Posts Tagged ‘ill advised’

Oh jeez I am doing this.

Posted by (twitter: @TyrusPeace)
Saturday, December 6th, 2014 2:00 am

I really should be working on Cloudbase Prime right now. But this topic! I got indignant! “Entire Game on One Screen”, you say? Trying to dictate game design via a Ludum Dare topic, voters? I scoff at thee. I scoff. I’ll show you one screen.

Initial technology test after figuring out how RenderTextures work in Unity:

Yes, I made a gif of a Vine because I couldn’t figure out how to embed it. That is a real thing I did.

The rest of today was spent fiddling getting the basic tech of being able to bring up your screen and then click things on it while viewing the world through it. This was tricky because I had to figure out the position in the world the mouse was at on the screen according to the player’s camera, and then translate that to pixel coordinates for the *screen’s* camera, and then danceĀ a jig when the whole stupid thing actually worked.

You can bring up your screen and activate/deactivate things to bring them into the “real” world in game now. Yay!

Once things are activated they can collide/fall/etc. Hopefully I can come up with some interesting puzzles for this.

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