’m happy to report that I will be IN for LD37, this time doing the solo 48hr compo!  This is my first 48-hour compo since Melody Muncher back in LD33 so I’m sure I’ll really be feeling the time pressure here (48 hours feels soooooooo short compared to 72 hours!).  This’ll be my 14th time doing LD — really starting to become a veteran at this now!

Last time around me and my friend got off to a false start but scrapped what we had and instead made Watch for Falling Rocks, a fun and light-hearted game about a princess defending herself from suitors by dropping heavy objects on them (it’s now available for iOS and Android, by the way!).

I used to set up goals and ambitions for myself for each LD, but to be honest, this time around my goals are mostly the same as last time — take care of myself, do a good job, and most importantly, have fun.  After competing in LD for the umpteenth time it sometimes is easy to forget about what we’re all really here for: because making a game is damn fun! 😀

This’ll be my first solo compo using Unity, which is exciting!  I’ll be making use of starter code, which you can find here.

Other than that, it’s the usual suspects:

  • Unity3D with C#
  • FL Studio for music and sound effects
  • LabChirp for additional sfx as needed
  • Aseprite for pixel art, perhaps with occasional support from GIMP for general image processing
  • Tiled and Tiled2Unity, if I need tilemaps

Good luck everybody!  Go and stock up on your supplies, food, and rest…I’ll see you on the other side!

I would like to declare that I am in.

Posted by
Thursday, December 8th, 2016 10:47 pm

I’ve been it a bit of a creative funk lately, so this should help.

I’m in for ludum dare 37, I think?

Posted by (twitter: @doppelgunner)
Sunday, December 4th, 2016 1:29 pm

Im not sure yet cause I have a finals exam on the exact date from 6-9 pm I think. Im also wondering if it is possible to join the event starting from December 10?

Check out my games on my youtube channel? Source code included.

Tools I maybe using:

  • Pixelart – GraphicsGale, Photoshop
  • Game engine – Unity 5 (C#)
  • IDE – Visual Studio
  • Streaming or recording – OBS
  • Sound effects – SFXR, Audacity
  • Background Music – Bosca ceoil, Audacity

I’m In!

Posted by
Saturday, December 3rd, 2016 1:15 pm

So this is my first Ludum Dare that I’m officially going to be in for, though it’s the second one, since I signed up for an account here in the last Jam.

I don’t know what I’ll put up, but I hope it’s good!

 

(I think) I’m in!(?)

Posted by
Thursday, December 1st, 2016 6:09 am

I HOPE I’m in this time.

Would be my second time participating, but a dire period of university assessments is coming my way, so if I learn everything I have to this week I’ll make you lot a game.

HYPE!

 

You’d better believe I’m in, for my 7th Ludum Dare

Posted by (twitter: @rjhelms)
Thursday, November 24th, 2016 9:42 pm

This will be my 7th Ludum Dare, and I wouldn’t miss it for the world.

Going to be using the same toolchain that’s served me well in the past:

  • Unity 5 with Visual Studio,
  • Photoshop for graphics,
  • ChipTone for sound effects,
  • REAPER, and my iPad with sundry apps, for music.

As has become a bit of a trend over the past year or so, I’ve got a family commitment that’s going to take me out of town on the Sunday for 10-12 hours. For that reason, I’m certainly going to be entering the Jam.

Let’s do this!

Do you guys believe in fate? (Also, I’m in!)

Posted by (twitter: @AtiHorvath)
Saturday, August 27th, 2016 4:13 am

I just had one of the weirdest mornings ever. The following strange events happened in order:

  • I woke up early. That’s already highly unusual for me. I love to sleep in on Saturdays.
  • I started thinking about some fun way to spend this weekend, as I’m all alone and have zero plans.
  • I get this idea that maybe I should work on one of my game ideas. I hadn’t written a single game related code in the past months and I’d like to change this.
  • I check the Ludum Dare site for some inspiration.
  • The compo is on right now! :O
  • The theme is something I wanted to do anyway for a long time! :O :O

If I were my sister, I’d say there’s no way these things happened for no reason. I guess I have no choice now but make my best game ever. :)

As for the game itself, I’m planning a sort of Civilizations / Anno 1404 clone, focused on resource gathering and technological advancement. Might be too ambitious, we’ll see. :)

Similar to last time, I will be making an HTML5 Canvas game on a fully open source stack, meaning:

  • Fedora Linux
  • Atom editor
  • Babel ES6 transpiler, Browserify
  • Gimp, Inkscape
  • LMMS, Audacity

Good luck to everyone! Have fun! :)

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