Posts Tagged ‘if’

Update: Vertical Slice Is Complete

Posted by (twitter: @gamewritr)
Saturday, August 27th, 2016 11:37 pm

I’ve completed the vertical slice of the game! Essentially the game can go out as is and everything works. For the remainder of the jam I will be adding more story options and gameplay. My buddy John stepped in to do some artwork and my friend Cameron is working on some music as we speak.

Didn’t think it would happen, but the game is starting to come along.

Some screenshots:

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P.S. Twine is Awesome

First pass at the game’s layout is complete

Posted by (twitter: @gamewritr)
Saturday, August 27th, 2016 4:30 pm

This being my first text based game, I knew that the aesthetics should be slightly more than just white text and blue links. I tried to spice it up as best I can. I also settled on a name for the game.

Here are some screenshots of the layout as it is now:

Screenshot 2016-08-27 14.10.26  Screenshot 2016-08-27 14.10.58  Screenshot 2016-08-27 14.11.06

Art isn’t my strong suit but I’m going to do the best I can to get in some animations to spice up the dialogue.

The Gameplay:

  • You play as an out-of-work Game Designer due to a market crash in the far, far future.
  • You have an idea to start making games using technology from the 1980’s in the hopes of standing out and making a creative statement during a recession.
  • If you release a game that doesn’t do well…let’s just say there’s a lot at stake.
  • As you progress you’ll meet new characters and be faced with difficult choices as you aim to manage your Mental Strength, Creativity, and Ambition while working on each game.

What’s Left?

  • Art and animations are needed to break up text.
  • Continue writing out the story and making content. The gameplay loop and logic is complete. Now I need to focus on creating a story with interesting choices and game content.
  • The game is technically in a finished state, so everything else is just adding content and polish.

Probably gonna take a quick nap though. Pretty tired.

Core Game Loop Complete!

Posted by (twitter: @gamewritr)
Saturday, August 27th, 2016 2:01 am

First night was a success. I created the core gameplay loop and I’m ready to start integrating it into the story. The story’s been outlined and I’m pretty happy with the direction I’m taking it. I’m striving to create a procedural narrative game and it’s definitely been challenging, but I got a good amount of the code base written out.

I’m feeling a bit vulnerable creating a text based game. They’re inherently not as pretty to look at as other types of games, but I’m going to do my best to bring this one to life and make it enjoyable for the player. Here’s a screenshot of the code I’ve written so far. Hopefully tomorrow I’ll have some decent in-game screenshots to show off.

Time to get some rest now.

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I’m In!

Posted by (twitter: @gamewritr)
Friday, August 26th, 2016 7:02 pm

This will be my second Ludum Dare! I’ll be looking to up my narrative design skills by using Twine and Piskel.


Good luck everyone!

The HAV Totally Innocent II

Posted by
Sunday, August 25th, 2013 4:59 pm

I’ve finally finished.

I had to cut some big chunks out of the story I was working on at the end because it reached 10PM and I decided I couldn’t keep going long enough to finish the story.

I hope the game makes sense as big bits of it were written in a hurry while I was trying to avoid dozing off! I’ve listened to a huge quantity of Two Steps from Hell in the process of writing my game!

Just gonna post it before I sleep…

Mr Black Has Something to Say

Posted by
Saturday, August 24th, 2013 11:55 am

Things went quite slowly today, but once I got the extension to my engine for playing with a browser running everything sped up.

I now have an intro, the begginning of a story, my main character and a style sheet and my code has reached 1391 lines including the base code in the engine.

As it’s a text adventure I see no point in posting a usual screenshot so I’ll post the intro.

The HAV Totally Innocent II held position 200 feet due south of a well armed British Navy frigate.
Owner of the Totally Innocent, Captain Insidious Black, struck a confident pose on the foredeck.
“Men of the British Navy, I have bested nine of your ships in combat. In a race with only one winner, to come second is to come last. In this tenth sortie you will again come second!
I fight for the freedom of those repressed by you colonial zeal, and for glory! Will you justly surrender?”
Actually, it’s the gold that’s most important, but I’m not telling you that!

While the Innocent carried two large artillery guns, an unusual choice for such a small vessel, it’s supply of ammunition was nearly spent.
Only the small pivoting gun on the foredeck could be fired.

Captain Black’s confidence wasn’t unjustified though. His many pockets held his major advantage over the navy. Mostly in tin cans.

[try the inventory command]

You Are Likely to be Eaten by a Grue

Posted by
Friday, August 23rd, 2013 1:47 pm

I’m in and plan to write a text adventure.

My main aim will be to write an amusing, quirky story. I haven’t succesfully written a game with  much of a story before, so this will be interesting.

My tools:

  • Mousepad (editor)
  • Go (compiler)
  • Mercurial (version control)
  • MtPaint, GIMP (bitmap editors)
  • Sun Vox (synthesizer)

I have two libraries I’ve written, feel free to use them:

IFL is missing quite a few things, but is already 987 lines of code. The design should allow me to easily add support for multiplayer and a web interface. I’m developing on Linux so I’ll have to check whether it works on Windows. I know I need to fix support for CR/LF newlines.

Good luck people!

Poll: Text Adventures

Posted by
Friday, August 23rd, 2013 4:28 am

We’re almost at the dawn of another Ludum Dare! As a result I have question:

Does anyone like text adventures?



Text Adventures?

Because I do, and I’m planning to write one for LD27.

I want to know if:

  1. you’ll be prepared to play it
  2. you think it is possible to write an interesting text adventure (in two days)
  3. you think text adventures are still a viable genre


Answers in the comments please!


Posted by
Saturday, April 27th, 2013 7:02 pm



Charles S. Exeter’s new book now has a cover!

The most  profound writer of our generation, Charles S. Exeter is sharing with us the most important information on how to live as a human in this overwhelming modern age.

Look for it in stores, April 1989!

Yay! I’m in too!

Posted by (twitter: @Catsweb)
Thursday, April 12th, 2012 4:46 pm

This will be my third Ludum Dare.

I will see what the theme is before I determine what I’m going to use.  The candidates are

  • Ren’py
  • Inform7
  • J.S.Vine
  • Undum/Vorple
  • Twine/Twee

If you haven’t guessed, it will be some type of story based game.

My son might be participating in the Jam with his friends.  If so, I’ll be on hand to help program it.



Posted by
Sunday, April 19th, 2009 7:01 pm


Hello! For windows and linux, plus source of course. I scrapped my original game and made this instead.

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