It’s 11:30 am and our team is still looking for ideas.
It will be a 2D game, probably a shoot’em up but we’re still hesitating. Also how will it fits to the theme ? There’s so many questions…
It’s 11:30 am and our team is still looking for ideas.
It will be a 2D game, probably a shoot’em up but we’re still hesitating. Also how will it fits to the theme ? There’s so many questions…
…I have an idea: An inverted King-Kong designed like a dobule-screen Game&Watch machine.
I was looking some actual G&W screens, and they where really small. A single screen machine that fits in a 640×480 window has a screen of 320×240. So a double-screened machine is even smaller (640×960 window is not a good idea).
Of course I’ll not create a exactly copy of a machine, so I can change proportions so it can fit and have a fair big screen. But I want to show the classic G&W look.
Let see this afternoon.
Hey Ludum Dare Community!
A long while ago I made a game idea generator which combines two games at random and gives you an elevator pitch. I recently came back to it and remembered it existed, and felt I should share it with everyone here!
Best of all, I’m looking for you to submit your games to this website, to better help those who are using it. If you’ve made any game projects, or know of some other indie games, feel free to submit those games to be included in the shuffling list.
Anyways, that’s all! Feel free to check it out here and share some of your favorite combinations!
http://mudry.me/game-generator/
Thanks!
– Nick
Alright, here are the reasons:
All the good themes this LD were ranked lowest. Let’s take a look at some of them:
Then, the game zooms in on his screen and you play in there, with maybe the occasional thing happening in the “real” game world
I beleive that the root of all these is that people chose a bad theme. It does not inspire creativity. It does not fill your head with lots of brilliant ideas, and it feels too much like a restriction! It’s be great if the theme voting had a -5 button so we don’t get stupid themes like this.
If anyone wants to steal any of my themes, go ahead, but leave a comment. I might decide to participate after all tomorrow and might need one of these ideas.
…
Getting up at 3am was totally worth it!
As soon as I got back to bed the ideas were popping up one after the other:
– a 10 seconds to defuse the bomb game,
– a memory game with 10 seconds to look at the solution
– a light-cycle race in which you need to turn once every 10 seconds or loose
– a bomberman-like two-player game in which the walls grow every 10 seconds
– a shooter in which the enemy can only be seen briefly every 10 seconds or if he fires a weapon
– and the last idea, which I’m not going to tell you right now (:P) because I’ve got to build a prototype first …
At 3 and a half hours in, the game idea has been brewing well, and once again, I decided to create a platformer game. This one will explore a creature from outside of time, entering a world in which humankind spends 10 seconds doing things, and carries on normally, while the game character experiences chunks of 10 seconds at a time in slow motion throughout the progress of the game.
I haven’t gathered enough life events yet that would take 10 seconds. However, the plan is going very very well for the time I have spent so far.
Thankful for a colleague to be keeping me company on the livestream! It helps to know that there is someone on the other end of the chat experiencing the same Ludum Dare crunch as myself.
I decided to head to bed for now, sleep on my idea, and gather level ideas for tomorrow. So far, this is progressing better than I had hoped! WOW!
(obligatory screenshot)
I found an idea so I thought I’d share all those I won’t use…
Something different from “10 seconds to [do something]”
Come on brain, be creative….
Time:
Anyone reading this and still looking for the game idea? Check out this guy for tons of inspiration. And remember:
Well, that was quick to get down on virtual paper. My idea is a top-down scrolling shooter, in which throughout each level, your weapons and functions go offline, one by one, and during the final level, you would get them all back throughout the level. Where does the “minimalist” theme come in? Your ship’s skill set gets more minimal throughout each level, up until the halfway point of the second-to-last level, where it’s as minimalist as it can get. I was thinking of having a mother ship power one of the abilities, but then I just felt that it was too gimmicky and too hard to program, and didn’t fit with the “minimalist” theme overall. So, yeah, that’s my idea. I’d welcome any comments and constructive criticism on the idea, as well as any improvements of the overall idea.
Mostly just finished ideation… and I’ve chosen my winner.
I haven’t started any audio/graphics/code yet! Oi vey! I need to get going.
Ideas:
I probably won’t do anything, so I’m giving free ideas away:
Ok, so I spent the time until now brainstorming to get what I want to do for the game. I got the main gameplay mechanics down and the feel I want to do for the game.
PARTICLES EVERYWHERE
That is all, but yeah. 3:45am it is now so I feel as though it would be best to sleep on the ideas and start progress tomorrow! There will also be a stream up! so look forward to that.
I thought I’d upload a few of my sketches from the game design process.
A list of initial game ideas on the theme "Tiny World". I ended up combining the "tower defense with pixel sized monsters" and "Insect cowboys on a bug ranch" ideas into one game.
Here are some variations on how the cowboy bug game might have worked. My favorite was one where the cowboy is rounding up ants into a coral. I would have liked to do all of them and make it a bug rodeo!
These notes show the gameplay that I ultimately went with. At one point there was a sort of terraced hill that the bugs would crawl up. That didn't seem to match the theme so I changed it to magnifying glasses.
I hope you guys find this helpful and interesting!
Hi fellow entrants
I’m feeling a little under the weather at the moment but that’s not going to stop me taking part! I have decided to go low-tech this time though, to make things a little easier for myself. So I’m planning to make a very simple command-line text adventure in plain old Python.
The theme is an awkward one, in my opinion, because it pretty much dictates a backstory rather than possible game mechanics, and all that springs to mind at first are artsy, depressing, story-based exploration affairs. I did manage to think further than that, so if like me you’re struggling for ideas a bit, how about these:
Anyway, my tools of choice are:
My goal this weekend is just to finish something, even if it totally sucks.
OK so the theme is “Alone” (you probably know that).
So here are my thoughts after 1 hour of waking up/brainstorming:
So I guess I’ll get started on the survival horror to avoid getting stuck doing nothing.